[Angband 3.0.9ef4 Character Dump] Name Ekkas Self RB CB EB Best Sex Male Age 130 STR: 18/77 +1 +2 +3 18/137 Race High-Elf Height 108 INT: 18/94 +3 +1 +3 18/164 Class Rogue Weight 166 WIS: 17 -1 -2 +6 18/20 Title Rogue Status 53 DEX: 18/99 +3 +3 +5 18/209 HP 672/672 Maximize Y CON: 18/97 +1 +1 +6 18/177 SP 117/231 CHR: 18/88 +5 -1 +0 18/128 Level 38 Armor [28,+124] Saving Throw 89 Cur Exp 1793936 Fight (+21,+9) Stealth 16 Max Exp 1892659 Melee (+21,+9) Fighting 285 Adv Exp 1912500 Shoot (+36,+18) Shooting 313 Recall to 4950 ft Blows 1/turn Disarming 131 Turns 243893 Shots 1/turn Magic Device 104 Gold 115232 Infra 70 ft Perception 53 Burden 190.9 lbs Energy 330% Searching 50 You are the only child of a Noldorin Archer. You have light grey eyes, straight brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.........+... Elec:........+.... Confu:......+..+... Fire:........++... Sound:.........+... Cold:........++... Shard:.......+..... Pois:....+.+...... Nexus:....+......+. Fear:............. Nethr:............. Lite:........++..+ Chaos:.........+... Dark:........+.... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:....+...+.... Feath:...........+. Sear.:....+........ PLite:.....+...+... Infra:....+........ Regen:.........+... Tunn.:............. Telep:.+........... Speed:..+++....+... Invis:.........+..+ Blows:............. FrAct:.+........+.. Shots:............. HLife:............. Might:.+........... [Character Equipment] a) (nothing) b) a Long Bow of Lothlorien { ESP } (x3) (+15,+18) (+2) It increases your dexterity by 2. It increases your shooting power by 2. It grants you immunity to paralysis and the power of telepathy. It cannot be harmed by acid or fire. c) a Ring of Speed (+9) It increases your speed by 9. d) a Ring of Speed (+9) It increases your speed by 9. e) an Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. f) The Phial of Galadriel {!!} It usually provides light of radius 3. It activates for illumination every 10+d10 turns. Your success rate is 98.9%, if confused 97.8%. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. Your success rate is 98.7%, if confused 96.2%. It cannot be harmed by the elements. h) a Cloak of Protection [1,+21] It provides resistance to shards. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It usually provides light of radius 4. It speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. Your success rate is 98.4%, if confused 91.6%. It cannot be harmed by the elements. k) a Set of Cesti of Free Action [5,+18] It grants you immunity to paralysis. l) a Pair of Soft Leather Boots of Stability [2,+15] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @G1 @b1} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2 @G2 @b2} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3 @G3 @b3} d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4 @G4 @b4} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @G5 @b5} It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7 @G7 @b7} It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] {@m8 @G8 @b8} It cannot be harmed by the elements. h) 13 Potions of Healing {!*} i) 9 Potions of *Healing* {!*} j) 12 Potions of Restore Mana k) 5 Scrolls of Word of Recall {!*} l) 20 Scrolls of Identify {@r1} m) 6 Scrolls of *Destruction* {!*} n) 8 Rods of Teleport Other {@z4 !!} Your success rate is 98.3%, if confused 85.7%. o) 3 Rods of Acid Balls (1 charging) {!!} Your success rate is 98.1%, if confused 33.3%. p) a Staff of Healing (3 charges) {!*} Your success rate is 98.1%, if confused 33.3%. q) 4 Staffs of *Destruction* (9 charges) {!*} Your success rate is 98.1%, if confused 33.3%. r) The Bastard Sword 'Calris' (5d4) (-3,+20) (+5) {uncursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. You get 5 blows per round with this weapon. s) 28 Arrows of Slay Evil (1d4) (+12,+19) It slays all evil creatures. t) 17 Arrows of Slay Undead (1d4) (+16,+13) It slays undead. u) 28 Arrows of Slay Evil (1d4) (+11,+11) It slays all evil creatures. v) 13 Arrows of Lightning (1d4) (+7,+9) It is branded with electricity. It cannot be harmed by electricity. w) 22 Seeker Arrows of Flame (4d4) (+7,+6) It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) 2 Potions of Life {!*} b) 6 Scrolls of *Identify* c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. Your success rate is 98.1%, if confused 33.3%. It cannot be harmed by the elements. d) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It usually provides light of radius 4. It speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. e) an Amulet of Resistance It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. f) an Amulet of Weaponmastery (+3,+2) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. Your success rate is 98.4%, if confused 91.6%. It cannot be harmed by the elements. i) The Hard Leather Armour of Himring [6,+15] It provides resistance to poison, nether, and chaos. It activates for protection from evil every 100+d100 turns. Your success rate is 98.1%, if confused 33.3%. It cannot be harmed by the elements. j) a Shadow Cloak of Aman { rNexus } [6,+31] (+2 to stealth) It increases your stealth by 2. It provides resistance to nexus. It cannot be harmed by the elements. k) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Golden Crown of the Magi { ESP } [0,+11] (+3) It increases your intelligence by 3. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by the elements. m) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. n) a Long Sword (Blessed) { ESP } (2d5) (+13,+17) (+3) It increases your wisdom by 3. It is blessed by the gods. It grants you the power of telepathy. You get 5 blows per round with this weapon. o) The Katana 'Aglarang' (8d4) (+6,+6) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. You get 5 blows per round with this weapon. p) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. Your success rate is 98.8%, if confused 96.8%. It cannot be harmed by the elements. You get 5 blows per round with this weapon. q) a Flail of Fury (2d6) (+21,+22) (+2) It increases your strength by 2. It increases your attack speed by 2. It provides resistance to fear. It aggravates creatures around you. It cannot be harmed by acid or fire. You get 7 blows per round with this weapon. r) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. s) a Heavy Crossbow of Extra Might (x4) (+18,+21) (+1) It increases your shooting power by 1. t) 29 Bolts of Slay Dragon (1d5) (+11,+16) It slays dragons. u) 19 Seeker Bolts of Venom (4d5) (+15,+17) It is branded with poison. v) 22 Seeker Bolts of Slay Demon (4d5) (+18,+12) It slays demons. w) 15 Seeker Bolts (4d5) (+9,+8) x) 28 Mithril Bolts of Holy Might (3d5) (+16,+27) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)