[Angband 3.0.9ef4 Character Dump] Name Adsis Self RB CB EB Best Sex Male Age 45 STR! 18/100 +2 -1 +9 18/200 Race Dwarf Height 51 INT! 18/100 -3 -3 +0 18/40 Class Priest Weight 148 WIS! 18/100 +2 +3 +6 18/210 Title ***WINNER*** Status 44 DEX! 18/100 -2 -1 +7 18/140 HP 902/914 Maximize Y CON! 18/100 +2 +0 +8 18/200 SP 345/372 CHR: 18/94 -3 +2 +1 18/94 Level 47 Armor [44,+101] Saving Throw 115 Cur Exp 4448825 Fight (+49,+20) Stealth 7 Max Exp 4813025 Melee (+63,+26) Fighting 346 Adv Exp 4900000 Shoot (+61,+16) Shooting 312 Recall to 5000 ft Blows 4/turn Disarming 71 Turns 348760 Shots 2/turn Magic Device 91 Gold 285963 Infra 80 ft Perception 18 Burden 159.5 lbs Energy 360% Searching 23 You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a four foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:....+...+.... Blind:....+.......+ Elec:........+.... Confu:.....+....+.. Fire:*......++...+ Sound:......+...+.. Cold:........+.+.. Shard:......+.+.... Pois:....+........ Nexus:............. Fear:............+ Nethr:............. Lite:............. Chaos:......++..... Dark:.....+....... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:........+..+. Feath:....+......+. Sear.:............. PLite:.....+....... Infra:..........+.. Regen:..........+.. Tunn.:+............ Telep:+............ Speed:..++.......+. Invis:...........+. Blows:............. FrAct:.........++.. Shots:.+........... HLife:............. Might:............. [Character Equipment] a) The Gnomish Shovel of Hammerhand (1d2) (+14,+6) (+3) {immFire} It increases your wisdom by 3. It increases your tunneling by 3. It provides immunity to fire. It sustains your wisdom. It grants you the power of telepathy. It cannot be harmed by the elements. You get 4 blows per round with this weapon. b) a Heavy Crossbow of Extra Shots (x4) (+12,+16) (+1) It increases your shooting speed by 1. c) a Ring of Speed (+10) It increases your speed by 10. d) a Ring of Speed (+12) {falsewall4850} It increases your speed by 12. e) The Necklace of the Dwarves (+1) It increases your constitution and charisma by 1. It provides resistance to acid, poison, and blindness. It sustains your intelligence, constitution, and charisma. It makes you fall like a feather. It cannot be harmed by the elements. f) The Arkenstone of Thrain (+2) {!!} It increases your dexterity and constitution by 2. It provides resistance to dark and confusion. It sustains your dexterity and constitution. It usually provides light of radius 3. It activates for detection every 30+d30 turns. Your success rate is 97.5%, if confused 7.4%. It cannot be harmed by the elements. g) Balance Dragon Scale Mail (-2) [30,+16] It provides resistance to sound, shards, chaos, and disenchantment. It activates for breathe balance (250) every 300+d300 turns. Your success rate is 97.5%, if confused 7.4%. It cannot be harmed by the elements. h) The Cloak of Wormtongue [1,+13] {!! deathquasit3950} It provides resistance to fire and chaos. It activates for phase door every 20 turns. Your success rate is 98.7%, if confused 97.1%. It cannot be harmed by the elements. i) a Small Leather Shield of Elvenkind { rShards } [2,+17] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and shards. It cannot be harmed by the elements. j) an Iron Crown of Might [0,+10] (+2) It increases your strength, dexterity, and constitution by 2. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. k) The Set of Cesti of Fundin Bluecloak (+5,+4) [5,+11] (+3) {!! Tselakus} It increases your strength, wisdom, dexterity, and constitution by 3. It increases your infravision by 3. It provides resistance to cold, confusion, and sound. It sustains your wisdom and constitution. It speeds your regeneration. It grants you immunity to paralysis. It activates for dispel evil (x5) every 100+d100 turns. Your success rate is 97.5%, if confused 7.4%. