[ToME 2.3.5(CVS) Character Sheet] Name : Scott No Mates Age 17 STR: 19 Sex : Male Height 70 INT: 15 Race : Human Weight 219 WIS: 24 Class : Summoner Social Class 48 DEX: 21 Body : Player Con: 15 16 God : Melkor Bauglir CHR: 17 + To Melee Hit 26 Level 29 Hit Points -5/ 311 + To Melee Damage 31 Experience 93761 Spell Points 40/ 42 + To Ranged Hit 23 Max Exp 93761 Sanity 237/ 237 + To Ranged Damage 12 Exp to Adv. 105000 Piety -7940 AC 22+62 Gold 540786 Speed Fast (+11) (Miscellaneous Abilities) Fighting : Superb Perception : Bad Blows/Round: 1 Bows/Throw : Excellent Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 4d6+31 Stealth : Bad Magic Device: Legendary[2] Infra-Vision: 40 feet Tactic: berserker Explor: running (Character Background) You suck so much you have to make your own friends. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 20 (1000') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') A lost temple: Level 5 (250') Your body was a Player. You have defeated 1613 enemies. The sword that was broken is now reforged. You have completed 17 princess quests. You have completed two lost sword quests. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 5th Quelle of the 2890th year of the third age. Your adventure lasted 19 days. Your Attributes: You are dead, killed by a Black knight on level 20 of Mirkwood. You can teleport yourself short distances. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can sense the presence of giants. You are lucky. You have a firm hold on your life force. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon burns your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against giants. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Int : 4............... Add Wis : 4........3...... Add Dex : ....2.3...2..... Add Chr : .........3...... Add Sear. : 4............... Add Infra : 4............... Add Tun.. : 4.............3. Add Speed : 4.....3......... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Giant: +............... Slay Drag.: +............... Fire Brand: +............... Sust Str : ................ Sust Int : ........+....... Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : +............... Res Acid : ..+...+.+....... Res Elec : ........+....... Res Fire : +..............+ Res Cold : ................ Res Pois : ....+...+....... Res Fear : +............... Res Light : +.......+....... Res Dark : ................ Res Blind : ................ Res Conf : ......+..+...... Res Sound : ........+....... Res Shard : ......+.+....... Res Neth : ................ Res Nexus : ........+....... Res Chaos : ................ Res Disen : ................ Levitate : +............... See Invis : +............... Xtra Might: .+.............. Activate : +.+.+........... Blessed : +............... Cursed : .........+...... Giant.ESP : +............... Skills (points left: 18) - Combat 12.100 [0.600] . Weaponmastery 16.000 [0.600] . Archery 01.000 [0.400] - Sneakiness 03.100 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 03.112 [0.800] . Magic-Device 33.000 [1.000] . Udun 01.600 [0.400] - Spirituality 01.000 [0.500] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 33.880 [1.200] . Summoning 33.900 [0.700] . Corpse-preservation 33.000 [1.000] 84 of your companions have been killed. [Fates] You may find a Potion of Booze on level 1. You are fated to meet a Village idiot on level 3. You are fated to meet a Gold dragon worm on level 1. You are fated to find an Iron Spike on level 24. You may find a Soft Leather Armour on level 1. [Character Equipment] a) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green glutton ghost on level 20 of Orc Cave. d) a Light Crossbow of Extra Might (x4) (+12,+12) e) a Ring of Acid [+16] {75% off} It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It provides resistance to acid. It cannot be harmed by acid. You bought it from the Black Market. f) a Ring of Invisibility k) an Amulet of the Serpents [+2] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. You found it in the remains of a Young blue dragon in the town of Gondolin . m) a Dwarven Lantern n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Cloak [1,+6] p) The Small Leather Shield of Limlas [2,+11] It sustains your intelligence. It provides resistance to acid, electricity, poison, light, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Large kobold on level 14 of Orc Cave. s) The Metal Cap of Thengel [3,+12] (+3) {cursed} It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Set of Gauntlets of Agility [2,+7] (+2) It increases your dexterity by 2. You bought it from the Black Market. x) a Pair of Hard Leather Boots of Jumping [3,+6] z) (nothing) {) 8 Bolts (1d5) (+2,+4) |) a Gnomish Shovel of Digging (+3) [Character Inventory] a) a Potion of Cure Serious Insanity b) 8 Potions of Cure Critical Wounds c) a Potion of Healing d) 7 Scrolls of Teleportation e) 4 Scrolls of Word of Recall {25% off} f) 13 Scrolls of Identify {25% off} g) 5 Scrolls of Recharging h) 4 Scrolls of Satisfy Hunger i) a Wooden Rod of Trap Location (10/10) {!k!d!v!s@z1} j) a Wand of Ice Storm[1|26] (9 charges) k) 3 Wands of Noxious Cloud[1|25] (20 charges) l) a Staff of Globe of Light[3|10] (3 charges) m) a Staff of Disarm[3|10] (22 charges) n) 4 True Totems of a Gorgimaera o) a True Totem of a Pseudo dragon p) The Phial of Galadriel (+4) q) a Pair of Metal Shod Boots of Stability [6,+5] r) a Spectral Dagger (1d4) (+8,+1) s) The Rapier 'Forasgil' (1d6) (+12,+19) t) a Small Sword of Slay Troll (1d6) (+4,+8) u) an Awl-Pike (1d8) (+0,+0) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 9 Potions of Cure Light Insanity b) 2 Potions of Cure Serious Insanity c) 5 Potions of Healing d) a Potion of Curing e) 2 Scrolls of Word of Recall {25% off} f) 19 Scrolls of *Identify* {25% off} g) a Rod Tip of Recall (80 Mana to cast) h) a True Totem of Brodda, the Easterling i) a True Totem of Ufthak of Cirith Ungol j) a True Totem of a Lizard king k) a True Totem of a Young blue dragon l) 2 True Totems of a Young white dragon m) a True Totem of a Young black dragon n) a True Totem of a Mature green dragon o) 8 True Totems of a Sandworm p) a True Totem of Ugluk, the Uruk q) a True Totem of a Ranger r) a Spectral Hatchet (1d5) (+4,+3) [Home Inventory - Lothlorien ] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [The Mathom-house Inventory - Bree ] a) The Clay Tablets of Antiquity It can be activated for cure hallucination every 100 turns. You found it in the remains of a Hill orc on level 14 of Orc Cave.