[Angband 3.0.9b Character Dump] Name Lucky I Self RB CB EB Best Sex Male Age 47 STR: 17 +2 +5 +2 18/80 Race Dwarf Height 48 INT: 12 -3 -2 +0 7 Class Warrior Weight 159 WIS: 10 +2 -2 +0 10 Title Myrmidon Status 43 DEX: 17 -2 +2 +2 18/10 HP -2/333 Maximize Y CON: 16 +2 +2 +2 18/40 SP 0/0 CHR: 12 -3 -1 +3 11 Level 28 Armor [53,+36] Saving Throw Superb Cur Exp 49340 Fight (+3,+11) Stealth Bad Max Exp 49340 Melee (+12,+18) Fighting Heroic Adv Exp 60000 Shoot (+18,+11) Shooting Heroic MaxDepth Lev 36 Blows 2/turn Disarming Excellent Turns 430142 Shots 1/turn Magic Device Excellent Gold 20364 Infra 50 ft Perception Poor Burden 132.8 lbs Speed Normal Searching Fair You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:......+.....+ Elec:......+...... Confu:......+...... Fire:......+...... Sound:......+...... Cold:......+.+.... Shard:......+...... Pois:......+...... Nexus:......+...... Fear:............. Nethr:......+...... Lite:......+...... Chaos:......+...... Dark:......+...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:+............ Blows:............. FrAct:+..+......... Shots:............. HLife:............. Might:............. [Last Messages] > The Inertia hound misses you. > The Inertia hound bites you. > The Inertia hound claws you. <2x> > The Inertia hound bites you. <2x> > The Inertia hound breathes inertia. > The Inertia hound claws you. <2x> > The Inertia hound bites you. > The Inertia hound misses you. > The Inertia hound claws you. <2x> > The Inertia hound bites you. > The Inertia hound misses you. > The Inertia hound claws you. > The Inertia hound misses you. > The Inertia hound bites you. <2x> > You die. [Character Equipment] a) a Morning Star of Westernesse (2d6) (+9,+7) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. b) a Heavy Crossbow of Power (x4) (+15,+11) c) a Zircon Ring of Damage (+6) d) a Bronze Ring of Free Action It grants you immunity to paralysis. e) a Mithril Amulet of Charisma (+3) It increases your charisma by 3. It sustains your charisma. f) a Lantern (10128 turns) It usually provides light of radius 2. It cannot be harmed by fire. g) Power Dragon Scale Mail (-3) [40,+15] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) a Cloak [1,+0] i) a Small Metal Shield of Resist Cold [3,+10] It provides resistance to cold. It cannot be harmed by cold. j) an Iron Helm [5,+1] k) a Set of Gauntlets [2,+3] l) a Pair of Soft Leather Boots [2,+5] [Character Inventory] a) 7 Rations of Food b) 6 Flasks of oil c) 2 Brown Speckled Potions of Speed d) 8 Violet Potions of Heroism e) 4 Yellow Potions of Restore Life Levels f) 14 Scrolls titled "temptus voloco" of Phase Door g) 7 Scrolls titled "mo co gaescito" of Teleportation h) 14 Scrolls titled "luvinqui pro" of Identify i) 2 Scrolls titled "ardus lortio" of Detect Invisible j) 3 Scrolls titled "co ado que" of Protection from Evil k) a Rusty Rod of Trap Location l) a Tungsten Rod of Recall It cannot be harmed by electricity. m) 2 Cast Iron Rods of Illumination n) a Magnesium Rod of Disarming o) a Chromium Wand of Teleport Other (6 charges) p) an Iron Wand of Fire Bolts (12 charges) q) 15 Bolts (1d5) (+4,+6) [Home Inventory] a) a Wrinkled Mushroom of Restoring b) an Indigo Potion of Healing c) 54 Scrolls titled "undax flum" of Magic Mapping d) 10 Scrolls titled "co ado que" of Protection from Evil e) 2 Chromium Wands of Teleport Other (15 charges) f) a Maple Staff of Enlightenment (7 charges) g) The Dagger 'Nimthanc' (2d4) (+6,+6) It is branded with frost. It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. h) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) It increases your searching by 1. It slays orcs, trolls, and giants. It is branded with electricity. It provides resistance to lightning and blindness. It usually provides light of radius 4. It is blessed by the gods and slows your metabolism. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)