[Angband 3.0.9ef3 Character Dump] Name EarlyBeard Self RB CB EB Best Sex Male Age 50 STR: 18/70 +2 -1 +7 18/150 Race Dwarf Height 47 INT: 15 -3 -3 +0 9 Class Priest Weight 137 WIS: 18/68 +2 +3 +5 18/168 Title Canon Status 1 DEX: 17 -2 -1 +3 17 HP 320/341 Maximize Y CON: 18 +2 +0 +3 18/50 SP 58/235 CHR: 14 -3 +2 +0 13 Level 35 Armor [49,+67] Saving Throw 96 Cur Exp 587418 Fight (+15,+15) Stealth 2 Max Exp 587418 Melee (+27,+26) Fighting 214 Adv Exp 630000 Shoot (+28,+19) Shooting 189 Recall to 4750 ft Blows 2/turn Disarming 54 Turns 236477 Shots 1/turn Magic Device 75 Gold 136701 Infra 50 ft Perception 18 Burden 187.9 lbs Energy 230% Searching 23 You are the only child of a Dwarven Prison Guard. You are the black sheep of the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:*.......+.... Blind:............+ Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:......+...... Nexus:...........+. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:...........+. Sear.:............. PLite:.....+....... Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:+..+......... Invis:..+.......... Blows:............. FrAct:.........+... Shots:............. HLife:............. Might:.+........... [Character Equipment] a) The Lucerne Hammer 'Til-i-arc' (2d5) (+12,+11) [+5] (+5) {darkelfsorc3450} It increases your speed by 5. It is branded with acid. It provides immunity to acid. It cannot be harmed by the elements. You get 2 blows per round with this weapon. With additional +6 dex you would get 3 blows. b) a Short Bow of Extra Might (x2) (+13,+19) (+1) It increases your shooting power by 1. c) a Ring of See Invisible It grants you the ability to see invisible things. d) a Ring of Speed (+9) It increases your speed by 9. e) an Amulet of Wisdom (+5) It increases your wisdom by 5. It sustains your wisdom. f) The Phial of Galadriel {!! floor400} It usually provides light of radius 3. It activates for illumination every 10+d10 turns. Your success rate is 98.5%, if confused 96.8%. It cannot be harmed by the elements. g) Green Dragon Scale Mail (-2) [30,+6] {vault3500} It provides resistance to poison. It activates for breathe poison gas (150) every 450+d450 turns. Your success rate is 96.0%, if confused 3.9%. It cannot be harmed by the elements. h) a Shadow Cloak [6,+9] i) a Large Metal Shield of Resist Acid [5,+10] It provides resistance to acid. It cannot be harmed by acid. j) a Golden Crown of Might [0,+12] (+3) {youngBlue3500} It increases your strength, dexterity, and constitution by 3. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. k) a Set of Gauntlets of Power (+5,+4) [2,+8] (+4) It increases your strength by 4. l) a Pair of Metal Shod Boots of Stability [6,+16] {imp3850} It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) a Holy Book of Prayers [Words of Wisdom] {@p2 @G2 @b2} b) a Holy Book of Prayers [Chants and Blessings] {@p3 @G3 @b3} c) a Holy Book of Prayers [Ethereal Openings] {@p5 @G5 @b5} It cannot be harmed by the elements. d) a Holy Book of Prayers [Godly Insights] {@p6 @G6 @b6} It cannot be harmed by the elements. e) 3 Potions of Healing {!*} f) 2 Potions of Enlightenment g) 5 Scrolls of Word of Recall {!*} h) 44 Scrolls of Identify {@r1} i) 13 Scrolls of Recharging j) 2 Rods of Teleport Other {@z4 !!} Your success rate is 96.6%, if confused 5.5%. k) 2 Rods of Fire Balls {!!} Your success rate is 96.0%, if confused 3.9%. l) 6 Wands of Teleport Other (29 charges) {@a4} Your success rate is 98.1%, if confused 94.1%. m) 4 Wands of Acid Balls (16 charges) Your success rate is 96.0%, if confused 3.9%. n) 2 Staffs of Teleportation (12 charges) {!