[Angband 3.0.1 Character Dump] Name Oyvin Self RB CB EB Best Sex Male Age 54 STR! 18/100 +1 +5 +19 18/350 Race Dunadan Height 84 INT! 18/100 +2 -2 +12 18/220 Class Warrior Weight 205 WIS! 18/100 +2 -2 +17 18/270 Title ***WINNER*** Status 89 DEX! 18/100 +2 +2 +12 18/260 HP 1128/1128 Maximize Y CON! 18/100 +3 +2 +11 18/260 SP 0/0 Preserve Y CHR! 18/100 +2 -1 +12 18/230 Level 50 Armor [64,+157] Saving Throw Heroic Cur Exp 99999999 Fight (+69,+62) Stealth Very Good Max Exp 99999999 Melee (+87,+80) Fighting Legendary Adv Exp ******** Shoot (+79,+14) Shooting Legendary Blows 5/turn Disarming Superb Gold 11720060 Shots 1/turn Magic Device Superb Perception Fair Burden 229.4 lbs Infra 20 ft Searching Fair You are one of several children of a Titled Noble. You are a well liked child. You have brown eyes, straight blond hair, and an average complexion. [Character Equipment] a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) It affects your strength. It affects your ability to tunnel. It is especially deadly against natural creatures. It fights against evil with holy fury. It is especially deadly against dragons. It is a great bane of the undead. It does extra damage from fire. It provides immunity to fire. It provides resistance to dark. It provides resistance to chaos. It provides resistance to disenchantment. It aggravates nearby creatures. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It affects your speed. It provides resistance to fire. c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed} It can be activated for bizarre things every 30+d30 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides immunity to acid. It provides immunity to electricity. It provides immunity to fire. It provides immunity to cold. It provides resistance to poison. It provides resistance to fear. It provides resistance to blindness. It provides resistance to nether. It provides resistance to disenchantment. It speeds your regenerative powers. It gives telepathic powers. It allows you to see invisible monsters. It aggravates nearby creatures. It drains experience. It is permanently cursed. d) The Ring of Power 'Vilya' (+10,+10) (+3) It can be activated for large lightning ball (250) every 20+d20 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your strength. It sustains your dexterity. It sustains your constitution. It provides immunity to electricity. It provides resistance to poison. It provides resistance to disenchantment. It slows your metabolism. It induces feather falling. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. It provides resistance to life draining. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It can be activated for heal (500) every 200 turns if it is being worn. It affects your strength. It affects your wisdom. It affects your charisma. It affects your speed. It provides resistance to fire. It provides resistance to poison. It provides resistance to fear. f) The Palantir of Westernesse (+2) It can be activated for clairvoyance every 50+d50 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It affects your infravision. It provides resistance to blindness. It provides resistance to chaos. It gives telepathic powers. It allows you to see invisible monsters. It aggravates nearby creatures. It drains experience. g) Power Dragon Scale Mail (-3) [40,+27] h) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 250 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your charisma. It affects your stealth. It affects your speed. It provides resistance to acid. It provides resistance to fire. It provides resistance to cold. i) a Shield of Deflection of Resistance [10,+30] j) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal (500) every 250 turns if it is being worn. It affects your strength. It affects your wisdom. It affects your constitution. It affects your speed. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to sound. It provides resistance to chaos. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for a magical arrow (150) every 30+d30 turns if it is being worn. It affects your dexterity. It provides resistance to acid. It provides immunity to paralysis. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It can be activated for haste self (20+d20 turns) every 200 turns if it is being worn. It affects your speed. It provides resistance to nexus. [Character Inventory] a) 34 Potions of Speed b) 34 Potions of Healing c) 15 Potions of *Healing* d) 9 Scrolls of Phase Door e) 12 Scrolls of Teleportation {!*} f) 15 Scrolls of *Identify* g) 26 Scrolls of Satisfy Hunger h) 7 Scrolls of Genocide i) a Scroll of Mass Genocide {!