[Angband 3.0.9ef4 Character Dump] Name Linar Self RB CB EB Best Sex Male Age 41 STR: 18/18 +2 +2 +3 18/88 Race Dwarf Height 53 INT: 18/59 -3 +1 +2 18/59 Class Rogue Weight 152 Wis: 10 +2 -2 +2 12 11 Title Filcher Status 87 Dex: 17 -2 +3 +0 18 17 HP 243/243 Maximize Y Con: 18 +2 +1 +0 18/30 15 SP 41/41 Chr: 10 -3 -1 +0 6 3 Level 27 Armor [24,+20] Saving Throw 65 Cur Exp 36502 Fight (+5,+5) Stealth 5 Max Exp 46275 Melee (+9,+11) Fighting 210 Adv Exp 50750 Shoot (+11,+2) Shooting 180 Recall to 2500 ft Blows 3/turn Disarming 94 Turns 159383 Shots 1/turn Magic Device 73 Gold 15959 Infra 50 ft Perception 44 Burden 154.2 lbs Energy 100% Searching 49 You are the only child of a Dwarven Priest. You are a credit to the family. You have dark brown eyes, straight black hair, a four foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:........+.... Blind:.........+..+ Elec:......+.+.... Confu:.........+... Fire:+.......+.... Sound:............. Cold:........+.... Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:.........+... +Lite:............. Infra:............. Regen:....+........ Tunn.:............. Telep:............. Speed:............. Invis:.........+... Blows:............. FrAct:...+......... Shots:............. HLife:............. Might:............. You have learned 95 flavors through usage. [Character Equipment] a) The Dagger 'Narthanc' (2d4) (+4,+6) {!!} It is branded with fire. It provides resistance to fire. It activates for fire bolt (9d8) every 8+d8 turns. Your success rate is 98.5%, if confused 96.8%. It cannot be harmed by the elements. You get 3 blows per round with this weapon. With additional +2 dex you would get 4 blows. b) a Long Bow (x3) (+6,+2) c) a Ring of Strength (+3) It increases your strength by 3. It sustains your strength. d) a Ring of Free Action It grants you immunity to paralysis. e) an Amulet of Regeneration It speeds your regeneration. f) a Wooden Torch (2993 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. g) Augmented Chain Mail of Resist Lightning [16] It provides resistance to lightning. It cannot be harmed by electricity. h) (nothing) i) a Small Metal Shield of Resistance [3,+9] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging) {!!} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. Your success rate is 98.1%, if confused 93.7%. It cannot be harmed by the elements. k) (nothing) l) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1 @G1 @b1} b) a Book of Magic Spells [Sorcery and Evocations] {@m4 @G4 @b4} c) 2 Potions of Cure Critical Wounds d) 6 Scrolls of Phase Door e) 3 Scrolls of Teleport Level {!*} f) a Scroll of Light {@r6} g) a Rod of Recall {!*} Your success rate is 97.6%, if confused 83.3%. It cannot be harmed by electricity. h) a Rod of Illumination {@z6 !!} Your success rate is 98.1%, if confused 93.7%. i) a Rod of Light {@z3 !!} Your success rate is 98.4%, if confused 96.1%. j) a Rod of Lightning Bolts {!!} Your success rate is 98.1%, if confused 93.7%. k) a Rod of Fire Bolts {!!} Your success rate is 97.6%, if confused 83.3%. l) a Wand of Stone to Mud (0 charges) Your success rate is 98.4%, if confused 96.1%. m) 2 Wands of Light (14 charges) {@a3} Your success rate is 98.5%, if confused 96.9%. n) 2 Wands of Lightning Balls (11 charges) Your success rate is 97.3%, if confused 22.2%. It cannot be harmed by electricity. o) a Lead Wand Your success rate is 98.5%, if confused 96.7%. p) a Staff of Teleportation (4 charges) {!*} Your success rate is 98.1%, if confused 93.7%. q) a Staff of Enlightenment (6 charges) {@u7} Your success rate is 98.1%, if confused 93.7%. r) an Oak Staff {not rCurse, tried} Your success rate is 96.9%, if confused 8.3%. s) a Rhodonite Ring {good} Possible flavors are: Damage Accuracy Protection Slaying. t) an Awl-Pike (1d8) u) a Lochaber Axe (3d8) v) a Gnomish Shovel (1d2) (+4,+7) (+2) It increases your tunneling by 2. You get 2 blows per round with this weapon. With additional +4 str you would get 3 blows. With additional +2 dex you would get 3 blows. w) 84 Arrows (1d4) (+0,+0) {@f1} [Home Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1 @G1 @b1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2 @G2 @b2} c) a Mushroom of Poison d) a Mushroom of Paranoia e) a Mushroom of Stupidity f) a Ration of Food g) a White Spotted Mushroom {tried} h) 2 Potions of Healing i) 13 Scrolls of Teleport Level {!*} j) 2 Scrolls of Recharging k) 2 Staffs of Teleportation (10 charges) {!*} Your success rate is 98.1%, if confused 93.7%. l) a Ring of Resist Fire It provides resistance to fire. It cannot be harmed by fire. m) a Ring of Free Action It grants you immunity to paralysis. n) a Ring of Constitution (+2) It increases your constitution by 2. It sustains your constitution. o) an Amulet of Resist Acid {excellent} It provides resistance to acid. It cannot be harmed by acid. p) an Amulet of Resist Lightning It provides resistance to lightning. It cannot be harmed by electricity. q) a Broad Sword (Holy Avenger) { } (2d5) (+11,+6) [+1] (+1) It increases your wisdom by 1. It slays demons, undead, and all evil creatures. It provides resistance to fear. It is blessed by the gods. It grants you the ability to see invisible things. It sustains a random stat.You get 1 blow per round with this weapon. With additional +5 str you would get 2 blows. With additional +2 dex you would get 2 blows. r) a Broad Sword of *Slay Demon* (2d5) (+5,+8) (+2) It increases your intelligence by 2. It is especially deadly against demons. It provides resistance to fire. You get 1 blow per round with this weapon. With additional +5 str you would get 2 blows. With additional +2 dex you would get 2 blows. s) a Long Sword (Blessed) { Regen } (2d5) (+2) It increases your wisdom by 2. It is blessed by the gods and speeds your regeneration. You get 1 blow per round with this weapon. With additional +3 str you would get 2 blows. With additional +2 dex you would get 2 blows. t) a Katana of Westernesse (3d4) (+1) {broda1150} It increases your strength, dexterity, and constitution by 1. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. You get 1 blow per round with this weapon. With additional +1 str you would get 2 blows. With additional +1 dex you would get 2 blows. u) a Mace of Acid (2d4) It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. You get 1 blow per round with this weapon. With additional +2 str you would get 2 blows. With additional +2 dex you would get 2 blows. v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. Your success rate is 98.1%, if confused 93.7%. It cannot be harmed by the elements. You get 1 blow per round with this weapon. With additional +5 str you would get 2 blows. With additional +2 dex you would get 2 blows. w) 17 Bolts (1d5) {good} x) 25 Seeker Bolts (4d5) (+0,+0) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)