[ToME 2.3.5 Character Sheet] Name : Malden Age 14 STR: 20 Sex : Male Height 45 INT! 29 Race : Yeek Hermit Weight 52 WIS: 20 Class : Sorceror Social Class 34 DEX: 17 Body : Player CON: 29 God : Melkor Bauglir CHR: 26 + To Melee Hit -29 Level 33 Hit Points 235/ 235 + To Melee Damage -28 Experience 199285 Spell Points 691/ 691 + To Ranged Hit -7 Max Exp 199285 Sanity 236/ 236 + To Ranged Damage 15 Exp to Adv. 206250 Piety 12621 AC 22+136 Gold 899045 Speed Fast (+55) (Miscellaneous Abilities) Fighting : Very Bad Perception : Poor Blows/Round: 1 Bows/Throw : Very Bad Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 1d4-28 Stealth : Bad Magic Device: Bad Infra-Vision: 30 feet Tactic: coward Explor: running (Character Background) You are one of five children of a brown Yeek. You are a credit to the family. You have brown eyes, straight red hair, and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Paths of the Dead: Level 45 (2250') Maze: Level 25 (1250') Orc Cave: Level 10 (500') The Sandworm lair: Level 27 (1350') Your body is a Player. You are currently on level 45 of Paths of the Dead. You have defeated 1781 enemies. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 52nd Yavie of the 2890th year of the third age. You have been adventuring for 9 days. adefkmnopsuxz{|@ Add Str : .2..2..........+ Add Int : .........3.....+ Add Wis : ...............+ Add Con : .2..2..........+ Add Chr : ...............+ Mul Mana : +............... Mul SPower: +............... Add Sear. : .....4.......... Add Tun.. : ..............7. Add Speed : ..*........*.... Sust Str : ....+........... Sust Int : +........+...... Sust Wis : +......+........ Sust Dex : ................ Sust Con : ....+.++........ Sust Chr : ......+......... Invisible : ................ Mul life : ......+......... Sens Fire : ................ Reflect : ........+....... Free Act : ....+.+......... Hold Life : ................ Imm Acid : ......*..+...... Imm Elec : .+.....*.+...... Res Fire : .+.....+.+.....+ Imm Cold : .+.....*.+...... Res Pois : ................ Res Fear : ....+........... Res Light : ................ Res Dark : ................ Res Blind : .........+...... Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ......++........ Res Nexus : ......+......... Res Chaos : ................ Res Disen : ....+.+......... Aura Elec : .......+........ Lite : +........+...... See Invis : +............... Regen : .+.............. Xtra Might: .+.............. Activate : .....+.......... Skills (points left: 5) . Archery -01.000 [0.000] - Sneakiness 00.900 [0.900] . Stealth -02.000 [0.400] - Magic 36.100 [1.000] . Magic-Device 01.500 [1.000] . Spell-power 37.800 [0.600] . Sorcery 37.400 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.400 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 31.450 [0.550] . Prayer 02.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to meet a Battle-scarred veteran on level 12. You are fated to find a Scroll of Enchant Armour on level 12. You are fated to find an Essence of Acid on level 11. [Character Equipment] a) The Mage Staff 'Andor' (1d4) (-7,-7)(80%) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. It sustains your intelligence and wisdom. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. e) an Indestructible Ring of Speed (+20) f) The Ring of Flare (+3) k) an Amulet of Weaponmastery (+4,+3) [+4] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Black Market. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. n) The Hard Studded Leather of Elegin (-21,-5) [7,+3](40%) It increases your hit points by 40%. It sustains your constitution and charisma. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to nether, nexus and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. o) The Fur Cloak of Maewe [3,+9] It sustains your wisdom and constitution. It provides immunity to electricity and cold. It provides resistance to fire and nether. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. p) a Large Leather Shield of Reflection [4,+7] s) an Iron Crown of the Magi [0,+10] (+3) It provides light (radius 1) forever. It increases your intelligence by 3. It sustains your intelligence. It provides resistance to acid , electricity, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) x) a Pair of Metal Shod Boots of Speed [6,+6] (+10) It increases your speed by 10. You found it lying in a vault on level 24 of The Sandworm lair. z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (+7) [Character Inventory] a) a Fireproof Tome of Magical Energy b) a Fireproof Tome of the Eternal Flame c) a Fireproof Tome of the Blowing Wind d) 2 Fireproof Tomes of the Impenetrable Earth e) a Fireproof Tome of the Everrunning Wave {@m1} f) a Fireproof Tome of Translocation g) a Fireproof Tome of the Tree h) a Fireproof Tome of Knowledge i) a Fireproof Tome of the Time j) 8 Potions of Cure Critical Wounds {75% off} k) 3 Potions of Healing l) 7 Potions of Restore Mana m) 7 Scrolls of Teleportation {25% off} n) a Scroll of *Destruction* o) a Ring of Strength (+3) p) an Indestructible Ring of Speed (+5) q) a Ring of Light and Darkness