[Angband 3.0.9b Character Dump] Name Lucky Self RB CB EB Best Sex Male Age 47 STR: 16 +2 +5 +0 18/50 Race Dwarf Height 48 INT: 10 -3 -2 +0 5 Class Warrior Weight 159 WIS: 10 +2 -2 +0 10 Title Swashbuckler Status 43 Dex: 16 -2 +2 +0 16 15 HP 239/239 Maximize Y CON: 16 +2 +2 +0 18/20 SP 0/0 Chr: 10 -3 -1 +0 6 5 Level 20 Armor [47,+21] Saving Throw Excellent Cur Exp 5418 Fight (-2,+3) Stealth Bad Max Exp 5418 Melee (+5,+8) Fighting Heroic Adv Exp 6480 Shoot (-2,+0) Shooting Superb MaxDepth Lev 22 Blows 3/turn Disarming Very Good Turns 137505 Shots 1/turn Magic Device Very Good Gold 11553 Infra 50 ft Perception Poor Burden 144.0 lbs Speed Normal Searching Fair You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:......+.....+ Elec:......+...... Confu:......+...... Fire:......+...... Sound:......+...... Cold:......+...... Shard:......+...... Pois:......+...... Nexus:......+...... Fear:............. Nethr:......+...... Lite:......+...... Chaos:......+...... Dark:......+...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:...+......... Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:............. Blows:............. FrAct:............. Shots:............. HLife:............. Might:............. [Character Equipment] a) a Dagger of Slay Undead (1d4) (+7,+5) It slays undead. b) a Light Crossbow (x3) (+0,+0) c) (nothing) d) an Engagement Ring of Feather Falling It makes you fall like a feather. e) (nothing) f) a Lantern (2380 turns) It usually provides light of radius 2. It cannot be harmed by fire. g) Power Dragon Scale Mail (-3) [40,+15] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) a Cloak [1] {good} i) a Small Leather Shield [2,+5] j) (nothing) k) a Set of Leather Gloves [1] {good} l) a Pair of Hard Leather Boots [3] {good} [Character Inventory] a) 3 Rations of Food b) 4 Flasks of oil c) a Brown Speckled Potion of Speed d) 15 Tangerine Potions of Cure Critical Wounds e) an Indigo Potion of Healing f) 8 Scrolls titled "temptus voloco" of Phase Door g) 5 Scrolls titled "dio do do" of Word of Recall h) a Nickel Wand of Haste Monster i) a Tin-Plated Wand of Stone to Mud j) a Mithril-Plated Wand of Light (9 charges) k) a Zinc Wand {tried} l) a Mithril Wand {tried} m) a Hawthorn Staff of Teleportation n) 2 Redwood Staffs of Light (23 charges) o) a Maple Staff of Enlightenment (5 charges) p) a Golden Staff of Object Location q) a Gnarled Staff of Door/Stair Location (3 charges) r) Hard Leather Armour [6] {excellent} s) a Cutlass (1d7) {good} t) a Broad Sword (2d5) {good} u) 16 Bolts (1d5) (+1,+2) [Home Inventory] a) a Beaked Axe (2d6) (+3,+3) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)