*} Your success rate is 98.1%, if confused 94.1%. o) 3 Staffs of Speed (5 charges) Your success rate is 97.1%, if confused 9.5%. p) a Staff of Power (2 charges) {!*} Your success rate is 96.0%, if confused 3.9%. q) 2 Staffs of *Destruction* (3 charges) {!*} Your success rate is 96.0%, if confused 3.9%. r) a Ring of Speed (+8) It increases your speed by 8. s) a Mace of Flame (2d4) (+15,+11) It is branded with fire. It provides resistance to fire. It cannot be harmed by fire. You get 2 blows per round with this weapon. With additional +6 dex you would get 3 blows. t) 23 Arrows of Slay Dragon (1d4) (+11,+8) It slays dragons. u) 20 Arrows of Venom (1d4) (+9,+9) It is branded with poison. v) 17 Seeker Arrows (4d4) (+6,+8) [Home Inventory] a) 4 Holy Books of Prayers [Exorcism and Dispelling] {@p4 @G4 @b4} b) 4 Holy Books of Prayers [Godly Insights] {@p6 @G6 @b6} It cannot be harmed by the elements. c) a Holy Book of Prayers [Purifications and Healing] {@p7 @G7 @b7} It cannot be harmed by the elements. d) a Holy Book of Prayers [Holy Infusions] {@p8 @G8 @b8} It cannot be harmed by the elements. e) 14 Potions of Speed f) a Potion of *Healing* {!*} g) 10 Potions of Restore Mana h) 5 Potions of Self Knowledge i) 99 Scrolls of Identify {@r1} j) 8 Scrolls of *Identify* k) 5 Scrolls of *Destruction* {!*} l) a Scroll of Banishment {!*} m) a Wand of Stone to Mud (4 charges) Your success rate is 98.4%, if confused 96.2%. n) 4 Staffs of *Destruction* (6 charges) {!*} Your success rate is 96.0%, if confused 3.9%. o) a Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. p) Bronze Dragon Scale Mail [30] {splendid} It provides resistance to confusion. It activates for breathe confusion (120) every 450+d450 turns. Your success rate is 96.0%, if confused 3.9%. It cannot be harmed by the elements. q) Double Chain Mail (Dwarven) (-2) [16,+23] (+2) It increases your strength and constitution by 2. It increases your infravision by 2. It grants you immunity to paralysis. It cannot be harmed by acid or fire. r) Leather Scale Mail of Resist Lightning (-1) [11,+5] It provides resistance to lightning. It cannot be harmed by electricity. s) a Metal Cap of Seeing [3,+9] (+4 to searching) It increases your searching by 4. It provides resistance to blindness. It grants you the ability to see invisible things. t) a Long Sword of *Slay Evil* { FA } (2d5) (+10,+8) (+2) It increases your wisdom by 2. It slays all evil creatures. It is blessed by the gods. It grants you immunity to paralysis. You get 2 blows per round with this weapon. With additional +6 dex you would get 3 blows. u) The Two-Handed Sword of Thror (5d6) (+7,+8) It is branded with fire. It cannot be harmed by the elements. You get 1 blow per round with this weapon. With additional +3 str you would get 2 blows. With additional +2 dex you would get 2 blows. v) a Mace of Westernesse (2d4) (+2,+14) (+1) {orcpit4300} It increases your strength, dexterity, and constitution by 1. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. You get 2 blows per round with this weapon. With additional +5 dex you would get 3 blows. w) a Two-Handed Flail of *Slay Dragon* (3d6) (+14,+7) (+2) It increases your constitution by 2. It is especially deadly against dragons. It provides resistance to fear. You get 1 blow per round with this weapon. x) 29 Seeker Arrows of Slay Evil (4d4) (+13,+13) It slays all evil creatures. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)