*} j) a Rod of Perception {@z1} k) a Rod of Recall {!*} l) a Rod of Illumination {@z2} m) a Rod of Detection {@z4 A} n) a Rod of Detection (charging) {@z4 C} o) a Rod of Detection (charging) {@z4 B} p) a Rod of Healing q) a Rod of Restoration {!*} r) 4 Rods of Teleport Other {!*} s) a Rod of Disarming {@z3} t) 2 Staffs of Power (2 charges) u) 17 Seeker Bolts of Wounding (4d5) (+21,+24) v) 32 Seeker Bolts of Lightning (4d5) (+18,+19) w) 19 Silver Bolts of Acid (4d5) (+19,+14) [Home Inventory] a) 46 Potions of *Healing* b) 27 Potions of Life c) 22 Scrolls of Teleportation {!*} d) 10 Scrolls of Satisfy Hunger e) 38 Scrolls of Mass Genocide {!*} f) 3 Rods of Perception {@z1} g) 17 Rods of Recall {!*} h) a Rod of Detection i) 6 Rods of Healing j) 2 Rods of Speed k) 2 Staffs of Power (0 charges) l) a Staff of Genocide (0 charges) m) a Ring of Speed (+21) {nippy} n) The Jewel 'Evenstar' (charging) It can be activated for restore life levels every 150 turns if it is being worn. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides resistance to cold. It provides resistance to dark. It provides resistance to life draining. o) a Shadow Cloak of Aman [6,+31] (+3 to stealth) It provides resistance to nether. p) The Small Metal Shield of Thorin [3,+25] (+4) It affects your strength. It affects your constitution. It provides immunity to acid. It provides resistance to fear. It provides resistance to sound. It provides resistance to chaos. It provides immunity to paralysis. q) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It affects your intelligence. It affects your dexterity. It affects your charisma. It affects your searching. It affects your speed. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to sound. It provides resistance to shards. It provides permanent light. It allows you to see invisible monsters. It provides immunity to paralysis. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your infravision. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to fear. It provides resistance to light. It provides resistance to dark. It provides resistance to confusion. It provides resistance to nexus. It provides resistance to nether. It provides permanent light. It gives telepathic powers. It allows you to see invisible monsters. It is permanently cursed. s) The Iron Helm of Dor-Lomin [5,+20] (+4) It affects your strength. It affects your dexterity. It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to fear. It provides permanent light. It gives telepathic powers. It allows you to see invisible monsters. t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) It can be activated for frost ball (100) every 40 turns if it is being worn. It affects your speed. It fights against evil with holy fury. It strikes at undead with holy wrath. It is especially deadly against trolls. It is a great bane of demons. It does extra damage from frost. It provides resistance to cold. It provides resistance to fear. It provides resistance to light. It slows your metabolism. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. It has been blessed by the gods. u) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It affects your strength. It affects your charisma. It affects your infravision. It is especially deadly against natural creatures. It fights against evil with holy fury. It strikes at undead with holy wrath. It strikes at demons with holy wrath. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of dragons. It does extra damage from fire. It provides resistance to fire. It provides resistance to chaos. It allows you to see invisible monsters. It provides immunity to paralysis. It aggravates nearby creatures. v) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It fights against evil with holy fury. It strikes at undead with holy wrath. It is especially deadly against orcs. It is a great bane of demons. It does extra damage from frost. It provides immunity to cold. It provides resistance to fear. It allows you to see invisible monsters. It provides immunity to paralysis. It has been blessed by the gods. w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It is especially deadly against natural creatures. It fights against evil with holy fury. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of dragons. It is a great bane of demons. It is a great bane of the undead. It gives telepathic powers. It allows you to see invisible monsters. It induces earthquakes. It aggravates nearby creatures. x) a Heavy Crossbow of the Haradrim (x4) (+12,+21) (+1) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)