[Angband 3.0.9ef3 Character Dump] Name Aaron2 Self RB CB EB Best Sex Male Age 111 STR: 18/98 +1 +5 +5 18/208 Race High-Elf Height 91 INT: 16 +3 -2 +1 18 Class Warrior Weight 243 WIS: 18/85 -1 -2 +4 18/95 Title Champion Status 57 DEX! 18/100 +3 +2 +10 18/250 HP -13/655 Maximize Y CON! 18/100 +1 +2 +1 18/140 SP 0/0 CHR: 18/48 +5 -1 +4 18/128 Level 39 Armor [24,+122] Saving Throw 83 Cur Exp 1707097 Fight (+9,-4) Stealth 13 Max Exp 1707097 Melee (+19,+11) Fighting 312 Adv Exp 2000000 Shoot (+20,+13) Shooting 315 Recall to 4950 ft Blows 6/turn Disarming 81 Turns 1365122 Shots 3/turn Magic Device 68 Gold 112076 Infra 40 ft Perception 16 Burden 174.6 lbs Energy 250% Searching 17 You are the only child of a Vanyarin Archer. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:............. Elec:........+.... Confu:............. Fire:+.......+.+.. Sound:............. Cold:....+...+.... Shard:......+...... Pois:..+.......... Nexus:.......+..... Fear:+........+..+ Nethr:............. Lite:........+...+ Chaos:............. Dark:..+.+...+.... Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:..+....++.... Feath:............. Sear.:............. PLite:.....+....... Infra:............. Regen:..........+.. Tunn.:............. Telep:.........+... Speed:...+..++..... Invis:+....+......+ Blows:............. FrAct:+..........+. Shots:.+........... HLife:....+........ Might:.+........... [Last Messages] > The Plasma hound resists. <4x> > *** LOW HITPOINT WARNING! *** > The Plasma hound breathes plasma. > The Plasma hound resists. <4x> > *** LOW HITPOINT WARNING! *** > The Plasma hound breathes plasma. > The Plasma hound resists. <5x> > *** LOW HITPOINT WARNING! *** > The Plasma hound breathes plasma. > The Plasma hound resists. <5x> > *** LOW HITPOINT WARNING! *** > It breathes shards. > The Plasma hound snarls with pain. <3x> > The Plasma hound shrugs off the attack. <4x> > You die. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {!d@w0} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. Your success rate is 97.9%, if confused 92.8%. It cannot be harmed by the elements. You get 6 blows per round with this weapon. b) a Sling of Buckland (x2) (+11,+13) (+2) It increases your dexterity by 2. It increases your shooting speed and shooting power by 2. It cannot be harmed by acid or fire. c) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) a Moonstone Ring of Speed (+9) It increases your speed by 9. e) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. Your success rate is 96.4%, if confused 6.6%. It cannot be harmed by the elements. f) The Star of Elendil It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. Your success rate is 97.3%, if confused 75.0%. It cannot be harmed by the elements. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. Your success rate is 98.4%, if confused 96.5%. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+20] (+4) {Ranger1750} It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) a Golden Crown of Lordliness { ESP } [0,+15] (+3) It increases your wisdom and charisma by 3. It provides resistance to fear. It sustains your wisdom and charisma. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Gauntlets 'Paurhach' [2,+15] It provides resistance to fire. It speeds your regeneration. It activates for fire bolt (9d8) every 8+d8 turns. Your success rate is 98.2%, if confused 95.8%. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Free Action [6,+7] It grants you immunity to paralysis. [Character Inventory] a) 10 Rations of Food b) 10 Grey Potions of Cure Critical Wounds c) a Metallic Green Potion of Healing d) 3 Scrolls titled "reposer pudo" of Teleport Level e) 20 Scrolls titled "finus innas se" of Identify {@r1} f) 19 Scrolls titled "ras no pris" of Recharging g) 13 Scrolls titled "ava co pro fam" of Object Detection h) 4 Scrolls titled "invissus" of *Destruction* i) 2 Tin Rods of Trap Location Your success rate is 98.4%, if confused 96.5%. j) a Chromium Rod of Perception {@z3} Your success rate is 94.4%, if confused 3.3%. It cannot be harmed by electricity. k) a Silver Rod of Recall {@z9!d!z} Your success rate is 97.3%, if