[Angband 3.0.9 Character Dump] Name saucepan Self RB CB EB Best Sex Male Age 112 STR! 18/100 +1 +2 +5 18/180 Race High-Elf Height 88 INT! 18/100 +3 +2 +12 18/270 Class Ranger Weight 190 WIS! 18/100 -1 +0 +9 18/180 Title ***WINNER*** Status 63 DEX! 18/100 +3 +1 +13 18/270 HP 915/915 Maximize Y CON! 18/100 +1 +1 +8 18/200 SP 75/337 CHR! 18/100 +5 +1 +5 18/210 Level 44 Armor [21,+126] Saving Throw Heroic Cur Exp 5182470 Fight (+48,+37) Stealth Legendary Max Exp 5182470 Melee (+52,+44) Fighting Heroic Adv Exp 5520000 Shoot (+63,+31) Shooting Legendary MaxDepth 5050 ft Blows 6/turn Disarming Superb Turns 2131385 Shots 3/turn Magic Device Legendary Gold 1379104 Infra 80 ft Perception Excellent Burden 361.7 lbs Speed 25 Searching Excellent You are one of several children of a Telerin Warrior. You have light grey eyes, straight blond hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.*.......... Blind:..+...+....+. Elec:..*..++...... Confu:...........+. Fire:..*...+...... Sound:............. Cold:..*...*...... Shard:...........+. Pois:..+.+........ Nexus:....+........ Fear:..+.......... Nethr:..+.....+.... Lite:...........++ Chaos:.......+..... Dark:......+...... Disen:..+.....+.... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:....+.++..+.. Feath:...........+. Sear.:....+........ PLite:...........+. Infra:....+........ Regen:..+.......... Tunn.:............. Telep:..+......+... Speed:..+++......+. Invis:..+...+.....+ Blows:+............ FrAct:..........+.. Shots:............. HLife:.....++.+.... Might:............. [Character Equipment] a) The Tulwar of Arthromen (2d4) (+4,+7) (+1) It increases your attack speed by 1. It slays orcs, trolls, and dragons. It is branded with acid. It provides resistance to acid. It sustains your strength. It cannot be harmed by the elements. b) a Long Bow of Power (x3) (+15,+31) c) The Ring of Power (The One Ring) (+15,+15) (+5) {cursed} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. d) a Ruby Ring of Speed (+15) It increases your speed by 15. e) a Bone Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Palantir 'Arang' (+3) It increases your intelligence by 3. It provides resistance to lightning and life draining. It sustains your dexterity. It usually provides light of radius 3. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Hard Leather Armour of Arodorima (-1) [6,+12] (+2) It increases your stealth by 2. It provides immunity to cold. It provides resistance to lightning, fire, dark, blindness, and life draining. It grants you the ability to see invisible things. It activates for probing every 20 turns. It cannot be harmed by the elements. h) The Cloak 'Lastel' [1,+25] (+3) It increases your constitution by 3. It increases your stealth by 3. It provides resistance to chaos. It sustains your constitution. It cannot be harmed by the elements. i) a Large Metal Shield of Preservation [5,+35] It provides resistance to nether, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. j) The Steel Helm 'Oimor' [6,+9] (+4) It increases your intelligence and wisdom by 4. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Gondi' (+6,+8) [1,+14] (+4) (charging) It increases your dexterity by 4. It increases your stealth by 4. It sustains your dexterity. It grants you immunity to paralysis. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots of Agduil [2,+16] (+8) It increases your speed by 8. It provides resistance to light, blindness, confusion, and shards. It usually provides light of radius 4. It makes you fall like a feather. It cannot be harmed by the elements. