[Angband 3.1.0 dev Character Dump] Name Elladan Self RB CB EB Best Sex Male Age 113 Str: 18/66 +1 +2 +5 18/146 18/131 Race High-Elf Height 93 INT: 18/45 +3 +2 +1 18/105 Class Ranger Weight 208 WIS: 18/18 -1 +0 +4 18/48 Title Pathfinder Social Lordly Dex: 18/56 +3 +1 +6 18/156 18/146 HP -23/740 Maximize Y CON! 18/100 +1 +1 +8 18/200 SP 133/133 CHR! 18/100 +5 +1 +0 18/160 Level 37 Armor [38,+91] Saving Throw 88% Cur Exp 1595142 Fight (+20,+11) Stealth Excellent Max Exp 1672917 Melee (+33,+32) Fighting Heroic Adv Exp 1610000 Shoot (+32,+15) Shooting Legendary MaxDepth 3300' (L66) Blows 4/turn Disarming 76% Turns 1249263 Shots 3/turn Magic Device Heroic Gold 66724 Infra 40 ft Perception 1 in 5 Burden 244.2 lbs Speed 13 Searching 42% You are the only child of a Telerin Archer. You have light blue eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:.........+... Elec:.+....+...... Confu:......+..+... Fire:.+....+..+... Sound:......+..+... Cold:.+....+..+... Shard:.......+..... Pois:...+......... Nexus:......+...... Fear:+............ Nethr:............. Lite:........++..+ Chaos:.........+... Dark:............. Disen:........+.... abcdefghijkl@ abcdefghijkl@ S.Dig:.+........... Stea.:............. Feath:..........+.. Sear.:..........+.. PLite:.........+... Infra:............+ Regen:....+....+... Tunn.:............. Telep:............. Speed:++.......+.+. Invis:+....+...+..+ Blows:............. FrAct:..........+.. Shots:.+........... HLife:........+.... Might:.+........... [Last Messages] > The Greater titan hits you. > *** LOW HITPOINT WARNING! *** > You feel very good. > You have 18 Misty Potions of Cure Critical Wounds (g). > The Lesser titan concentrates on its wounds. > The Lesser titan looks REALLY healthy! > The Greater titan hits you. > *** LOW HITPOINT WARNING! *** > The Greater titan hits you. > *** LOW HITPOINT WARNING! *** > The Greater titan hits you. > *** LOW HITPOINT WARNING! *** > The Greater titan hits you. > You die. > Illegal object choice (inven)! [Character Equipment] a) The Lance of Eorlingas (3d8) (+13,+21) (+2) +2 strength, dexterity, speed. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 38 against evil creatures, 51.5 against orcs, 51.5 against trolls, and 24.5 against normal creatures. b) The Short Bow of Amras (x2) (+12,+15) (+1 speed) +1 intelligence, wisdom, dexterity, speed, shooting speed, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. c) a Jade Ring of Constitution (+4) +4 constitution. Sustains constitution. d) a Malachite Ring of Resist Poison Provides resistance to poison. e) a Coral Amulet of Regeneration Speeds regeneration. f) The Star of Elendil Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it maps the area around you in a 30-radius circle. It takes 50 turns to recharge after use. Radius 3 light. g) The Full Plate Armour of Isildur [26,+25] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Protection [1,+15] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) a Small Metal Shield of Preservation [4,+15] Provides resistance to light, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Stops experience drain. j) The Golden Crown of Gondor [0,+15] (+3) +3 strength, wisdom, constitution, speed. Provides resistance to fire, cold, light, blindness, confusion, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. Grants the ability to see invisible things. When activated, it heals 500 hit points. It takes 250 turns to recharge after use. Radius 1 light. k) a Set of Leather Gloves of Thievery (+3,+2) [1,+8] (+3) +3 dexterity, searching. Feather Falling. Prevents paralysis. l) a Pair of Steel Shod Boots of Speed [6,+4] (+10) +10 speed. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 6 Books of Magic Spells [Conjurings and Tricks] c) 4 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) 2 Books of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. f) 2 Books of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. g) 18 Misty Potions of Cure Critical Wounds h) 2 Copper Speckled Potions of Healing i) 3 Metallic Purple Potions of Restore Mana j) 10 Scrolls titled "vo prato no" of Teleportation k) 3 Scrolls titled "ex per vulo" of Word of Recall l) 4 Cast Iron Rods of Detection (1 charging) {@z1!d} Cannot be harmed by electricity. m) a Tin Rod of Drain Life n) 4 Tungsten Rods of Teleport Other o) a Lead Rod of Identify {@z2!d} Cannot be harmed by electricity. p) 2 Cottonwood Staffs of *Destruction* (7 charges) q) 3 Locust Staffs of Speed (1 charge) r) a Jade Ring of Constitution (+3) +3 constitution. Sustains constitution. s) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2) +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, fear, confusion, sound. Cannot be harmed by acid, electricity, fire, cold. t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) +3 wisdom, constitution. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Grants telepathy. When activated, it drains up to 120 hit points of life from a targ et creature. It takes 40 turns to recharge after use. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 30 against dragons, and 16 against normal creatures. u) 8 Arrows (1d4) (+8,+6) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 28.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 16 Books of Magic Spells [Conjurings and Tricks] b) 6 Books of Magic Spells [Incantations and Illusions] c) 2 Books of Magic Spells [Sorcery and Evocations] d) 10 Books of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. e) 4 Books of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. f) a Green Speckled Potion of Life When ingested, it restores 5000 hit points, restores experience an d stats, heals cut damage, and cures stunning, poison, blindness, and confusion. It can be thrown at creatures with damaging effect. g) a Scroll titled "unterto cultus" of *Remove Curse* When read, it removes all curses from all equipped items. h) a Lapis Lazuli Ring of Speed (+4) +4 speed. i) The Chain Mail of Arvedui (-2) [14,+14] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. k) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. l) a Hard Leather Cap of Telepathy [2,+9] Grants telepathy. m) The Set of Leather Gloves 'Cammithrim' [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it fires a magic missile with damage 3d4. It takes 2 turns to recharge after use. Radius 1 light. n) a Set of Gauntlets of Agility [3,+10] (+5) +5 dexterity. o) a Set of Mithril Gauntlets of Power (+3,+3) [5,+8] (+2) +2 strength. Cannot be harmed by acid. p) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5) +5 dexterity. Provides resistance to confusion, nether, chaos. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it cures you of fear and poison. It takes 5 turns to recharge after use. q) The Dagger of Rilia (2d4) (+6,+8) Provides resistance to poison, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it fires a stinking cloud with damage 12. It takes 4 turns to recharge after use. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 24 against orcs, 24 against poison-vulnerable creatures, and 14 against normal creatures. r) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) +4 dexterity. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Feather Falling. Prevents paralysis. When activated, it creates a frost bolt with damage 12d8. It takes 50 turns to recharge after use. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 36 against orcs, 36 against demons, and 18 against normal creatures. s) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) +2 strength, constitution. Provides resistance to acid, fire, dark. Cannot be harmed by acid, electricity, fire, cold. When activated, it puts you in a berserker rage for d50+50 turns. It takes 80 turns to recharge after use. Radius 1 light. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 42.5 against trolls, 42.5 against dragons, 42.5 against acid-vulnerable creatures, 63.5 against demons, and 21.5 against normal creatures. t) 20 Arrows of Acid (1d4) (+6,+13) Cannot be harmed by acid. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 106.5 against acid-vulnerable creatures, and 35.5 against normal creatures. 35% chance of breaking upon contact. u) 16 Arrows of Slay Animal (1d4) (+8,+11) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 67 against animals, and 33.5 against normal creatures. 35% chance of breaking upon contact. v) 33 Arrows of Slay Evil (1d4) (+9,+9) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 63 against evil creatures, and 31.5 against normal creatures. 35% chance of breaking upon contact. w) 41 Seeker Arrows (4d4) (+3,+5) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 50 against normal creatures. 35% chance of breaking upon contact. x) 36 Mithril Arrows of Acid (3d4) (+9,+8) Cannot be harmed by acid, fire. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 136.5 against acid-vulnerable creatures, and 45.5 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't preserve artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)