Resistance r) an Amulet of Reflection s) an Amulet of Trickery (+2) t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of Meta Spells b) a Fireproof Tome of the Mind c) a Fireproof Unholy Tome of the Hellflame d) a Golden Rod of Simplicity of Nothing (125/125) e) an Indestructible Amulet of Resistance It provides resistance to acid, electricity, fire, cold, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. f) an Indestructible Amulet of Telepathy g) The Green Dragon Scale Mail of Echatalin (-2 to accuracy) [30,+19] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It provides resistance to poison and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. h) The Metal Brigandine Armour of Teliengil (-3 to accuracy) [19,+11] It sustains your wisdom. It provides immunity to electricity. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. i) The Metal Brigandine Armour 'Ninas' (-22,-39) [19,+12](20%) It increases your hit points by 20%. It sustains your wisdom and dexterity. It provides resistance to life draining, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. j) a Robe of Permanence [2,+6] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. k) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. l) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. m) a Cloak of Aman [1,+27] (+2 to stealth) It increases your stealth by 2. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. n) The Cloak of Mist of Mothod [1,+10] (+2 to stealth) It increases your stealth by 2. It sustains your strength. It provides resistance to acid, cold, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. o) a Cloak of Mist of Immolation [1,+12] p) a Cloak of Mist of Aman [1,+19] (+1 to stealth) It increases your stealth by 1. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. q) a Golden Crown of Might [0,+10] (+2) It increases your strength, dexterity and constitution by 2. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid. You found it lying in a vault on level 24 of The Sandworm lair. r) a Jewel Encrusted Crown of Might [0,+9] (+3) It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to disenchantment. It cannot be harmed by acid. You found it lying in a vault on level 22 of The Sandworm lair. s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. t) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+9] (+6 to infravision) It increases your strength, constitution and infravision by 6. It provides resistance to dark. You found it lying in a vault on level 23 of The Sandworm lair. u) a Mage Staff of Power (1d4) (-7,-1) (+11) [Home Inventory - Lothlorien ] a) a Potion of Cure Critical Insanity b) a Potion of Cure Insanity c) a Mithril Rod of Simplicity of Nothing (160/160) d) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. f) The Robe 'Ardoreb' [2,+12] It sustains your charisma. It provides immunity to fire. It provides resistance to cold, poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. g) The Robe of Findim (-33,-45) [2,+11](20%) It increases your hit points by 20%. It sustains your strength and constitution. It provides immunity to electricity. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. h) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. i) a Fur Cloak of the Magi (-1,-4) [3,+8] (+3) It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying in a vault on level 22 of The Sandworm lair. j) The Fur Cloak of Minyar [3,+17] It sustains your dexterity and charisma. It provides resistance to poison, light, confusion, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. k) The Cloak of Mist of Dildor [1,+8] It sustains your dexterity and constitution. It provides resistance to life draining, cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of A lost temple. l) a Golden Crown of the Magi [0,+4] (+3) It increases your intelligence by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and disenchantment. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. m) The Golden Crown of Magor [0,+7] It sustains your strength and dexterity. It makes you completely fearless. It provides resistance to poison, dark, nether and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. n) a Golden Crown of the Magi [0,+3] (+3) It increases your intelligence by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and dark. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. o) The Pair of Soft Leather Boots of Vandollon [2,+8] It sustains your constitution. It makes you completely fearless. It provides resistance to fire, sound, shards, chaos and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of A lost temple. p) The Pair of Soft Leather Boots 'Uthir' [2,+7] It sustains your wisdom and charisma. It provides resistance to acid, poison, light, dark, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. q) The Pair of Metal Shod Boots 'Oreth' [6,+12] It sustains your charisma. It provides resistance to cold, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. r) a Fiery Wooden Boomerang (Defender) (1d8) (+6,+10) [+4] (+2 to stealth) It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair.