[Z+Angband 0.3.1 Character Dump] Name : Oriduk Age 109 STR: 16.8 Sex : Male Height 79 INT: 24.1 Race : Vampire Weight 185 WIS: 10.8 Class : Mage Social Class 51 DEX: 14.9 Magic : Sorcery, Illusion CON: 18.2 Title : Conjurer CHR: 14.3 + Skill 5 Level 26 Max Hit Points 174 % Deadliness 135 Experience 41446 Cur Hit Points -3 + To AC 53 Max Exp 41446 Max SP (Mana) 65 Base AC 21 Exp to Adv. 16054 Cur SP (Mana) 53 Gold 42192 (Miscellaneous Abilities) Fighting : Fair Perception : Fair Blows/Round : 2 Bows/Throw : Bad Sensing : Poor Shots/Round : 1.0 Saving Throw: Superb Disarming : Excellent Avg.Dam./Rnd: 20 Stealth : Superb Magic Device: Chaos Rank Infra-Vision: 50' [Miscellaneous information] Preserve Mode: ON Small Levels: ON Maximum Level Reached: 64 (3200') Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@ Str: 16.8 3 -5 2 16.8 ............. Int: 18.1 3 3 0 24.1 ............. Wis: 11.8 -1 0 0 10.8 ............. Dex: 14.9 -1 1 0 14.9 ............. Con: 19.2 1 -2 0 18.2 ............. Chr: 11.3 2 1 0 14.3 ............. Skill abcdefghijkl@ BonusSP: ............. Stealth: ............. Search : ............. Infra : ............. Tunnel : ............. Speed : ............. Blows : ............. abcdefghijkl@ Acid : ........+.... Elec : ............. Fire : +............ Cold : ............+ Poison: ............+ Fear : +............ Light : ............v Dark : ............* Shard : ............. Blind : ............. Conf : ............. Sound : ............. Nether: ............+ Nexus : ............. Chaos : ............. Disnch: ............. abcdefghijkl@ Reflect : ............. Aura Acid: ............. Aura Fire: ............. Aura Elec: ............. Aura Cold: ............. No Magic : ............. Free Actn: ..........+.. SeeInvis.: ...+......... Hold Life: ............+ Telepathy: ............. SlwDigstn: ............. Regen. : ............. Levitate : ............. PermLite : +...........+ Mutate : ............. Patron : ............. Good Luck: ............. WeirdLuck: ............. Pass Wall: ............. GhulTouch: ............. abcdefghijkl@ Pr Animal: ............. Pr Evil : ............. Pr Undead: ............. Pr Demon : ............. Pr Orc : ............. Pr Troll : ....+........ Pr Giant : ....+........ Pr Dragon: ............. Cursed : ............. AutoCurse: ............. Teleport : ............. NoTeleprt: ............. Aggravate: ............. DrainStat: ............. Drain Exp: ............. Slow Heal: ............. Can't Eat: ............. EvilCurse: ............. You have defeated 1559 enemies. [Top 10 deepest kills] 3 Ice troll Level 44 (2200') 1 Young red dragon Level 41 (2050') 2 Vampire bat Level 38 (1900') 1 Agent of Benedict Level 37 (1850') 1 Green wraith Level 34 (1700') 2 Killer stag beetle Level 33 (1650') 1 Killer crimson beetle Level 33 (1650') 1 Dark elven lord Level 32 (1600') 1 Water vortex Level 32 (1600') 2 Killer white beetle Level 32 (1600') [Character Equipment] a) The Dagger 'Narthanc' (1d6) (+6,+30%) (charging) You have full knowledge of this item. It can be activated for fire bolt(11d8) every 8-16 turns if it is being worn. It increases your strength by +2. It does extra damage from fire. It returns when thrown. It provides resistance to fire and fear. It is perfectly balanced for throwing. It provides permanent light. It cannot be harmed by the elements. It was in a chest (level 9). b) (nothing) c) a Pearl Ring of Fear It produces an aura of fear. You bought it in a Copper Jeweler in Duneris Hold. d) a Sapphire Ring of See Invisible It allows you to see invisible monsters. You found it in a vault in a quest (level 14). e) an Obsidian Amulet of Protection from Trolls It provides protection from trolls and giants. You found it on the floor on dungeon level 29. f) (nothing) g) a Hard Leather Armor (-1) [6,+6] h) The Cloak 'Colannon' [1,+15] (+3) This item may have hidden powers. It can be activated for teleport every 45 turns if it is being worn. You found it on the floor on dungeon level 20. i) a Tower Shield of Resist Acid [8,+15] It provides resistance to acid. It cannot be harmed by acid. You bought it in a Arcane Warrior Hall in Herunel View. j) a Hard Leather Cap [2,+5] k) a Set of Gauntlets of Free Action [2,+6] It provides immunity to paralysis. It was in a chest (level 14). l) a Pair of Soft Leather Boots [2,+6] {cursed} [Character Inventory] a) 3 Sorcery Spellbooks [Beginner's Handbook] {@m1@b1@G1!k!K!d!v=g3} b) a Sorcery Spellbook [Master Sorcerer's Handbook] {@m2@b2@G2!K!k!d!v=g3} c) 3 Illusion Spellbooks [Sleight of Hand] {@m5@b5@G5!k!K!d!v=g3} d) an Illusion Spellbook [Smoke and Mirrors] {@m6@b6@G6!K!k!d!v=g3} e) 6 Dark Green Mushrooms of Cure Critical Wounds f) 7 Silver Speckled Potions of Cure Serious Wounds g) 3 Spicy Potions of Cure Critical Wounds h) 3 Coagulated Crimson Potions of Healing i) 2 Brownish Potions of Curing j) 6 Scrolls titled "ood wergwerg" of Teleportation {25% off} k) 6 Scrolls titled "wahmi mon" of Word of Recall {25% off} l) 23 Scrolls titled "ere eepyp" of Alchemy m) 2 Scrolls titled "mararze jahu" of Dimension Door n) a Gold-Plated Rod of Pesticide o) 5 Silver Rods of Light p) 4 Nickel-Plated Wands of Stone to Mud (15 charges) q) a Tungsten-Plated Wand of Fire Bolts (8 charges) r) a Tin-Plated Wand of Frost Bolts (10 charges) s) 3 Lead Wands of Lightning Bolts (31 charges) t) a Darkwood Staff of Detection (15 charges) u) a Driftwood Staff of Cure Medium Wounds (7 charges) v) an Obsidian Ring of Blindness Resistance It provides resistance to blindness. It was dropped by a Berserker in a quest (level 28). [Home Inventory - Herunel View] a) 3 Oily Yellow Potions of Restore Strength b) a Vermilion Potion of Restore Dexterity c) a Clear Red Potion of Restore Constitution [Spells] You have learned 23 spells and/or improvements. You have 3 tier-1 slots (levels 1-10) remaining. You have 7 tier-2 slots (levels 1-20) remaining. You have 10 tier-3 slots (levels 1-30) remaining. You have 13 tier-4 slots (levels 1-40) remaining. You have 12 tier-5 slots (levels 1-50) remaining. Sorcery Magic: Book 1: Cost Fail% Power% -------------------------------------------------------- Detect Monsters 1 4% 0% Phase Door 2 4% 0% Detect Doors and Traps 3 4% 0% Light Area 3 4% +10% Detect Objects and Treasure 3 4% 0% Teleport 5 4% 0% Magic Mapping 7 4% +10% Book 2: Cost Fail% Power% -------------------------------------------------------- Identify 10 4% 0% Teleport Away 12 11% 0% Haste Self 16 29% 0% Illusion Magic: Book 1: Cost Fail% Power% -------------------------------------------------------- Light 1 4% +10% Phantom Arrow 1 3% +10% improved Noble Visage 3 4% 0% Invisibility 2 4% 0% Detect Magic 5 4% 0% See Invisible 5 4% 0% Ray of Light 7 4% 0% Book 2: Cost Fail% Power% -------------------------------------------------------- Hypnotic Pattern 8 4% 0% Phantasmal Horror 10 4% 0% Horrid Visage 11 4% 0% Magic Mapping 11 6% +10% Globe of Darkness 12 6% +10% improved Scream 16 24% 0% [Quests] ====Active quests==== Defeat the giant camp south of Falun. Defeat the troll camp north-east of Mithtaur. Defeat the troll camp west of Narhim Watch. Defeat the orc camp south-east of Annin Town. Defeat the orc camp west of Menlonde. Defeat the troll camp south of Golbrith. Defeat the troll camp east of Mithtaur. Defeat the orc camp south of Duneris Hold. From a Courier in Sulgor (Danger level 0): Carry a message to Abiemar V in The Drunken Board. From a Castle in Sulgor (Danger level 6): Kill Smeagol. From a Castle in Herunel View (Danger level 9): We have heard that a group of strange substances have been rampaging the area near Herunel View. Discover their stronghold and destroy them all. (3 levels) From a Rangers' Guild in Sulgor (Danger level 13): Kill 2 Baby black dragons. You have killed 0. From a Warriors' Guild in Herunel View (Danger level 15): Kill 5 Orc shamans. You have killed 0. From a Town Hall in Annin Town (Danger level 16): Clear 1 level of a certain mine south-east of Annin Town. From a Castle in Duneris Hold (Danger level 17): Kill The Borshin, who is guarding dungeon level 17. From a Mages' Guild in Annin Town (Danger level 18): Boldor, King of the Yeeks and his followers have been terrorizing the area north-east of Annin Town. Find his hideout and terminate him. From a Thieves' Guild in Sulgor (Danger level 20): Find the relic of Fiona, which is hidden in an underground temple, south-east of Golbrith. From a Cathedral in Duneris Hold (Danger level 24): Clear 1 level of a certain underground city north-east of Gundush. From a Keep in Gundush (Danger level 27): Clear 2 levels of a certain underground city south of Gundush. From a Thieves' Guild in Duneris Hold (Danger level 29): Clear 2 levels of a certain underground city east of Duneris Hold. From a Keep in Golbrith (Danger level 30): Clear 2 levels of a certain underground city south-east of Golbrith. (Current) From a Keep in Mithtaur (Danger level 37): Too many fiery monsters have been spreading evil in the area south-west of Mithtaur. Discover their hideout and kill them all. From a Keep in Narhim Watch (Danger level 41): A Gug has been killing people in the area south-west of Narhim Watch. Track it to its hideout and kill it. From a Keep in Taler Keep (Danger level 43): Many religious fanatics have been troubling the area near Taler Keep. Discover their stronghold and kill them all. (3 levels) From a Cathedral in Narhim Watch (Danger level 52): Clear 3 levels of a certain underground city north-west of Narhim Watch. From a Cathedral in Mithtaur (Danger level 53): Kill one Crypt thing, who is guarding dungeon level 53. From a Mages' Guild in Duneris Hold (Danger level 55): Find the relic of the Dwarves, which is hidden in a lair, north of Mithtaur. From a Warriors' Guild in Gundush (Danger level 66): Clear 4 levels of a certain pit south-east of Gundush. ====Completed/failed quests==== From a Castle in Dulduz Town (Danger level 8): Find the relic 'Colannon', which is hidden in an underground temple, south-east of Taler Keep. (Found) ====Finished quests==== Defeat the undead camp north of Taler Keep. (Finished) Defeat the orc camp south of Duneris Hold. (Finished) (Danger level 1): We have heard that a number of wolves have been running amok in the area south-east of Duneris Hold. Discover their den and terminate them all. (Finished) (Danger level 4): Orfax, Son of Boldor has been troubling the area west of Golbrith. Track him to his hideout and exterminate him. (Finished) (Danger level 5): A Zombified kobold has been lurking in the area near Narhim Watch. Track it to its lair and exterminate it. (Finished) (Danger level 5): A Manes has been troubling the area near Narhim Watch. Track it to its lair and destroy it. (Finished) (Danger level 5): A Zombified kobold has been troubling the area south of Mithtaur. Track it to its den and exterminate it. (Finished) (Danger level 11): A group of bears have been discovered in the area south of Taler Keep. Discover their home and kill them all. (Finished) (Danger level 11): A Dark elf and his followers have been spotted in the area south-east of Gundush. Find their stronghold and slay them. (Finished) (Danger level 11): Clear 1 level of a certain mine near Sulgor. (Finished) (Danger level 14): We have heard that a group of elves have been hiding in the area south of Duneris Hold. Discover their hideout and kill them all. (Finished) (Danger level 15): A Tengu and its legion have been seen in the area north-west of Mithtaur. Find their home and kill them. (Finished) (Danger level 18): A Hill giant has been troubling the area north-west of Duneris Hold. Track him to his hideout and kill him. (Finished) (Danger level 21): A Werewolf chieftain has been seen in the area near Sulgor. Track him to his den and destroy him. (Finished) (Danger level 29): A Green wraith has been discovered in the area north-east of Mithtaur. Track it to its stronghold and terminate it. (Finished) (Danger level 31): A Hardened warrior and his followers have been hiding in the area near Mithtaur. Find their den and exterminate them. (Finished) [Message Log (last 50 messages)] The wall turns into mud! You have 23 charges remaining. You have 22 charges remaining. You have 21 charges remaining. There is a wall blocking your way. The wall turns into mud! You have 20 charges remaining. You have 19 charges remaining. You have 18 charges remaining. You have 17 charges remaining. The wall turns into mud! You have 16 charges remaining. You failed to disarm the weird rune. <2x> You set off the weird rune! You failed to disarm the weird rune. You have disarmed the weird rune. You sense the presence of objects! You sense the presence of monsters! The wall turns into mud! You have 15 charges remaining. The Gibbering mouther creates a mesmerising illusion. You disbelieve the feeble spell. The Gibbering mouther crawls on you. You receive a dose of poison! You are poisoned! You miss the Gibbering mouther. <2x> The Gibbering mouther crawls on you. You receive a dose of poison! You miss the Gibbering mouther. You hit the Gibbering mouther. You have slain the Gibbering mouther. You failed to disarm the gas trap. You have disarmed the gas trap. You are no longer poisoned. You miss the Phantom beast. <2x> The Phantom beast misses you. The Phantom beast hits you. You activate it... Your dagger is covered in fire... The Phantom beast wails. The Phantom beast hits you. The Phantom beast misses you. You grin and bare your fangs... The Phantom beast is unaffected! Yechh. That tastes foul. The Phantom beast hits you. Low hitpoint warning! *** LOW HITPOINT WARNING! *** The Phantom beast hits you. I will not yield. You die.