[Angband 3.0.9b Character Dump] Name Luckful Self RB CB EB Best Sex Male Age 47 Str: 16 +2 +5 +0 18/50 18/40 Race Dwarf Height 48 INT: 10 -3 -2 +0 5 Class Warrior Weight 159 WIS: 10 +2 -2 +0 10 Title Swordsman Status 43 Dex: 16 -2 +2 +0 16 14 HP -8/142 Maximize Y CON: 16 +2 +2 +0 18/20 SP 0/0 CHR: 10 -3 -1 +0 6 Level 12 Armor [46,+15] Saving Throw Very Good Cur Exp 824 Fight (-2,+3) Stealth Bad Max Exp 824 Melee (+4,+5) Fighting Superb Adv Exp 1020 Shoot (-2,+0) Shooting Superb MaxDepth Lev 10 Blows 1/turn Disarming Good Turns 46000 Shots 1/turn Magic Device Good Gold 683 Infra 50 ft Perception Poor Burden 95.3 lbs Speed Normal Searching Fair You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:......+.....+ Elec:......+...... Confu:......+...... Fire:......+...... Sound:......+...... Cold:+.....+...... Shard:......+...... Pois:......+...... Nexus:......+...... Fear:............. Nethr:......+...... Lite:......+...... Chaos:......+...... Dark:......+...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:...+......... Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:............. Blows:............. FrAct:............. Shots:............. HLife:............. Might:............. [Last Messages] > You feel less resistant to cold. > You feel yourself yanked upwards! > You faint from the lack of food. > You are paralyzed! > You can move again. > You feel much better. > You have a Dark Blue Potion of Cure Serious Wounds (b). > You faint from the lack of food. > You are paralyzed! > You can move again. > You feel better. > You have no more Dark Blue Potions of Cure Serious Wounds (b). > You faint from the lack of food. > You are paralyzed! > You die. [Character Equipment] a) a Flail of Frost (2d6) (+6,+2) It is branded with frost. It provides resistance to cold. It cannot be harmed by cold. b) a Short Bow (x2) (+0,+0) c) (nothing) d) an Engagement Ring of Feather Falling It makes you fall like a feather. e) (nothing) f) a Wooden Torch (5407 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. g) Power Dragon Scale Mail (-3) [40,+15] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) a Cloak [1,+0] i) (nothing) j) a Hard Leather Cap [2,+0] k) a Set of Leather Gloves [1,+0] l) a Pair of Soft Leather Boots [2,+0] [Character Inventory] a) a Chartreuse Potion of Berserk Strength b) 3 Scrolls titled "temptus voloco" of Phase Door c) a Silver Wand of Sleep Monster (12 charges) d) a Zinc Wand of Slow Monster (6 charges) e) a Nickel-Plated Wand of Confuse Monster (17 charges) f) a Nickel-Plated Wand of Confuse Monster (10 charges) g) a Silver-Plated Wand of Wonder (8 charges) It cannot be harmed by the elements. h) a Dogwood Staff of Treasure Location (19 charges) i) an Amethyst Ring of Teleportation {cursed} It induces random teleportation and is cursed. j) a Cloak [1,+0] k) a Dagger (1d4) (+0,+0) l) a Tulwar (2d4) (+2,+2) m) a Mace (2d4) (+0,+0) n) a War Hammer of Lightning (3d3) (+2,+3) It is branded with electricity. It provides resistance to lightning. It cannot be harmed by electricity. o) 4 Arrows (1d4) (+0,+0) {@f1} [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)