[Angband 3.0.9b Character Dump] Name Lucky Champ Self RB CB EB Best Sex Male Age 47 Str: 16 +2 +5 +2 18/70 18/50 Race Dwarf Height 48 INT: 11 -3 -2 +0 6 Class Warrior Weight 159 Wis: 10 +2 -2 +0 10 6 Title Myrmidon Status 43 DEX: 17 -2 +2 +0 17 HP -42/319 Maximize Y CON: 16 +2 +2 +0 18/20 SP 0/0 CHR: 13 -3 -1 +0 9 Level 28 Armor [63,+41] Saving Throw Superb Cur Exp 45186 Fight (+10,+3) Stealth Poor Max Exp 94399 Melee (+18,+11) Fighting Heroic Adv Exp 60000 Shoot (+10,+0) Shooting Heroic MaxDepth 2100 ft Blows 3/turn Disarming Excellent Turns 584095 Shots 0/turn Magic Device Excellent Gold 15301 Infra 50 ft Perception Poor Burden 172.3 lbs Speed Normal Searching Fair You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:....+.+.+.... Blind:......+.....+ Elec:......+.+.... Confu:......+...... Fire:......+.+.... Sound:......+...... Cold:......+.+.... Shard:......+...... Pois:......+...... Nexus:......+...... Fear:............. Nethr:......+...... Lite:......+...... Chaos:......+...... Dark:......+.+.... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:........+.... Feath:............. Sear.:............. PLite:............. Infra:............. Regen:+............ Tunn.:............. Telep:............. Speed:............. Invis:............. Blows:............. FrAct:...+.......+. Shots:............. HLife:............. Might:............. [Last Messages] > The Black orc fires an arrow! > You hit the Black orc. > You have slain the Black orc. > The Xaren hits you. <4x> > You have 7 charges remaining. > You are surrounded by a white light. > The Time vortex breathes time. > You feel life has clocked back. > The Time vortex engulfs you. > You feel your life draining away! > The Time vortex engulfs you. > You feel your life draining away! > The Time vortex breathes time. > You're not as wise as you used to be... > You die. [Character Equipment] a) a Spear of *Slay Troll* (1d6) (+8,+8) (+2) It increases your strength by 2. It slays trolls. It speeds your regeneration. b) (nothing) c) a Granite Ring of Accuracy (+10) d) a Bronze Ring of Free Action It grants you immunity to paralysis. e) a Brass Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. f) (nothing) g) Power Dragon Scale Mail (-3) [40,+15] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) a Shadow Cloak [6,+3] i) a Large Metal Shield of Elvenkind [5,+19] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and dark. It cannot be harmed by the elements. j) an Iron Helm [5,+0] k) a Set of Leather Gloves [1,-1] l) a Pair of Metal Shod Boots of Free Action [6,+4] It grants you immunity to paralysis. [Character Inventory] a) 8 Rations of Food b) 4 Tangerine Potions of Cure Critical Wounds c) 2 Scrolls titled "temptus voloco" of Phase Door d) a Scroll titled "mer illacia" of Holy Chant e) 2 Rusty Rods of Trap Location f) 4 Nickel Rods of Door/Stair Location g) 2 Cast Iron Rods of Illumination (2 charging) h) 4 Lead Rods of Light i) 2 Tin-Plated Rods of Lightning Bolts j) an Ivory Rod of Fire Bolts k) a Gold-Plated Rod of Frost Bolts l) a Chromium Wand of Teleport Other (8 charges) m) 2 Tin-Plated Wands of Stone to Mud (9 charges) n) a Tin-Plated Wand of Stone to Mud (7 charges) o) an Iron Wand of Fire Bolts (9 charges) p) 3 Hawthorn Staffs of Teleportation (7 charges) q) an Ivory Staff of Perception (2 charges) r) 2 Gnarled Staffs of Door/Stair Location (16 charges) s) The Rapier 'Forasgil' (1d6) (+12,+19) It slays animals. It is branded with frost. It provides resistance to cold and light. It usually provides light of radius 4. It cannot be harmed by the elements. t) a Sabre of Flame (1d7) (+4,+3) It is branded with fire. It provides resistance to fire. It cannot be harmed by fire. u) a Mace of *Slay Evil* (2d4) (+11,+10) (+1) It increases your wisdom by 1. It slays all evil creatures. It is blessed by the gods and speeds your regeneration. v) a Mace of Acid (2d4) (+7,+6) It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. w) a Morning Star of *Slay Dragon* (2d6) (+10,+2) (+1) It increases your constitution by 1. It is especially deadly against dragons. It provides resistance to fear. [Home Inventory] a) a Topaz Ring of Protection [+13] b) a Bloodstone Ring of Dexterity (+3) It increases your dexterity by 3. It sustains your dexterity. c) a Pike (Defender) (2d5) (+12,+6) [+4] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, and cold. It sustains your dexterity. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)