[Angband 3.1.0 dev (r1023) Character Dump] Name Nialon II Self RB CB EB Best Sex Male Age 123 STR: 18 +1 -5 +6 18/20 Race High-Elf Height 90 INT: 18 +3 +3 +7 18/130 Class Mage Weight 232 WIS: 13 -1 +0 +2 14 Title Conjurer Social Lordly DEX: 16 +3 +1 +7 18/90 HP -10/183 Maximize Y CON: 13 +1 -2 +2 14 SP 163/171 CHR: 14 +5 +1 +0 18/20 Level 32 Armor [30,+64] Saving Throw 79% Cur Exp 406657 Fight (+4,+3) Stealth Superb Max Exp 406657 Melee (+13,+12) Fighting Excellent Adv Exp 460000 Shoot (+21,+19) Shooting Excellent MaxDepth 2600' (L52) Blows 1/turn Disarming 70% Turns 969426 Shots 1/turn Magic Device Legendary Gold 296031 Infra 40 ft Perception 1 in 6 Burden 153.0 lbs Speed 1 Searching 29% You are one of several children of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.........+... Elec:......+.+.... Confu:....+........ Fire:......+.+.... Sound:......+...... Cold:......+.+.... Shard:............. Pois:..+.......... Nexus:...........+. Fear:............. Nethr:............. Lite:............+ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:......++..... Feath:...........+. Sear.:....+........ PLite:............. Infra:............+ Regen:............. Tunn.:............. Telep:.........+... Speed:.+........... Invis:+...+..+....+ Blows:............. FrAct:++..+........ Shots:............. HLife:............. Might:.+........... [Last Messages] > The Lesser Balrog grunts with pain. > You have 30 Arrows (1d4) (+0,+0) {@f6} (w). > The Arrow (1d4) (+0,+0) {@f6} hits the Lesser Balrog. > The Lesser Balrog grunts with pain. > The Arrow breaks. > You have 29 Arrows (1d4) (+0,+0) {@f6} (w). > The Arrow (1d4) (+0,+0) {@f6} hits the Lesser Balrog. > The Lesser Balrog grunts with pain. > You have 28 Arrows (1d4) (+0,+0) {@f6} (w). > You have 27 Arrows (1d4) (+0,+0) {@f6} (w). > The Arrow (1d4) (+0,+0) {@f6} hits the Lesser Balrog. > The Lesser Balrog grunts with pain. > The Lesser Balrog shrugs off the attack. > The Lesser Balrog breathes fire. > You die. [Character Equipment] a) a Flail of Westernesse (2d6) (+9,+9) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 24 against orcs, 24 against trolls, 24 against giants, and 10 against normal creatures. b) The Long Bow of Bard (x3) (+17,+19) (+2) +2 dexterity, speed, shooting power. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. c) a Platinum Ring of Resist Poison Provides resistance to poison. d) a Fluorite Ring of Strength (+4) +4 strength. Sustains strength. e) a Tortoise Shell Amulet of the Magi [+5] (+2) +2 intelligence, searching. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Prevents paralysis. Grants the ability to see invisible things. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Augmented Chain Mail of Elvenkind (-2) [16,+9] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, sound. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak of the Magi [6,+11] (+3) +3 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Grants the ability to see invisible things. i) a Wicker Shield of Resistance [2,+12] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Leather Gloves of Agility [1,+4] (+3) +3 dexterity. l) a Pair of Iron Shod Boots of Stability [3,+8] Provides resistance to nexus. Feather Falling. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2} c) a Book of Magic Spells [Incantations and Illusions] {@m3} d) a Book of Magic Spells [Sorcery and Evocations] {@m4} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5} Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. g) a Holy Book of Prayers [Ethereal Openings] Cannot be harmed by acid, electricity, fire, cold. h) 20 Metallic Green Potions of Cure Critical Wounds i) a Green Potion of Enlightenment j) 8 Scrolls titled "pro gae re cum" of Phase Door k) 10 Scrolls titled "crius deo pres" of Magic Mapping l) 6 Scrolls titled "vervus quanso" of Word of Recall m) a Copper Rod of Treasure Location {@z1!!} n) 3 Tin-Plated Rods of Fire Bolts {@z2!!} o) 2 Bronze Rods of Frost Bolts (2 charging) {@z4!!} p) 2 Tungsten Rods of Acid Bolts {@z5!!} q) a Lead Rod of Drain Life (charging) {@z3!!} r) 2 Mithril-Plated Rods of Light {@z6!!} s) 2 Aluminum-Plated Wands of Teleport Other (4 charges) t) a Spruce Staff of *Destruction* (2 charges) u) 2 Oak Staffs of Teleportation (12 charges) v) a Katana (3d5) (+2,+7) With this weapon, you would currently get 1 blow per round, averaging a damage of 11 against normal creatures. w) 27 Arrows (1d4) (+0,+0) {@f6} Fired from your current missile launcher, this arrow will hit targets up to 160 feet away, inflicting an average damage of 94.5 against dragons, and 31.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1} b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3} d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4} e) 17 Metallic Green Potions of Cure Critical Wounds When ingested, it heals you a little (1/4 of your wounds, minimum 30HP), heals cut damage, and cures stunning, poisoning, blindness, and confusion. Provides nourishment for about 300 turns under normal conditions. f) 3 Crimson Potions of Healing When ingested, it restores 300 hit points, heals cut damage, and c ures stunning, poisoning, blindness, and confusion. Provides nourishment for about 100 turns under normal conditions. g) an Orange Speckled Potion of *Healing* When ingested, it restores 1200 hit points, heals cut damage, and cures stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. h) 2 Gloopy Green Potions of Restore Mana When ingested, it restores your mana points to maximum. i) a Cyan Potion of Restore Wisdom When ingested, it restores your wisdom. j) 2 Misty Potions of Restore Life Levels When ingested, it restores your experience. k) a Scroll titled "no ne turiosum" of *Remove Curse* When read, it removes all curses from all equipped items. l) a Scroll titled "apis lea" of Banishment When read, it removes all non-unique monsters represented by a cho sen symbol from the level, dealing you damage in the process. m) a Spruce Staff of *Destruction* (4 charges) When used, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. n) an Oak Staff of Teleportation (6 charges) When used, it teleports you randomly up to 100 squares away. o) 2 Mistletoe Staffs of Speed (13 charges) When used, it hastens you for 2d10+20 turns. p) The Cloak of Thorongil [1,+10] Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. q) a Fur Cloak of Protection [3,+13] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. r) a Golden Crown of Lordliness [0,+9] (+2) +2 wisdom, charisma. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom, charisma. Stops experience drain. s) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. t) a Set of Caestus of Free Action (+0,+3) [2,+6] Prevents paralysis. u) The Short Bow of Amras (x2) (+12,+15) (+1 speed) +1 intelligence, wisdom, dexterity, speed, shooting speed, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. v) 23 Arrows of Slay Evil (1d4) (+8,+12) Fired from your current missile launcher, this arrow will hit targets up to 160 feet away, inflicting an average damage of 87 against evil creatures, 130.5 against dragons, and 43.5 against normal creatures. 35% chance of breaking upon contact. w) 18 Arrows of Lightning (1d4) (+6,+4) Cannot be harmed by electricity. Fired from your current missile launcher, this arrow will hit targets up to 160 feet away, inflicting an average damage of 106.5 against dragons, 106.5 against electricity-vulnerable creatures, and 35.5 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't preserve artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)