[Angband 3.0.9b Character Dump] Name Lucky Self RB CB EB Best Sex Male Age 47 STR: 16 +2 +5 +0 18/50 Race Dwarf Height 48 INT: 13 -3 -2 +0 8 Class Warrior Weight 159 WIS: 10 +2 -2 +5 15 Title Myrmidon Status 43 DEX: 18 -2 +2 +0 18 HP -3/328 Maximize Y CON: 16 +2 +2 +0 18/20 SP 0/0 CHR: 10 -3 -1 +3 9 Level 29 Armor [62,+64] Saving Throw Superb Cur Exp 80552 Fight (+1,+12) Stealth Bad Max Exp 80552 Melee (+9,+19) Fighting Heroic Adv Exp 90000 Shoot (+1,+0) Shooting Heroic MaxDepth 1950 ft Blows 3/turn Disarming Excellent Turns 265555 Shots 0/turn Magic Device Excellent Gold 1411 Infra 50 ft Perception Poor Burden 201.5 lbs Speed -1 Searching Fair You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:......+.....+ Elec:......+...... Confu:......+..+... Fire:......+...... Sound:......+...... Cold:......+...+.. Shard:......+...... Pois:......+...... Nexus:......+...... Fear:............. Nethr:......+...... Lite:......+...... Chaos:......+...... Dark:......+...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:..........+.. Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:............. Blows:............. FrAct:...+......... Shots:............. HLife:............. Might:............. [Last Messages] > The Wolf howls in pain. > You hit the Inertia hound. <3x> > The Inertia hound flees in terror! > The Inertia hound turns to fight! > The Inertia hound claws you. > The Inertia hound misses you. <4x> > The Inertia hound claws you. > The Inertia hound misses you. > The Inertia hound bites you. > The Inertia hound misses you. <3x> > The Inertia hound bites you. > The Inertia hound claws you. > The Inertia hound misses you. > The Inertia hound bites you. > You die. [Character Equipment] a) a Rapier (1d6) (+8,+7) b) (nothing) c) a Zircon Ring of Damage (+9) d) a Bronze Ring of Free Action It grants you immunity to paralysis. e) an Ivory Amulet of Wisdom (+2) It increases your wisdom by 2. It sustains your wisdom. f) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+15] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) a Cloak [1,+1] i) a Shield of Deflection [10,+17] It cannot be harmed by acid. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. k) The Set of Gauntlets 'Paurnimmen' [2,+15] It provides resistance to cold. It slows your metabolism. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots [6,+2] [Character Inventory] a) 6 Rations of Food b) 5 Violet Potions of Heroism c) 40 Tangerine Potions of Cure Critical Wounds d) an Indigo Potion of Healing e) 3 Yellow Potions of Restore Life Levels f) 26 Scrolls titled "temptus voloco" of Phase Door g) 13 Scrolls titled "dio do do" of Word of Recall h) 38 Scrolls titled "luvinqui pro" of Identify i) 9 Scrolls titled "undax flum" of Magic Mapping j) 6 Scrolls titled "co ado que" of Protection from Evil k) 2 Rusty Rods of Trap Location l) 2 Chromium Wands of Teleport Other (13 charges) m) 2 Tin-Plated Wands of Stone to Mud (7 charges) n) 2 Hawthorn Staffs of Teleportation (16 charges) o) a Golden Staff of Object Location (16 charges) p) 2 Oak Staffs of Detect Evil (6 charges) q) a Robe [2,+0] r) an Iron Helm [5,+0] s) a Dagger (1d4) (+0,+0) t) a Dagger (1d4) (-5,-6) {cursed} It is cursed. u) a Broad Sword (2d5) (-2,-8) {cursed} It is cursed. v) a Morning Star (2d6) (+6,+4) w) 34 Arrows (1d4) (+5,+3) [Home Inventory] a) 22 Dark Blue Potions of Cure Serious Wounds b) a Misty Potion of Restore Strength c) a Coagulated Crimson Potion of Restore Dexterity d) a Gold Speckled Potion of Restore Constitution e) a Metallic Blue Potion of Self Knowledge f) 47 Scrolls titled "luvinqui pro" of Identify g) 4 Scrolls titled "pro pa" of *Identify* h) 4 Scrolls titled "co incido ega" of Recharging i) 8 Scrolls titled "co ado que" of Protection from Evil j) a Tungsten Rod of Recall It cannot be harmed by electricity. k) a Tin-Plated Wand of Stone to Mud (0 charges) l) a Hawthorn Staff of Teleportation (7 charges) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)