[Angband 3.1.0 dev Character Dump] Name Tomte Self RB CB EB Best Sex Male Age 24 Str: 18/29 -1 +2 +3 18/69 18/57 Race Kobold Height 47 INT: 15 -1 +1 +1 16 Class Rogue Weight 63 Wis: 11 +0 -2 +0 9 6 Title Filcher Social Unknown DEX: 16 +2 +3 +3 18/60 HP -33/251 Maximize Y CON: 17 +2 +1 +0 18/20 SP 24/30 CHR: 10 -2 -1 +0 7 Level 27 Armor [14,+66] Saving Throw 55% Cur Exp 39910 Fight (+11,+9) Stealth Legendary Max Exp 44678 Melee (+21,+20) Fighting Superb Adv Exp 49000 Shoot (+20,+14) Shooting Superb MaxDepth 2350' (L47) Blows 2/turn Disarming 97% Turns 345017 Shots 2/turn Magic Device Superb Gold 6732 Infra 50 ft Perception 1 in 11 Burden 98.4 lbs Speed Normal Searching 47% You are the largest of a litter of 5 pups. Your father was a hunter, and your mother was a cook. You have light brown eyes, an olive green hide, and small, sharp teeth. abcdefghijkl@ abcdefghijkl@ Acid:+.....+...... Blind:............. Elec:+.....+...... Confu:............. Fire:+.....+...... Sound:............. Cold:+.....+...... Shard:............. Pois:............+ Nexus:............. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+.....++...+. Feath:+............ Sear.:............. PLite:............. Infra:............+ Regen:+............ Tunn.:............. Telep:.......+..... Speed:............. Invis:+............ Blows:............. FrAct:..........+.. Shots:.+........... HLife:............. Might:............. [Last Messages] > You hit the Disenchanter mold. > You have destroyed the Disenchanter mold. > There is a wall in the way! > It breathes time. > You feel life has clocked back. > The Time vortex breathes time. > You feel life has clocked back. > The Time vortex breathes time. > You feel life has clocked back. > You have found 98 gold pieces worth of garnets. > The Time vortex breathes time. > You feel life has clocked back. > The Time vortex breathes time. > You feel life has clocked back. > You die. [Character Equipment] a) The Cutlass 'Gondricam' (1d8) (+10,+11) (+3) +3 dexterity, stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 24.5 against normal creatures. b) a Short Bow of Extra Shots (x2) (+9,+14) (+1) +1 shooting speed. c) a Marble Ring of Slaying (+6,+6) d) a Sapphire Ring of Strength (+3) +3 strength. Sustains strength. e) (nothing) f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) a Robe of Elvenkind [2,+17] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, disenchantment. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of the Magi [1,+16] (+1) +1 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Grants telepathy. i) a Wicker Shield [2,+4] j) a Metal Cap [3,+3] k) a Set of Mithril Gauntlets of Free Action [5,+12] Cannot be harmed by acid. Prevents paralysis. l) a Pair of Leather Sandals of Stealth [1,+11] (+3) +3 stealth. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. d) 3 Rations of Food e) 25 Icky Green Potions of Cure Critical Wounds f) a Purple Potion of Speed g) an Indigo Potion of Boldness h) a Scroll titled "inva no do" of Teleport Level i) 3 Scrolls titled "pus co movus" of Word of Recall j) 2 Scrolls titled "jacuro quis in" of Holy Chant k) 4 Lead-Plated Rods of Light l) a Titanium Rod of Identify {@z2!d} Cannot be harmed by electricity. m) 2 Titanium Wands of Stone to Mud (9 charges) n) a Bamboo Staff of Teleportation (7 charges) o) 99 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 19 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Book of Magic Spells [Incantations and Illusions] b) 3 Scrolls titled "exhor not" of Enchant Weapon To-Hit When read, it attempts to magically enhance a weapon's to-hit bonu s. c) 4 Scrolls titled "aus flatus" of Enchant Weapon To-Dam When read, it attempts to magically enhance a weapon's to-dam bonu s. d) a Jasper Ring of Constitution (+3) +3 constitution. Sustains constitution. e) 2 Silver Rings of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. f) a Tiger Eye Ring of See Invisible Grants the ability to see invisible things. g) 23 Arrows of Slay Evil (1d4) (+7,+6) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 50 against evil creatures, and 25 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't preserve artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)