confused 75.0%. It cannot be harmed by electricity. l) an Iron Rod of Restoration Your success rate is 94.4%, if confused 3.3%. It cannot be harmed by electricity. m) a Copper-Plated Rod of Teleport Other Your success rate is 95.6%, if confused 4.4%. n) a Rusty Rod of Acid Balls Your success rate is 94.4%, if confused 3.3%. o) a Nickel Wand of Teleport Other (4 charges) Your success rate is 97.9%, if confused 92.8%. p) 3 Mithril Wands of Stone to Mud (11 charges) Your success rate is 98.2%, if confused 95.8%. q) 2 Mahogany Staffs of Teleportation (12 charges) Your success rate is 97.9%, if confused 92.8%. r) 2 Runed Staffs of Detect Evil (25 charges) {@u0} Your success rate is 97.9%, if confused 92.8%. s) a Pine Staff of Speed (2 charges) Your success rate is 96.4%, if confused 6.6%. t) 2 Mistletoe Staffs of Dispel Evil (3 charges) Your success rate is 94.4%, if confused 3.3%. u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {@w0!d} It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. You get 6 blows per round with this weapon. v) 11 Iron Shots (1d4) (+5,+5) {@f0} w) 29 Iron Shots of Venom (1d4) (+14,+16) It is branded with poison. [Home Inventory] a) 2 Slimy Mushrooms of Restoring b) 9 Metallic Green Potions of Healing c) 4 Silver Speckled Potions of *Healing* d) 2 Misty Potions of Life e) 12 Scrolls titled "reposer pudo" of Teleport Level f) 3 Scrolls titled "de ada eles co" of *Identify* g) 2 Scrolls titled "ia laremor" of Rune of Protection h) 3 Nickel-Plated Rods of Light {@z1} Your success rate is 98.2%, if confused 95.8%. i) a Zinc-Plated Rod of Drain Life Your success rate is 94.4%, if confused 3.3%. j) a Pine Staff of Speed (1 charge) Your success rate is 96.4%, if confused 6.6%. k) 2 Hickory Staffs of Holiness (7 charges) Your success rate is 94.4%, if confused 3.3%. l) 3 Hawthorn Staffs of *Destruction* (8 charges) Your success rate is 94.4%, if confused 3.3%. m) 2 Aquamarine Rings of Constitution (+3) It increases your constitution by 3. It sustains your constitution. n) a Moonstone Ring of Speed (+7) It increases your speed by 7. o) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. Your success rate is 94.4%, if confused 3.3%. It cannot be harmed by the elements. p) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. Your success rate is 94.4%, if confused 3.3%. It cannot be harmed by the elements. q) Multi-Hued Dragon Scale Mail (-2) [30,+18] It provides resistance to acid, lightning, fire, cold, and poison. It activates for breathe multi-hued (250) every 225+d225 turns. Your success rate is 94.4%, if confused 3.3%. It cannot be harmed by the elements. r) Gold Dragon Scale Mail (-2) [30,+14] It provides resistance to sound. It activates for breathe sound (130) every 450+d450 turns. Your success rate is 94.4%, if confused 3.3%. It cannot be harmed by the elements. s) The Cloak of Thorongil [1,+10] It provides resistance to acid and fear. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. t) The Dagger of Rilia (2d4) (+4,+3) It slays orcs. It is branded with poison. It provides resistance to poison and disenchantment. It activates for stinking cloud (12) every 4+d4 turns. Your success rate is 98.4%, if confused 96.5%. It cannot be harmed by the elements. You get 6 blows per round with this weapon. u) The Small Sword 'Sting' (1d6) (+7,+8) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. You get 8 blows per round with this weapon. v) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. You get 6 blows per round with this weapon. w) a Two-Handed Sword of Gondolin { ESP } (3d6) (+16,+13) It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It usually provides light of radius 1. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It cannot be harmed by acid or fire. You get 5 blows per round with this weapon. With additional +2 str you would get 6 blows. x) a Pick of Earthquakes (1d3) (+16,+17) (+5) It increases your strength by 5. It increases your tunneling by 5. It is branded with acid. It creates earthquakes on impact. You get 6 blows per round with this weapon. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)