[ToME 2.1.0 Character Dump] Name : Barry Age 21 STR: 18/*** Sex : Male Height 63 INT: 18/*** Race : RohanKnight Weight 78 WIS: 18/*** Class : Mindcrafter Social Class 6 DEX: 18/*** Body : Player CON: 18/*** God : Yavanna Kementari CHR: 18/*** + To Melee Hit 83 Level 50 Max Hit Points 1193 + To Melee Damage 74 Experience 21626962 Cur Hit Points 1193 + To Ranged Hit 74 Max Exp 21626962 Max SP (Mana) 410 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 410 AC 55+96 Gold 1121774 Piety 34121 (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Fair Blows/Round: 8 Bows/Throw : Legendary[12]Searching : Very Good Shots/Round: 2 Saving Throw: Legendary[2] Disarming : Excellent Mel.dmg/Rnd: 32d5+592 Stealth : Bad Magic Device: Superb Infra-Vision: 1250 feet Tactic: aggressive Explor: normal (Character Background) You are one of several children of a Landed Knight You have hazel eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 30 (1500') Mordor: Level 66 (3300') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 19 (950') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 32 (1600') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 15 (750') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 31st Quelle of the 2890th year of the third age. It now is 45 days that you are adventuring. adefkmnopsuxz{|@ Add Str : ...++....+...... Add Int : .++......+...... Add Wis : .+..+....+...... Add Dex : .+.......++..... Add Con : ...+.....+...... Add Chr : ...++....+...... Add Stea. : .......+........ Add Sear. : ...+............ Add Infra : .........+...... Add Tun.. : ..............+. Add Speed : +++.++.....+...+ Add Blows : ..+............. Slay Evil : +............+.. Slay Und. : +............... Slay Troll: +............... Cold Brand: +............... Sust Str : ..+.....+....... Sust Int : ........+....... Sust Wis : ................ Sust Dex : ..+....+........ Sust Con : ................ Sust Chr : ..+.....+....... Invisible : ................ Mul life : ................ Imm Acid : .......+........ Imm Elec : ........+....... Imm Fire : ...+............ Imm Cold : .......+........ Sens Fire : ................ Reflect : ........+....... Free Act : +.........+..... Hold Life : .....+.......... Res Acid : ......+..++..... Res Elec : .+....+..+...... Res Fire : .+..+.+..+...... Res Cold : ++....++++...... Res Pois : ....+.+..+...... Res Fear : +...+..+........ Res Lite : +....++..+...... Res Dark : ..+..++..+...... Res Blind : ................ Res Conf : ......+..+...... Res Sound : ......+......... Res Shard : ......+......... Res Neth : ......+.++...... Res Nexus : ..+...+..+...... Res Chaos : .....++++....... Res Disen : ....+.+++....... Hide Type : +..+++...+++.... Show Mods : +.+.......+..++. Insta Art : ...+++...+...... Lite : +........++..... See Invis : +..+.+...+...... Digestion : ++.............. Regen : +............... Xtra Might: .+.............. Xtra Shots: .+.............. Ign Acid : +++++++++++..++. Ign Elec : +++++++++++...+. Ign Fire : +++++++++++..++. Ign Cold : +++++++++++...+. Activate : +..++++...+..... Blessed : +............... Cursed : .........+...... Hvy Curse : .........+...... Prm Curse : .........+...... Fly : ...+..+......... Orc.ESP : .....+.......... TLord.ESP : ...+............ Full ESP : .........+...... Corruption list: Skills (points left: 0) - Combat 11.800 [0.700] . Weaponmastery 28.000 [0.900] . Archery 03.000 [0.500] . Sneakiness 04.300 [1.100] - Magic 50.000 [0.900] . Magic-Device 19.400 [1.150] . Spell-power 13.200 [0.600] . Necromancy 00.000 [0.400] - Spirituality 50.000 [1.000] . Prayer 50.000 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 03.350 [0.500] . Symbiosis 06.000 [0.500] . Mimicry 01.000 [0.500] You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 62 princesses. You saved Arda and became a famed King. You have defeated 14099 enemies. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+21,+24) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 76 of Angband. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master thief on level 42 of Mordor. e) The Ring of Hilon (+12,+7) (+3 to speed) It increases your intelligence, speed and attack speed by 3. It sustains your strength, dexterity and charisma. It provides resistance to dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 57 of Dol Guldur. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 70 of The Sacred Land Of Mountains. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. m) The Arkenstone of Thrain (+3) {!v!d!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred Land Of Mountains. n) Power Dragon Scale Mail (-3) [40,+19] o) The Cloak of Mimicry [Spider] of Belurth [1,+14] (+3 to stealth) It increases your stealth by 3. It sustains your dexterity. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to cold, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Small Metal Shield of Earth [3,+13] It sustains your strength, intelligence and charisma. It provides immunity to electricity. It provides resistance to cold, nether, chaos and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for Unknown Activation if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. x) a Pair of Metal Shod Boots of Speed [6,+9] (+8) It increases your speed by 8. You bought it from the Rare Footwear Shop. z) a Death mold (2000 hp) {) 68 Silver Arrows (3d4) (+10,+10) {.