[Angband 3.0.9b Character Dump] Name Lucky Self RB CB EB Best Sex Male Age 47 STR: 17 +2 +5 +6 18/120 Race Dwarf Height 48 INT: 10 -3 -2 +2 7 Class Warrior Weight 159 WIS: 12 +2 -2 +2 14 Title Commando Status 43 DEX: 17 -2 +2 +0 17 HP -22/357 Maximize Y CON: 16 +2 +2 +0 18/20 SP 0/0 CHR: 10 -3 -1 +0 6 Level 31 Armor [49,+45] Saving Throw Superb Cur Exp 120419 Fight (+6,+8) Stealth Bad Max Exp 120419 Melee (+14,+17) Fighting Legendary Adv Exp 180000 Shoot (+15,+18) Shooting Heroic MaxDepth 2150 ft Blows 5/turn Disarming Excellent Turns 460478 Shots 1/turn Magic Device Excellent Gold 31527 Infra 50 ft Perception Poor Burden 136.6 lbs Speed Normal Searching Fair You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:....+.+...... Blind:......+..+..+ Elec:......+...... Confu:......+...... Fire:......+...... Sound:......+...... Cold:......+.+.... Shard:......+...... Pois:......+...... Nexus:......+...... Fear:............+ Nethr:......+...... Lite:......+...... Chaos:......+...... Dark:......+...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:.........+... Speed:............. Invis:............. Blows:+............ FrAct:..........+.. Shots:............. HLife:............. Might:............. [Last Messages] > You hit the Ancient white dragon. > It was a good hit! > You miss the Ancient white dragon. > The Ancient white dragon misses you. > The Ancient white dragon claws you. > The Ancient white dragon misses you. > You have 8 Scrolls titled "temptus voloco" of Phase Door (g). > You have a Tin Wand (p). > The Ancient white dragon casts a fearful illusion. > You refuse to be frightened. > You have 7 Scrolls titled "temptus voloco" of Phase Door (g). > You found a trap! > A small dart barely misses you. > The Ancient white dragon breathes frost. > You die. [Character Equipment] a) a Trident of Extra Attacks (1d8) (+8,+9) (+2) {@w0!k!v!d} It increases your attack speed by 2. b) a Sling of Power (x2) (+9,+18) c) a Gold Ring of Strength (+6) It increases your strength by 6. It sustains your strength. d) a Topaz Ring of Protection [+11] e) a Brass Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. f) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+15] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) a Cloak [1,+0] i) a Small Leather Shield of Resist Cold [2,+3] It provides resistance to cold. It cannot be harmed by cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) a Set of Leather Gloves of Free Action [1,+6] It grants you immunity to paralysis. l) a Pair of Hard Leather Boots [3,-1] [Character Inventory] a) a Dark Green Mushroom of Cure Paranoia b) 13 Rations of Food c) a Dark Blue Potion of Cure Serious Wounds d) 9 Tangerine Potions of Cure Critical Wounds e) a Coagulated Crimson Potion of Restore Dexterity f) a Gold Speckled Potion of Restore Constitution g) 7 Scrolls titled "temptus voloco" of Phase Door h) a Scroll titled "mer illacia" of Holy Chant i) a Rusty Rod of Trap Location {@z1!!} j) 3 Nickel Rods of Door/Stair Location k) 2 Cast Iron Rods of Illumination l) a Gold-Plated Rod of Frost Bolts m) a Nickel-Plated Rod of Fire Balls n) a Chromium Wand of Teleport Other (8 charges) o) 2 Tin-Plated Wands of Stone to Mud (13 charges) p) a Tin Wand of Acid Bolts (12 charges) q) an Ivory Staff of Perception (11 charges) r) a Shovel (1d2) (+0,+0) (+1) {@w0!d!k!v} It increases your tunneling by 1. s) an Orcish Pick (1d3) (+6,+2) (+2) It increases your tunneling by 2. t) 57 Iron Shots (1d4) (+0,+0) {@f1} [Home Inventory] a) 2 Furry Mushrooms of Cure Confusion b) 3 Light Blue Mushrooms of Cure Serious Wounds c) a Blue Mushroom of Restore Strength d) a Copper Speckled Potion of Restore Wisdom e) a Coagulated Crimson Potion of Restore Dexterity f) an Azure Potion of Restore Charisma g) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) It increases your searching by 1. It slays orcs, trolls, and giants. It is branded with electricity. It provides resistance to lightning and blindness. It usually provides light of radius 4. It is blessed by the gods and slows your metabolism. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)