[Angband 3.0.9ef4 Character Dump] Name Minumith Self RB CB EB Best Sex Male Age 42 STR: 17 +2 -1 +0 18 Race Dwarf Height 45 INT: 12 -3 -3 +2 8 Class Priest Weight 155 WIS: 18 +2 +3 +3 18/80 Title Curate Status 39 DEX: 12 -2 -1 +0 9 HP -63/268 Maximize Y Con: 18 +2 +0 +4 18/60 18/10 SP 62/82 CHR: 10 -3 +2 +2 11 Level 27 Armor [10,+57] Saving Throw 78 Cur Exp 39506 Fight (+1,+2) Stealth 6 Max Exp 48207 Melee (+10,+10) Fighting 147 Adv Exp 49000 Shoot (+9,+6) Shooting 116 Recall to 2550 ft Blows 1/turn Disarming 46 Turns 125033 Shots 1/turn Magic Device 67 Gold 11203 Infra 50 ft Perception 18 Burden 104.2 lbs Energy 100% Searching 23 You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+...... Blind:............+ Elec:+............ Confu:............. Fire:+............ Sound:............. Cold:+............ Shard:............. Pois:..+.......... Nexus:...........+. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:.......+..... Stea.:+......+...+. Feath:+............ Sear.:............. PLite:............. Infra:............. Regen:+......+..... Tunn.:............. Telep:............. Speed:............. Invis:+............ Blows:............. FrAct:+............ Shots:............. HLife:............. Might:............. [Last Messages] > In your pack: a Scroll of Teleport Level {!*} (k). > You have 3 Scrolls of Identify {@r1} (g). > You reorder some items in your pack. > A line of blue shimmering light appears. <2x> > Your Rod of Fire Bolts has recharged. > You activate the down teleporter. > You have a good feeling... > You sense the presence of evil creatures! > It breathes time. > You feel life has clocked back. > It breathes time. > You're not as hale as you used to be... > It breathes time. > You feel life has clocked back. > You die. [Character Equipment] a) a Whip (Defender) { sInt } (1d3) (+9,+8) [+4] (+1 to stealth) {floor900} It increases your stealth by 1. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. You get 1 blow per round with this weapon. With additional +4 str you would get 2 blows. b) a Long Bow (x3) (+8,+6) c) a Ring of Resist Poison It provides resistance to poison. d) a Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. e) an Amulet of Wisdom (+3) It increases your wisdom by 3. It sustains your wisdom. f) a Wooden Torch (3982 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. g) Soft Leather Armour of Resist Acid [4,+11] It provides resistance to acid. It cannot be harmed by acid. h) The Cloak 'Dagmor' [1,+21] (+2) It increases your intelligence and charisma by 2. It increases your stealth by 2. It sustains your intelligence, wisdom, and charisma. It slows your metabolism and speeds your regeneration. It cannot be harmed by the elements. i) a Small Metal Shield [3,+0] j) (nothing) k) (nothing) l) The Pair of Soft Leather Boots 'Paurhach' [2,+21] (+1) {worm2350} It increases your stealth by 1. It provides resistance to nexus. It activates for fire bolt (9d8) every 8+d8 turns. Your success rate is 98.2%, if confused 95.6%. It cannot be harmed by the elements. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] {@p1 @G1 @b1} b) a Holy Book of Prayers [Words of Wisdom] {@p2 @G2 @b2} c) a Holy Book of Prayers [Chants and Blessings] {@p3 @G3 @b3} d) a Potion of Speed e) 2 Potions of Cure Critical Wounds f) a Scroll of Teleport Level {!*} g) 3 Scrolls of Word of Recall {!*} h) 3 Scrolls of Identify {@r1} i) a Scroll of *Identify* j) 2 Scrolls of *Destruction* {!*} k) a Scroll of Dispel Undead l) 2 Rods of Trap Location {@z5 !!} Your success rate is 98.3%, if confused 96.4%. m) 2 Rods of Door/Stair Location {@z2 !!} Your success rate is 98.0%, if confused 94.4%. n) 4 Rods of Light (1 charging) {@z3 !!} Your success rate is 98.2%, if confused 95.6%. o) a Rod of Fire Bolts {!!} Your success rate is 97.2%, if confused 66.6%. p) 2 Wands of Teleport Other (6 charges) {@a4} Your success rate is 97.8%, if confused 92.3%. q) a Wand of Stone to Mud (6 charges) Your success rate is 98.2%, if confused 95.6%. r) 2 Staffs of Teleportation (17 charges) {!*} Your success rate is 97.8%, if confused 92.3%. s) 3 Rings of See Invisible It grants you the ability to see invisible things. t) a Ring of Strength (+2) It increases your strength by 2. It sustains your strength. u) a Broad Sword (Holy Avenger) { sInt } (2d5) (+13,+14) [+3] (+4) It increases your wisdom by 4. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your intelligence. It is blessed by the gods. It grants you the ability to see invisible things. You get 1 blow per round with this weapon. v) a Battle Axe (Holy Avenger) { sWis } (2d8) (+13,+13) [+2] (+4) It increases your wisdom by 4. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your wisdom. It is blessed by the gods. It grants you the ability to see invisible things. You get 1 blow per round with this weapon. w) 5 Arrows (1d4) (+6,+2) {@f1} [Home Inventory] a) 4 Holy Books of Prayers [Words of Wisdom] {@p2 @G2 @b2} b) a Holy Book of Prayers [Chants and Blessings] {@p3 @G3 @b3} c) a Holy Book of Prayers [Exorcism and Dispelling] {@p4 @G4 @b4} d) 6 Potions of Cure Critical Wounds e) 13 Scrolls of Identify {@r1} f) a Scroll of *Identify* g) 2 Scrolls of Recharging h) 2 Staffs of Perception (0 charges) {@u1} Your success rate is 98.2%, if confused 95.6%. i) a Ring of Resist Fire It provides resistance to fire. It cannot be harmed by fire. j) a Large Leather Shield of Resistance [4,+14] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. k) a Sling (x2) (+0,+0) l) a Short Bow (x2) (+0,+0) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)