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 4 Books of Magic Spells [Incantations and Illusions] d) 6 Books of Magic Spells [Sorcery and Evocations] e) 8 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. h) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. i) 7 Hazy Potions of Cure Critical Wounds j) 14 Copper Speckled Potions of Healing k) 5 Vermilion Potions of *Healing* l) 5 Brown Potions of Life m) 5 Nickel Rods of Recall (1 charging) It cannot be harmed by electricity. n) 2 Cast Iron Rods of Detection {@z1} It cannot be harmed by electricity. o) 9 Copper Rods of Teleport Other (1 charging) {@z0} p) a Massive Iron Crown [0] {cursed} q) The Pair of Soft Leather Boots of Aedhri [2,+7] It cannot be harmed by the elements. It might have hidden powers. r) a Mighty Hammer (9d9) {good} s) 49 Arrows of Frost (1d4) (+9,+10) It is branded with frost. It cannot be harmed by cold. t) 58 Arrows of Flame (1d4) (+9,+9) It is branded with fire. It cannot be harmed by fire. u) 69 Arrows of Venom (1d4) (+8,+9) It is branded with poison. v) 7 Seeker Arrows of Slay Evil (4d4) (+15,+15) It slays all evil creatures. w) 24 Mithril Arrows of Flame (3d4) (+9,+9) It is branded with fire. It cannot be harmed by acid or fire. [Home Inventory] a) 3 Scrolls titled "inoringe" of *Destruction* b) a Scroll titled "helare durue" of Mass Banishment c) a Jade Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. d) The Ring of Feith (+2) It increases your constitution by 2. It provides resistance to acid, confusion, shards, and life draining. It grants you the ability to see invisible things. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. e) The Ring of Harath (+4) It increases your strength and wisdom by 4. It increases your searching and speed by 4. It provides resistance to blindness, confusion, and nexus. It sustains your strength and wisdom. It makes you fall like a feather. It grants you immunity to paralysis. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. f) The Amulet of Orollor (+4) It increases your wisdom and constitution by 4. It provides resistance to confusion. It sustains your wisdom and constitution. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. g) a Driftwood Amulet of ESP (+7) It increases your searching by 7. It grants you the power of telepathy. It cannot be harmed by the elements. h) a Brass Amulet of Devotion (+3) It increases your wisdom and charisma by 3. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It usually provides light of radius 1. i) The Robe 'Eithir' [2,+10] (+2) It increases your dexterity and constitution by 2. It provides resistance to acid, lightning, fire, cold, and life draining. It sustains your dexterity and constitution. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. j) The Soft Leather Armour of Amithrech [4,+10] (+2) It increases your dexterity by 2. It increases your searching by 2. It provides immunity to fire. It provides resistance to acid and cold. It sustains your dexterity. It cannot be harmed by the elements. k) a Cloak of the Magi [1,+10] (+1) It increases your intelligence by 1. It increases your stealth by 1. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by acid. l) a Main Gauche of Gondolin (1d5) (+20,+18) It slays orcs, trolls, dragons, and demons. It provides resistance to dark and life draining. It usually provides light of radius 1. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid or fire. m) The Tulwar 'Ekkastil' (4d4) (+7,+10) (+4) It increases your strength, dexterity, and constitution by 4. It increases your infravision by 4. It is branded with fire. It provides resistance to fire, nexus, and chaos. It sustains your strength, dexterity, and constitution. It slows your metabolism. It grants you the ability to see invisible things. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. n) The Whip of Isind (5d3) (+9,+12) (+1) It increases your dexterity by 1. It increases your infravision by 1. It slays animals, dragons, and all evil creatures. It provides resistance to lightning and nexus. It sustains your dexterity. It grants you the ability to see invisible things. It cannot be harmed by the elements. o) a Long Bow of Accuracy (x3) (+26,+19) p) 99 Arrows of Frost (1d4) (+3,+3) It is branded with frost. It cannot be harmed by cold. q) 99 Arrows of Venom (1d4) (+0,+0) It is branded with poison. r) 4 Seeker Arrows of Lightning (4d4) (+13,+14) It is branded with electricity. It cannot be harmed by electricity. s) 14 Mithril Arrows of Venom (3d4) (+8,+9) It is branded with poison. It cannot be harmed by acid or fire. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)