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots 'Belegennon' [6,+20] (+4) {!! mazer4850} It increases your strength by 4. It increases your stealth and speed by 4. It sustains your strength. It makes you fall like a feather. It grants you the ability to see invisible things. It activates for phase door every 2 turns. Your success rate is 98.0%, if confused 80.0%. It cannot be harmed by the elements. [Character Inventory] a) a Holy Book of Prayers [Words of Wisdom] {@p2 @G2 @b2} b) a Holy Book of Prayers [Chants and Blessings] {@p3 @G3 @b3} c) a Holy Book of Prayers [Exorcism and Dispelling] {@p4 @G4 @b4} d) a Holy Book of Prayers [Ethereal Openings] {@p5 @G5 @b5} It cannot be harmed by the elements. e) a Holy Book of Prayers [Godly Insights] {@p6 @G6 @b6} It cannot be harmed by the elements. f) a Holy Book of Prayers [Purifications and Healing] {@p7 @G7 @b7} It cannot be harmed by the elements. g) 28 Potions of Speed h) 10 Potions of *Healing* {!*} i) 7 Potions of Life {!*} j) 27 Potions of Restore Mana k) 2 Potions of Self Knowledge l) 6 Scrolls of Recharging m) 7 Scrolls of *Destruction* {!*} n) a Scroll of Banishment {!*} o) 4 Scrolls of Mass Banishment {!*} p) 4 Wands of Stone to Mud (21 charges) Your success rate is 98.7%, if confused 97.1%. q) 4 Staffs of *Destruction* (1 charge) {!*} Your success rate is 97.5%, if confused 7.4%. r) 16 Bolts of Slay Undead (1d5) (+14,+19) It slays undead. s) 23 Seeker Bolts of Flame (4d5) (+17,+10) It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) The Ring of Tulkas (+3) It increases your constitution and charisma by 3. It provides resistance to lightning, poison, and sound. It sustains your strength and constitution. It activates for haste self (75+d75 turns) every 150+d150 turns. Your success rate is 97.5%, if confused 7.4%. It cannot be harmed by the elements. b) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. Your success rate is 97.5%, if confused 7.4%. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) {vault4800} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. Your success rate is 97.5%, if confused 7.4%. It cannot be harmed by the elements. d) an Amulet of Wisdom (+6) It increases your wisdom by 6. It sustains your wisdom. e) The Amulet of Ingwe (+3) {!! perplexity4900} It increases your strength, intelligence, and dexterity by 3. It increases your searching by 3. It provides resistance to acid, confusion, and nexus. It sustains your dexterity. It activates for dispel evil (x5) every 50+d50 turns. Your success rate is 97.5%, if confused 7.4%. It cannot be harmed by the elements. f) The Jewel 'Evenstar' (+3) {!! swampwyrm4900} It increases your searching by 3. It provides resistance to cold, confusion, and disenchantment. It sustains your intelligence and constitution. It grants you immunity to paralysis. It activates for restore life levels every 150 turns. Your success rate is 98.0%, if confused 80.0%. It cannot be harmed by the elements. g) Metal Scale Mail of Elvenkind { rDisenchant } (-2) [13,+18] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and disenchantment. It cannot be harmed by the elements. h) The Augmented Chain Mail of Eonwe (-2) [16,+21] (+4) It increases your strength, dexterity, and charisma by 4. It provides resistance to acid, lightning, fire, cold, poison, light, blindness, sound, and life draining. It sustains your strength and dexterity. It usually provides light of radius 4. It speeds your regeneration. It grants you immunity to paralysis. It activates for mass banishment every 1000 turns. Your success rate is 98.3%, if confused 93.3%. It cannot be harmed by the elements. i) The Robe of Erebor [2,+22] (+5) It increases your intelligence and charisma by 5. It increases your searching by 5. It provides resistance to acid, lightning, fire, cold, sound, nether, chaos, and life draining. It sustains your intelligence and charisma. