[ToME 2.3.4 Character Sheet] Name : Thendring Age 47 STR! 40 Sex : Male Height 35 INT! 35 Race : Dwarf Weight 123 WIS: 40 Class : Haftedmaster Social Class 47 DEX! 35 Body : Player CON! 38 God : Tulkas CHR: 30 + To Melee Hit 163 Level 50 Hit Points 1285/ 1285 + To Melee Damage 127 Experience 55272951 Spell Points 234/ 234 + To Ranged Hit 69 Max Exp 55272951 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 300000 AC 70+173 Gold 4836460 Speed Fast (+30) (Miscellaneous Abilities) Fighting : Legendary[110Perception : Heroic Blows/Round: 17 Bows/Throw : Legendary[17]Searching : Heroic Shots/Round: 1 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 153d9+2159 Stealth : Good Magic Device: Legendary[27]Infra-Vision: 150 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, wavy black hair, a three foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 20 (1000') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 34 (1700') Your body is a Player. You are currently in the town of Gondolin. You have defeated 25509 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 96 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 61st Hrive of the 2890th year of the third age. You have been adventuring for 129 days. adefkmnopsuxz{|@ Add Str : ..3.4.........6+ Add Int : ..38............ Add Wis : ..384........... Add Dex : ..3.......4..... Add Con : ..3............+ Add Chr : ..3.4........... Add Stea. : .......3........ Add Sear. : ...8.......4..6. Add Infra : ...........4..6. Add Tun.. : ...........4..6. Add Speed : .*3843.3........ Add Blows : ...8............ Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : +.............+. Slay Troll: +.............+. Slay Giant: ..............+. Slay Drag.: +.............+. Kill Drag.: +............... Sharpness : .............+.. Impact : +............... Acid Brand: ..............+. Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ..++............ Sust Int : ................ Sust Wis : ................ Sust Dex : ..+...+......... Sust Con : ..+...+......... Sust Chr : ................ Invisible : +...........+... Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ..+...+...+..... Hold Life : ..+..+.......... Res Acid : +..+..++..+...+. Imm Elec : +.*...*......... Imm Fire : ++..+.*......... Res Cold : +.....+......... Res Pois : +.+.+.+......... Res Fear : ....+..........+ Res Light : .....++......... Res Dark : .....++.......+. Res Blind : ...............+ Res Conf : .....++......... Res Sound : ......+......... Res Shard : ......+......... Res Neth : ......+......... Res Nexus : ......++........ Res Chaos : .....++......... Res Disen : ..+.+.+.......+. Aura Fire : +............... Aura Elec : +............... AntiMagic : +............... Levitate : .++............. Lite : +............... See Invis : +.+..+.......... Digestion : +.+.......+..... Regen : ..++............ Activate : +++.++++.++...+. Teleport : +............... Aggravate : +............... Fly : ......+......... Sentient : +............... Climb : ...........+..+. Orc.ESP : .....+........+. Full ESP : +............... Skills (points left: 40) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.500] - Hafted-mastery 50.000 [0.700] . Stunning-blows 00.000 [0.500] . Polearm-mastery 00.000 [0.300] . Archery 05.100 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 02.375 [0.900] . Stealth 03.100 [0.500] . Disarming 03.900 [0.900] - Magic 02.056 [0.400] . Magic-Device 50.000 [1.150] - Spirituality 40.400 [0.500] . Prayer 15.000 [0.500] - Monster-lore 03.800 [0.500] . Corpse-preservation 03.200 [0.800] . Symbiosis 28.200 [0.500] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Potion of Clumsiness on level 1. You may find a Staff of Disarm on level 11. You are fated to find a Soft Leather Armour on level 1. You are fated to meet Grip, Farmer Maggot's dog on level 1. You may meet a Copperhead snake on level 1. You may meet a Giant white centipede on level 1. You are fated to find a Staff of Summon on level 6. You may meet a Large yellow snake on level 1. You may meet a Mangy-looking leper on level 1. You may find a Potion of Cure Light Insanity on level 8. [Character Equipment] a) The Mighty Hammer 'Grond' (E:3279478, L:41) (9d9) (+54,+38) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity, fire and frost. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to acid, electricity, fire, cold and poison. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It produces an anti-magic shell. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Moria. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 120 of Angband. f) The Ring 'Vieluroth' (+8) It increases your intelligence, wisdom, searching, speed and attack speed by 8. It sustains your strength. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 100 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 63 of Dol Guldur. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Angband. n) The Power Dragon Scale Mail called 'Lifewarder' (-3 to accuracy) [40,+16] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It sustains your dexterity and constitution. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to acid, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. p) (nothing) s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 56 of Mordor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 112 of Angband. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 112 of Angband. z) a Master quylthulg (3000 hp) {) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 89 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 94 of Mount Doom. [Character Inventory] a) Baalzebub's All-seeing Servant It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master lich on level 70 of Dol Guldur. b) Baalzebub's All-seeing Servant It can be activated for mass genocide every 1000 turns. You found it in the remains of a Death quasit on level 69 of Paths of the Dead. c) The Gem of Wisdom It can be activated for genocide every 500 turns. You found it in the remains of a Barbazu on level 81 of Angband. d) 14 Potions of Speed {75% off} e) 7 Scrolls of Teleportation f) 15 Scrolls of Satisfy Hunger g) a Wooden Rod of the Istari of Illumination (20/20) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Ghoul on level 49 of Mordor. h) a Silver Rod of the Istari of Speed (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 100 of Angband. i) a Silver Rod of the Istari of Perception (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwing on level 91 of Angband. j) a Silver Rod of the Istari of Detection (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 38 of Moria. k) a Golden Rod of Capacity of Healing (250/250) It can hold more mana. You found it lying on the ground on level 94 of Mount Doom. l) a Golden Rod of Capacity of Healing (250/250) It can hold more mana. You found it in the remains of Sauron, the Sorcerer on level 104 of Angband. m) a Golden Rod of the Istari of Teleport Other (250/250) n) a Golden Rod of Capacity of Recall (250/250) It can hold more mana. You bought it from the Black Market. o) an Adamantite Rod of Enlightenment (200/200) p) an Adamantite Rod of Charging of Teleport Other (200/200) It regenerates its mana faster. You found it in the remains of an Osyluth on level 100 of Angband. q) an Adamantite Rod of Disarming (200/200) r) a Katana of Westernesse (3d4) (+14,+13) (+2) It can be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Mature black dragon on level 38 of Mordor. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Parchment titled ``Demigods and their Uses'' It can be activated for cure insanity every 200 turns. You found it in the remains of a Cherub on level 52 of Mordor. b) 14 Potions of Cure Insanity c) 90 Potions of Healing {25% off} d) 45 Potions of *Healing* e) 12 Fireproof Scrolls of *Destruction* It cannot be harmed by fire. You bought it from the Black Market. f) 40 Scrolls of *Destruction* {25% off} g) 12 Scrolls of Genocide h) 11 Scrolls of Mass Genocide {25% off} i) a Moonstone Rod of the Istari of Home Summoning (150/150) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 111 of Angband. j) a Silver Rod of the Istari of Nothing (200/200) k) a Golden Rod of the Istari of Nothing (250/250) l) a Wand of Stone Prison[2|16] (7 charges) m) a Wand of Stone Prison[2|13] (8 charges) n) a Wand of Stone Prison[3|8] (8 charges) o) a Wand of Banishment[11|30] of Plenty (17 charges) You found it in the remains of an Acidic cytoplasm on level 92 of Mount Doom. p) a Ring of Speed (+17) q) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 92 of Mount Doom. r) The White Dragon Scale Mail 'Galaquen' (-2 to accuracy) [30,+28] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your wisdom. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to nether, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 127 of Angband. s) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. t) a Mouse Fur of Air [1,+10] It allows you to breathe without air. You found it in the remains of a Master lich on level 70 of Dol Guldur. u) 2 Massive Iron Crowns of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. v) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, nexus and chaos. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 104 of Angband. w) The Heavy Crossbow of Tirya (x5) (+11,+27) (+1) It increases your strength, intelligence, constitution and charisma by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 41 of Mordor. x) 33 Bolts of Slay Evil (1d5) (+7,+7) [Home Inventory - Gondolin ] a) Jor's Buckler of Missile Attraction It can be activated for genocide every 500 turns. You found it in the remains of an Illusionist on level 11 of Mirkwood. b) Agannazar's Antique Acorn It can be activated for restore stats and life levels every 200 turns. You found it lying in a vault on level 29 of The Land Of Rhun. c) 25 Potions of Cure Critical Insanity d) 15 Potions of Life e) 6 Potions of New Life f) a Fireproof Scroll of Genocide It cannot be harmed by fire. You bought it from the Black Market. g) 2 Fireproof Scrolls of Mass Genocide h) 3 Rod Tips of Healing (120 Mana to cast) i) a Wand of Stone Prison[2|16] (6 charges) j) a Wand of Stone Prison[3|16] (6 charges) k) a Wand of Stone Prison[2|13] (1 charge) l) The Ring of Eronil [+16] (+3 attacks) It increases your searching and attack speed by 3. It provides immunity to paralysis. It provides resistance to poison, light and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Mordor. m) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 52 of Mordor. n) The Law Dragon Scale Mail of Dildor (-2 to accuracy) [30,+23] It can be activated for breathe sound/shards (230) every 60+d90 turns if it is being worn. It sustains your wisdom and dexterity. It provides immunity to acid and electricity. It provides resistance to light, sound, shards and chaos. