[Angband 3.0.9b Character Dump] Name Lucky 3 Self RB CB EB Best Sex Male Age 47 STR: 18/23 +2 +5 +2 18/113 Race Dwarf Height 48 INT: 11 -3 -2 +0 6 Class Warrior Weight 159 WIS: 12 +2 -2 +0 12 Title Commando Status 43 DEX: 17 -2 +2 +0 17 HP -10/380 Maximize Y CON: 17 +2 +2 +2 18/50 SP 0/0 CHR: 15 -3 -1 +0 11 Level 31 Armor [58,+39] Saving Throw Superb Cur Exp 127428 Fight (+13,+15) Stealth Bad Max Exp 127428 Melee (+17,+20) Fighting Legendary Adv Exp 180000 Shoot (+21,+7) Shooting Heroic MaxDepth 1950 ft Blows 3/turn Disarming Excellent Turns 473410 Shots 2/turn Magic Device Excellent Gold 47435 Infra 50 ft Perception Very Good Burden 145.9 lbs Speed Normal Searching Excellent You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:......+.....+ Elec:......+...... Confu:......+...... Fire:......+.+.... Sound:......+...... Cold:+.....+...... Shard:......+...... Pois:......+...... Nexus:......+...... Fear:............+ Nethr:......+...... Lite:......+...... Chaos:......+...... Dark:......+...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:...........+. Sear.:....+........ PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:..+.......... Blows:............. FrAct:..........+.. Shots:.+........... HLife:............. Might:............. [Last Messages] > The Dread misses you. <2x> > The Dread picks up a Spruce Staff. > There is a wall in the way! <2x> > You hit the Dread. <2x> > It was a good hit! > You hit the Dread. > The Dread misses you. <3x> > You hit the Dread. <3x> > The Dread flees in terror! > It breathes sound. > The Dread is dazed. > The Dread is no longer stunned. > The Dread misses you. > The Dread hits you. > You die. [Character Equipment] a) a Spear of Frost (1d6) (+4,+5) It is branded with frost. It provides resistance to cold. It cannot be harmed by cold. b) a Light Crossbow of Extra Shots (x3) (+8,+7) (+1) It increases your shooting speed by 1. c) a Ring of See Invisible {SI} It grants you the ability to see invisible things. d) a Ring of Sustain Strength It sustains your strength. e) an Amulet of Searching (+5) It increases your searching by 5. f) The Phial of Galadriel {@A1!!} It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+15] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) a Shadow Cloak [6,+2] i) a Small Metal Shield of Resist Fire [3,+5] It provides resistance to fire. It cannot be harmed by fire. j) an Iron Helm [5,+4] k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Slow Descent [3,-3] It makes you fall like a feather. [Character Inventory] a) 2 Potions of Cure Critical Wounds b) 2 Potions of Healing {=g} c) 2 Potions of Restore Life Levels d) 2 Scrolls of Phase Door e) 2 Scrolls of Teleport Level f) 2 Scrolls of Identify {@r5} g) a Scroll of *Identify* h) 4 Scrolls of Satisfy Hunger {@r3} i) 2 Scrolls of Holy Prayer j) 3 Rods of Trap Location {@z1!k!d!v!!} k) 4 Rods of Door/Stair Location {@z2!!} l) a Rod of Recall {@z5!k!d!v!!} It cannot be harmed by electricity. m) 2 Rods of Illumination {@z4!k!d!v!!} n) 3 Rods of Light {@z3} o) a Rod of Slow Monster p) a Wand of Teleport Other (7 charges) q) a Wand of Lightning Balls (11 charges) It cannot be harmed by electricity. r) a Staff of Detect Evil (12 charges) s) a Ring of Intelligence (+3) It increases your intelligence by 3. It sustains your intelligence. t) Metal Scale Mail of Resist Lightning (-2) [13,+6] It provides resistance to lightning. It cannot be harmed by electricity. u) a Long Sword of Slay Undead (2d5) (+9,+4) It slays undead. v) a Katana of Acid (3d4) (+7,+7) It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. w) 7 Bolts (1d5) (+0,+0) {@f0=g} [Home Inventory] a) 3 Flasks of oil {@F1} b) 2 Potions of Speed {=g} c) a Potion of Cure Critical Wounds d) 20 Scrolls of Teleportation e) 13 Scrolls of Teleport Level f) a Ring of Teleportation It induces random teleportation. g) a Ring of Resist Fire It provides resistance to fire. It cannot be harmed by fire. h) a Ring of Resist Cold It provides resistance to cold. It cannot be harmed by cold. i) a Ring of Sustain Constitution It sustains your constitution. j) a Ring of Sustain Dexterity It sustains your dexterity. k) a Ring of Protection [+9] l) a Ring of Free Action It grants you immunity to paralysis. m) a Ring of Damage (+10) n) a Ring of Lightning [+7] It provides resistance to lightning. It activates for electricity resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns o) an Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. p) a Long Sword of Slay Dragon (2d5) (+5,+8) It slays dragons. q) an Awl-Pike (Defender) (1d8) (+10,+12) [+2] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)