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Robe of Amras [2,+16] (+3) {vault4900} It increases your stealth by 3. It provides resistance to lightning, fire, cold, poison, nexus, and chaos. It speeds your regeneration. It cannot be harmed by the elements. k) The Soft Leather Armour of Thranduil [4,+13] (+3) It increases your constitution by 3. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. l) The Hard Leather Armour 'Eriril' (-1) [6,+10] {immAcid} It provides immunity to acid. It provides resistance to lightning, fire, cold, blindness, and life draining. It activates for identify every 10 turns. Your success rate is 98.5%, if confused 96.0%. It cannot be harmed by the elements. m) a Large Metal Shield of Elvenkind { rConfusion } [5,+23] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and confusion. It cannot be harmed by the elements. n) a Jewel Encrusted Crown of Lordliness { S.Dig } [0,+13] (+2) It increases your wisdom and charisma by 2. It provides resistance to fear. It sustains your wisdom and charisma. It slows your metabolism. It cannot be harmed by the elements. o) The Iron Helm 'Paurnimmen' [5,+8] (+1) {jigsaw4950} It increases your charisma by 1. It provides resistance to confusion. It sustains your charisma. It activates for frost bolt (6d8) every 7+d7 turns. Your success rate is 98.7%, if confused 97.1%. It cannot be harmed by the elements. p) The Pair of Metal Shod Boots of Isildur [6,+17] (+4) It increases your intelligence by 4. It increases your stealth by 4. It provides resistance to lightning, cold, and light. It sustains your intelligence. It makes you fall like a feather and speeds your regeneration. It cannot be harmed by the elements. q) The Small Sword of Thorin (1d6) (+10,+12) [+8] (+4) {mazer4850} It increases your strength and dexterity by 4. It increases your speed by 4. It slays undead. It is branded with acid. It provides resistance to acid, sound, and disenchantment. It sustains your strength and dexterity. It cannot be harmed by the elements. You get 4 blows per round with this weapon. r) The Bastard Sword 'Soulkeeper' (3d4) (+10,+14) {immElec} It slays giants, dragons, undead, and all evil creatures. It provides immunity to lightning. It provides resistance to poison and nexus. It slows your metabolism. It grants you immunity to paralysis and the ability to see invisible things. It activates for heal (1000) every 444 turns. Your success rate is 97.5%, if confused 7.4%. It cannot be harmed by the elements. You get 4 blows per round with this weapon. s) The Two-Handed Sword 'Mundwine' (3d6) (+9,+8) (+3) {mazer4850} It increases your wisdom and dexterity by 3. It slays orcs and trolls. It provides resistance to poison and light. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. You get 4 blows per round with this weapon. t) The Spear 'Gondricam' (1d6) (+9,+8) (+3) It increases your wisdom by 3. It increases your attack speed by 3. It slays undead. It sustains your wisdom. It is blessed by the gods. It cannot be harmed by the elements. You get 7 blows per round with this weapon. u) The Mace 'Hithlomir' (2d4) (+10,+11) [+4] (+3) It increases your strength and constitution by 3. It increases your searching by 3. It is branded with fire. It provides resistance to sound. It sustains your constitution. It grants you the ability to see invisible things. It cannot be harmed by the elements. You get 4 blows per round with this weapon. v) The Shovel 'Forasgil' (3d2) (+5,+4) (+1) {orcpit3150} It increases your strength by 1. It increases your tunneling by 1. It slays orcs and trolls. It is branded with frost. It provides resistance to cold and confusion. It sustains your strength. It cannot be harmed by the elements. You get 4 blows per round with this weapon. w) The Long Bow 'Dagmor' (x3) (+13,+9) (+2) {mazer4850} It increases your wisdom by 2. It sustains your wisdom. It grants you the ability to see invisible things. It cannot be harmed by the elements. x) a Long Bow of Extra Shots (x3) (+17,+12) (+1) {Huan4950} It increases your shooting speed by 1. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)