} |) a Magical Gnomish Shovel of Digging (1d2) (+14,+15) (+6) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Library. b) a Fireproof Tome of the Everrunning Wave {!k!v!d!s} It cannot be harmed by fire. You bought it from the Forbidden Library. c) a Fireproof Tome of the Tree {!k!v!d!s} It cannot be harmed by fire. You bought it from the Forbidden Library. d) a Fireproof Forest Tome of Yavanna {!k!v!d!s} It cannot be harmed by fire. You bought it from the Library. e) Boccob's Unifinished Works {!*} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Death quasit on level 70 of The Sacred Land Of Mountains. f) a Parchment titled ``Demigods and their Uses'' (charging) {@A0 !v!d!s} It can be activated for satisfy hunger. You found it in the remains of a Water demon on level 50 of Submerged Ruins. g) 15 Potions of Cure Insanity h) 20 Potions of Healing i) 7 Potions of *Healing* j) 3 Potions of Restore Mana k) a Golden Rod of the Istari of Disarming (250/250) {!k!v!d!s @z7} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 61 of Erebor. l) an Adamantite Rod of Simplicity of Recall (200/200) {!*!*} You found it in the remains of an Archlich on level 72 of Erebor. m) an Adamantite Rod of Probing (200/200) {!k!v!d!s @z6} n) The Anchor of Space-Time {!v!d!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of The Sacred Land Of Mountains. o) The Mighty Hammer 'Grond' (E:0, L:0) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 49 of Mordor. b) a Mithril Rod of Quickness of Nothing (160/160) It can cast spells faster. You found it in the remains of an Iron lich on level 58 of Dol Guldur. c) a Mithril Rod of Quickness of Nothing (160/160) d) a Mithril Rod of Nothing (160/160) e) a Mithril Rod of Nothing (160/160) f) a Mithril Rod of Nothing (160/160) g) a Mithril Rod of Nothing (160/160) h) a Mithril Rod of Nothing (160/160) i) a Mithril Rod of Nothing (160/160) j) a Mithril Rod of Nothing (160/160) k) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. l) an Adamantite Rod of Quickness of Nothing (200/200) It can cast spells faster. You found it in the remains of Sauron, the Sorcerer on level 100 of Angband. m) an Adamantite Rod of Nothing (200/200) n) an Adamantite Rod of Nothing (200/200) o) an Adamantite Rod of Nothing (200/200) p) an Adamantite Rod of Nothing (200/200) q) an Adamantite Rod of Nothing (200/200) r) an Adamantite Rod of the Istari of Nothing (400/400) s) an Adamantite Rod of Capacity of Nothing (400/400) It can hold more mana. You found it in the remains of Saruman of Many Colours on level 61 of Erebor. t) an Adamantite Rod of Capacity of Nothing (400/400) It can hold more mana. You found it in the remains of Saruman of Many Colours on level 61 of Erebor. u) an Adamantite Rod of Capacity of Nothing (400/400) It can hold more mana. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. [Home Inventory - Lothlorien ] a) a Tome of the Time {!k!v!d!s} b) The Wand of Digging of Thrain (18 charges) {special, !v!d!s @a0} c) a Staff of Holy Fire of Mithrandir[1|35] (0 charges) d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 68 of Erebor. e) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 76 of Angband. f) an Amulet of Doom [+6] (+7) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 7. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient red dragon on level 70 of The Sacred Land Of Mountains. g) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 71 of Erebor. h) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breath underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. i) The Amulet of Nimbas (+2) It increases your intelligence, wisdom, constitution and infravision by 2. It sustains your wisdom. It provides resistance to acid, fire, confusion, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 32 of Moria. j) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) an Elven Cloak of Stealth [4,+9] (+6 to stealth) It increases your stealth, searching and luck by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 12 of A lost temple. l) a Cloak of Mimicry [Vala] of Protection [1,+13] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 76 of Angband. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 70 of Dol Guldur. n) The Large Leather Shield of Wingrim [4,+14] It sustains your intelligence and dexterity. It provides immunity to fire and cold. It provides resistance to acid, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 61 of Erebor. o) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 76 of Angband. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 12 of A lost temple. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 58 of Dol Guldur. r) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 12 of A lost temple. t) The Dagger 'Narthanc' (E:2696780, L:40) (1d4) (+29,+14) (+3) {.} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence and ability to tunnel by 3. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It provides resistance to fire, cold and nether. It slows your metabolism. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Angband. v) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 70 of Dol Guldur. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 61 of Erebor. x) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 76 of Angband.