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 99 of Angband. o) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Mordor. r) The Large Leather Shield of Halor [4,+17] It sustains your intelligence. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 120 of Angband. s) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 102 of Angband. v) The Whip 'Lasher' (1d6) (+11,+14) (+4) It increases your dexterity and attack speed by 4. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Archer on level 30 of A lost temple. w) a Heavy Crossbow of the Haradrim (x5) (+15,+24) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ancient multi-hued dragon on level 75 of Angband. [Home Inventory - Minas Anor ] a) a Potion of Invulnerability b) a Fireproof Scroll of Rune of Protection It cannot be harmed by fire. You bought it from the Black Market. c) 3 Scrolls of Rune of Protection d) a Golden Rod of Capacity of Healing (250/250) It can hold more mana. You found it in the remains of a Nightwing on level 68 of Angband. e) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 107 of Angband. f) an Adamantite Rod of Capacity of Nothing (400/400) It can hold more mana. You found it in the remains of a Greater Balrog on level 105 of Angband. g) an Adamantite Rod of Capacity of Nothing (400/400) h) 2 Rod Tips of Healing (120 Mana to cast) i) a Wand of Banishment[15|36] (4 charges) j) a Wand of Banishment[15|27] (4 charges) k) an Indestructible Ring of Damage (+20) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Elven Cloak 'Dolado' [4,+14] (+1 to stealth) It increases your stealth, searching and luck by 1. It sustains your intelligence and dexterity. It provides immunity to electricity. It provides resistance to light, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. o) a Spider Web [1,+8] p) a Cleaver of Westernesse (2d4) (+12,+15) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Great Ice Wyrm on level 53 of Mordor. q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of The Sacred Land Of Mountains. s) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 108 of Angband. t) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 112 of Angband. u) The Dwarven Pick of Erebor (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 108 of Angband. v) 42 Seeker Bolts of Slay Undead (4d5) (+13,+11) w) 7 Climbing Sets [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 111 of Angband. b) Baalzebub's Tormented Skullcap It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Hell knight on level 70 of Angband. c) Baalzebub's Tormented Skullcap It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Death quasit on level 98 of Mount Doom. d) a Golden Rod of the Istari of Nothing (250/250) e) an Adamantite Rod of Quickness of Speed (200/200) f) an Adamantite Rod of Quickness of Speed (200/200) It can cast spells faster. You bought it from the Black Market. g) a Wand of Stone Prison[2|15] (7 charges) h) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. i) a Ring of Accuracy (+22) You bought it from the Black Market. j) a Ring of Speed (+16) k) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 56 of Mordor. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 42 of Mordor. m) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Mount Doom. n) a Feathers Cloak of Air [1,+18] It allows you to breathe without air. You found it lying in a vault on level 111 of Angband. o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Land Of Rhun. p) a Pair of Soft Leather Boots of Speed [2,+10] (+7) It increases your speed by 7. You found it lying on the ground on level 89 of Angband. q) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) a Mace of Disruption of Slay Evil (5d8) (+17,+15) It must be wielded two-handed. It strikes at undead with holy wrath. It fights against evil with holy fury. You bought it from the Black Market. t) a Magical Shovel (+1) {25% off} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 1. You bought it from the General Store. u) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . v) 25 Bolts of Slay Evil (1d5) (+14,+10) It fights against evil with holy fury. You found it in the remains of a Great Wyrm of Law on level 77 of Angband. w) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Moria. x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . [The Mathom-house Inventory - Bree ] a) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 29 of Mirkwood. b) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Pair of Soft Leather Boots of Speed [2,+10] (+7) {100% off} It increases your speed by 7. You stole it from the Black Market. e) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed} It decreases your wisdom and stealth by 4. It poisons your foes. It provides resistance to light, dark, blindness, confusion and nether. It allows you to sense the presence of good beings. It drains mana and life. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 95 of Angband. f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. h) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 113 of Angband.