[Angband 3.0.9b Character Dump] Name Lucky II Self RB CB EB Best Sex Male Age 47 STR: 16 +2 +5 +0 18/50 Race Dwarf Height 48 Int: 10 -3 -2 +3 8 3 Class Warrior Weight 159 WIS: 13 +2 -2 +4 17 Title Myrmidon Status 43 Dex: 16 -2 +2 +0 16 15 HP -3/297 Maximize Y CON: 16 +2 +2 +0 18/20 SP 0/0 CHR: 10 -3 -1 +3 9 Level 26 Armor [49,+33] Saving Throw Superb Cur Exp 28747 Fight (-2,+3) Stealth Fair Max Exp 35111 Melee (+3,+8) Fighting Heroic Adv Exp 30000 Shoot (+3,+4) Shooting Heroic MaxDepth Lev 39 Blows 3/turn Disarming Very Good Turns 209105 Shots 1/turn Magic Device Excellent Gold 1665 Infra 50 ft Perception Poor Burden 163.8 lbs Speed Normal Searching Fair You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:......+.....+ Elec:......+...... Confu:......+..+... Fire:......+...... Sound:......+...... Cold:......+...... Shard:......+...... Pois:......+...... Nexus:......+...... Fear:............. Nethr:......+...... Lite:......+...... Chaos:......+...... Dark:......+...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:...........+. Feath:............. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:............. Blows:+............ FrAct:............. Shots:............. HLife:............. Might:............. [Last Messages] > *** LOW HITPOINT WARNING! *** > One of your Scrolls titled "dio do do" of Word of Recall (j) was destroyed! > The Gorgimaera misses you. <2x> > The Gorgimaera gazes at you. > *** LOW HITPOINT WARNING! *** > You resist the effects! > The Water hound misses you. <3x> > The Water hound claws you. > *** LOW HITPOINT WARNING! *** > The Water hound misses you. <2x> > The Water hound claws you. > *** LOW HITPOINT WARNING! *** > The Water hound misses you. > The Gorgimaera butts you. > You die. [Character Equipment] a) a Battle Axe of Extra Attacks (2d8) (+5,+5) (+2) {@w0} It increases your attack speed by 2. b) a Heavy Crossbow (x4) (+5,+4) c) a Quartzite Ring of Sustain Strength It sustains your strength. d) an Alexandrite Ring of Intelligence (+3) It increases your intelligence by 3. It sustains your intelligence. e) an Ivory Amulet of Wisdom (+1) It increases your wisdom by 1. It sustains your wisdom. f) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+15] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) a Cloak [1,-1] i) (nothing) j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. k) a Set of Gauntlets [2,-2] l) a Pair of Hard Leather Boots of Stealth [3,+8] (+2) It increases your stealth by 2. [Character Inventory] a) 5 Rations of Food b) 2 Pieces of Elvish Waybread c) a Yellow Mushroom of Cure Poison d) a Green Speckled Potion of Slow Poison e) 5 Brown Speckled Potions of Speed f) 10 Tangerine Potions of Cure Critical Wounds g) a Puce Potion of Constitution h) 7 Scrolls titled "temptus voloco" of Phase Door i) 2 Scrolls titled "clusquo vo" of Teleport Level j) a Scroll titled "dio do do" of Word of Recall k) a Nickel Rod of Door/Stair Location l) a Lead Rod of Light m) a Chromium Wand of Teleport Other (4 charges) n) a Tin-Plated Wand of Stone to Mud (2 charges) o) a Copper-Plated Wand of Stinking Cloud (3 charges) p) a Hawthorn Staff of Teleportation (5 charges) q) a Bronze Ring of Free Action It grants you immunity to paralysis. r) a Dagger (1d4) (+7,+6) s) a Cutlass of Slay Undead (1d7) (+8,+6) It slays undead. t) a Long Sword (2d5) (+1,+6) u) a Beaked Axe of Westernesse (2d6) (+7,+10) (+1) {@w0} It increases your strength, dexterity, and constitution by 1. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. v) a Flail (2d6) (+4,+4) w) 29 Bolts (1d5) (+0,+0) [Home Inventory] a) an Indigo Potion of Healing b) 2 Scrolls titled "pro pa" of *Identify* [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)