[ToME 2.1.0 Character Dump] Name : Beorn Age 41 STR: 18/210 Sex : Male Height 100 INT: 18/108 Race : Beorning Weight 246 WIS: 18/130 Class : Swordmaster Social Class 93 DEX: 18/210 Body : Player CON: 18/200 God : Nobody CHR: 18/130 + To Melee Hit 98 Level 50 Max Hit Points 1155 + To Melee Damage 66 Experience 6927019 Cur Hit Points -34 + To Ranged Hit 48 Max Exp 6927019 Max SP (Mana) 114 + To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 114 AC 53+158 Gold 1654134 (Miscellaneous Abilities) Fighting : Legendary[57]Perception : Superb Blows/Round: 11 Bows/Throw : Legendary[22]Searching : Heroic Shots/Round: 2 Saving Throw: Poor Disarming : Superb Wpn.dmg/Rnd: 55d5+726 Stealth : Very Good Magic Device: Heroic Infra-Vision: 110 feet Tactic: normal Explor: normal (Character Background) You are a descandant of Beorn to the 10th degree. You are the adopted child of a Noble Lord. You are a well liked child. You have blue-gray eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 56 (2800') Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Land Of Rhun: Level 37 (1850') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 44th Quelle of the 2890th year of the third age. It now is 58 days that you are adventuring. Your Attributes: You are dead, killed by an Aranea. You can switch locations with another being. You can sense what is beyond walls. You can turn into a bear. You are able to control the space/time continuum. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You can climb hight mountains. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of dragonriders. You are lucky. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to nexus attacks. You are completely fearless. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your ability to score critical hits is affected by your equipment. Your weapon is very sharp. Your weapon strikes at evil with extra force. Corruption list: Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 0) - Combat 24.914 [0.900] - Weaponmastery 22.359 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 02.400 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 26.800 [0.600] . Barehand-combat 01.000 [0.500] . Antimagic 00.000 [0.550] - Sneakiness 06.670 [0.900] . Disarming 33.400 [0.900] - Magic 03.460 [0.300] . Magic-Device 50.000 [1.150] . Conveyance 03.000 [0.500] . Divination 32.000 [0.500] - Spirituality 01.000 [0.400] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You abandoned Gondolin when it most needed you, thus causing its destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 55 princesses. You have defeated 24662 enemies. [Fates] You are fated to die on level 11. You may find a Parchment - Deep Thoughts on level 20. You are fated to meet a Giant green frog on level 1. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+13,+14) (+2 to speed) {cursed} It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 41 of Moria. d) The Short Bow of Lossiach (x5) (+13,+12) (+3) {cursed} It provides light (radius 1) forever. It increases your strength, wisdom, dexterity and constitution by 3. It fires missiles with extra might. It fires missiles excessively fast. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Priest in the Town. e) a Ring of Speed (+12) It increases your speed by 12. You bought it from the Rare Jewelry Shop. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragonriders. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 53 of Mordor. k) an Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. m) The Phial of Galadriel (+4) (charging) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the Town. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 53 of Mordor. o) an Elven Cloak of Stealth [4,+14] (+2 to stealth) It increases your stealth, searching and luck by 2. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 21 of The Old Forest. p) The Large Leather Shield of Dentur [4,+9] It sustains your dexterity. It provides immunity to electricity, fire and cold. It provides resistance to acid, dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 30 of Moria. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerfull song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 45 of Moria. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor on level 16 of Mirkwood. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 19 Seeker Arrows of Wounding (4d4) (+14,+9) {90% off} |) The Pick of Belegloth (1d3) (+10,+7) (+1) It increases your intelligence and ability to tunnel by 1. It does extra damage from acid and fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor on level 55 of Mordor. b) a Tome of Knowledge c) 19 Rations of Food d) a Wooden Rod of Illumination (10/10) e) a Mithril Rod of Recall (160/160) f) a Gold-Plated Wand of Manathrust[18] of Plenty (0 charges) You found it in the remains of a Dark elven warlock on level 37 of Moria. g) 2 Wands of Noxious Cloud[1] (17 charges) h) 2 Copper-Plated Wands of Essence of Speed[1] (0 charges) i) an Ivory Staff of Globe of Light[14] (8 charges) j) a Maple Staff of Fiery Shield[7] (7 charges) k) a Sycamore Staff of Recovery[4] (1 charge) l) a Staff of Vision[1] (7 charges) m) an Ivory Staff of Identify[9] (10 charges) n) an Ivory Staff of Identify[7] (13 charges) o) 6 Staffs of Identify[1] (7 charges) p) a Short Bow of Lothlorien (x4) (+17,+16) (+2) It increases your dexterity by 2. It provides immunity to paralysis. It gives telepathic powers. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Dracolich on level 56 of Mordor. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Vision b) The Ring of Power of Uvatha the Horseman (+2 to infravision) It increases your infravision by 2. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nexus. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the Town. c) The Brass Ring of Tilpion (+3) It increases your intelligence by 3. It provides resistance to dark and disenchantment. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Priest on level 36 of Moria. d) The Fluorspar Ring of Eglath (+1 to infravision) It increases your infravision by 1. It sustains your strength and charisma. It provides resistance to acid and electricity. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 50 of Moria. e) The Tiger Eye Ring of Alireth [+7] (+2 to stealth) It increases your stealth by 2. It makes you invisible. It provides resistance to light and blindness. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Shaman on level 31 of Moria. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 53 of Mordor. g) The Quartzite Ring 'Goldamen' (+1 to infravision) It increases your charisma and infravision by 1. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor on level 13 of The Old Forest. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor on level 36 of Mordor. i) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 40 of Mordor. k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 53 of Mordor. l) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 43 of Mordor. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. n) The Battle Axe 'Lotharang' (2d8) (+5,+3) (+1) It can be activated for heal 4d8 & wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Captain on level 53 of Mordor. o) The Khopesh 'Carann' (2d4) (+9,+16) (+4) It increases your intelligence by 4. It does extra damage from frost. It poisons your foes. It is a great bane of dragons. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 53 of Mordor. p) The Mace of Wenya (2d4) (+29,+16) (+2) It can be wielded two-handed. It increases your wisdom by 2. It does extra damage from electricity and fire. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 53 of Mordor. q) a Parchment - Adventurer's guide to Middle Earth [Home Inventory - Gondolin ] a) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You found it in the remains of a Novice paladin on level 28 of Mirkwood. b) a Sprig of Athelas c) 2 Staffs of Identify[1] (11 charges) d) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Dragonrider in the Town. e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant on level 45 of Moria. f) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 42 of Moria. g) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor on level 44 of Moria. h) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 28 of Mirkwood. i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 47 of Moria. j) The Set of Gauntlets of Lomin [2,+6] It sustains your wisdom and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 43 of Moria. l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 44 of Moria. m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Archer on level 48 of Moria. n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 47 of Moria. o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to life draining, cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 43 of Moria. p) The Pike of Arsil (2d5) (+18,+8) (+3 to speed) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution, charisma and speed by 3. It does extra damage from acid and fire. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Moria. [Home Inventory - Minas Anor ] a) a Tome of Translocation b) a Spellbook of Vision c) 2 Staffs of Remove Curses[1] (2 charges) d) a Staff of Vision[1] (6 charges) e) The Leather Scale Mail of Lostir (-1) [11,+8] It sustains your intelligence, dexterity and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 39 of Moria. f) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the Town. g) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Pair of Metal Shod Boots 'Tirhude' [6,+12] It sustains your wisdom and charisma. It provides immunity to paralysis. It provides resistance to cold, dark, confusion, nexus and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Moria. i) The Main Gauche of Maedhros (2d5) (+10,+12) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. j) The Broad Sword of Eollos (2d5) (+6,+7) (+4) It provides light (radius 1) forever. It increases your wisdom by 4. It drains life from your foes. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 43 of Mordor. k) The Two-Handed Sword of Fingas (3d6) (+7,+19) (+3 attacks) It must be wielded two-handed. It increases your wisdom, charisma and attack speed by 3. It produces chaotic effects. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 40 of Mordor. l) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Mace 'Culmang' (2d4) (+11,-1) (+1 attack) It can be wielded two-handed. It provides light (radius 1) forever. It increases your constitution, charisma and attack speed by 1. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 50 of Moria. n) The Three Piece Rod of Elormen (3d3) (+11,-3) (+1 attack) It increases your strength and attack speed by 1. It produces chaotic effects. It can cause earthquakes. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 26 of The Land Of Rhun. o) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog Chieftain on level 50 of Moria. [Home Inventory - Lothlorien ] a) Gruumsh's Bottle of Death It can be activated for mass genocide every 1000 turns. You found it in the remains of a Shade on level 33 of Moria. b) A parchment titled ''Famous Last Words'' (charging) It can be activated for acquirment. You found it in the remains of a Grave wight on level 37 of Moria. c) 3 Sprigs of Athelas d) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor on level 21 of The Old Forest. e) a Silver Rod of Disarming (100/100) f) 4 Wands of Noxious Cloud[1] (24 charges) g) The Wand of Digging of Thrain (19 charges) h) an Oak Staff of Remove Curses[3] (2 charges) i) 2 Staffs of Identify[1] (11 charges) j) The Ring of Power of Adunaphel the Quiet (+1 to speed) It increases your strength, intelligence, dexterity, constitution, stealth, infravision, speed and attack speed by 1. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, poison, light, confusion and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 45 of Moria. k) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. l) Elven Blue Dragon Scale Mail (-2) [30,+16] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) Bronze Dragon Scale Mail of Defense (-2) [30,+28] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your constitution. It provides resistance to confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor on level 30 of Moria. o) The Cord Armour 'Amacamiri' [6,+6] It sustains your constitution. It provides immunity to acid. It provides resistance to life draining, light, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor on level 15 of Orc Cave. p) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. q) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 27 of Mirkwood. r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Khopesh 'Erith' (2d4) (+11,+17) (+4) It provides light (radius 1) forever. It increases your intelligence by 4. It does extra damage from acid and frost. It is very sharp and make your foes bleed. It is a great bane of dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hardened warrior on level 27 of Mirkwood. t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Bastard Sword 'Elemnost' (3d4) (+6,+18) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom and dexterity by 2. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant on level 37 of Moria. w) Climbing Set