[Theme 1.2.0 Character Sheet] Name : Galithilia Age 33 Str: 40 40 Sex : Female Height 122 INT! 40 Race : Demon (Adanrog) Weight 82 Wis: 40 40 Class : Sorceror Social Class 53 Dex: 40 40 Body : Player Con! 40 40 God : Nobody Chr! 40 40 + To Melee Hit -7 Level 50 Hit Points 1252/ 1984 + To Melee Damage 16 Experience 18248709 Spell Points 2664/ 3310 + To Ranged Hit 37 Max Exp 18248709 Sanity 234/ 930 + To Ranged Damage 23 Exp to Adv. ***** AC 42+238 Gold 10249940 Speed Fast (+42) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 4 Bows/Throw : Superb Searching : Very Bad Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4+64 Stealth : Bad Magic Device: Bad Infra-Vision: 1300 feet Tactic: coward Explor: running (Character Background) You've been corrupted for quite a while, and your entire being detests this fact. Your watery green eyes radiate miserable servility. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Angband: Level 99 (4950') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Erebor: Level 72 (3600') The Old Forest: Level 19 (950') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Withered Heath: Level 30 (1500') Death fate: Level 1 (50') a Lost Temple: Level 17 (850') Tol Eressea: Level 45 (2250') Utumno: Level 122 (6100') Bilbo's trail: Level 10 (500') Thorin's trail: Level 33 (1650') Your body was a Player. You were disguised as a Abomination. You have defeated 7304 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Arda and became a famed Queen. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 13th Quelle of the 2890th year of the third age. Your adventure lasted 27 days. Your Attributes: You are dead, killed by Ripe Old Age in the Encircling Sea. You can breath fire. You can teleport at will. You can emit a horrible shriek. You can emit bright light. You can use secret passages. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. You have ESP. You are very lucky. You have a firm hold on your life force. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are immune to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : .........*.3.... Add Int : .......33*...... Add Wis : .........*...3.. Add Dex : .........*...... Add Con : ........3*43.3.. Add Chr : .........*...... Mul Mana : ++.............+ Mul SPower: +............... Add Stea. : .......3........ Add Infra : .........*...... Add Tun.. : ..............5. Add Speed : ..**...3...3.... Slay Demon: .............+.. Kill Drag.: .............+.. Acid Brand: .............+.. Sust Str : ................ Sust Int : .......+........ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : +..............+ Sens Fire : ................ Reflect : ................ Free Act : ......++........ Hold Life : ...++..+........ Imm Acid : ..*.+....+...... Imm Elec : ..+.+.*..+...... Imm Fire : ..+.+...*+...... Imm Cold : ..*.+....++..... Res Pois : ....+....+...... Res Fear : ........+..+.... Res Light : ..+.+....+...... Res Dark : ....+....+...... Res Blind : ....+........... Res Conf : ....+.+..+...... Res Sound : ....+........... Res Shard : ..+.+...+....... Imm Neth : ...*+.*..+.+.... Res Nexus : ....+....+...... Res Chaos : ....+.+......... Res Disen : ..+.+.+......... WraithForm: ...+............ Levitate : ....+........... Lite : .........+...... See Invis : ...+...+.+...... Regen : ...++.....+..... Xtra Might: .+.............. Activate : ....+.++..+..... Drain Exp : ...+............ Blessed : .............+.. Cursed : ...++....+...... Hvy Curse : ...+.....+...... Prm Curse : .........+...... Fly : ....+.+......... Climb : ...........+.... Dragon.ESP: ....+........... Full ESP : .........+...... Corruption list: Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Shriek: Fires a sound ball and aggravates monsters. Damage=level*4, Radius=8, centered on player Level=4, Cost=4, Stat=CON, Difficulty=6 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Skills (points left: 0) . Archery 01.000 [0.300] - Sneakiness 01.500 [1.100] . Stealth 01.000 [0.600] . Disarming 01.000 [0.200] - Magic 50.000 [1.500] . Magic-Device 03.000 [1.300] . Spell-power 50.000 [0.600] . Sorcery 15.000 [0.700] . Mana 50.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 35.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 50.000 [1.000] . Udun 01.200 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 24.700 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may meet a Scruffy little dog on level 6. [Character Equipment] a) a Mage Staff of Sorcery [Ent's Potion] (1d4) (-19,+9)(100%)(100%) (+5) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 5. It increases your mana capacity and hit points by 100%. You found it lying in a vault on level 70 of Dol Guldur. d) a Magical Heavy Crossbow of Extra Might (x9) (+16,+23)(100%) e) an Elemental Ring of Speed (+12) It increases your speed by 12. It provides immunity to acid and cold. It provides resistance to electricity, fire, light, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. f) The Ring 'Fuin' (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) The Spell of Mandos [+85] {cursed} It is the ultimate armor. It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It provides resistance to life draining, acid, electricity, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to levitate. It allows you to fly. It allows you to sense the presence of dragons. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) a Feanorian Lamp of the Shadows n) The Chaos Dragon Scale Mail of Arwaron (-2 to accuracy) [30,+29] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It provides immunity to electricity and nether. It provides immunity to paralysis. It provides resistance to chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) an Ethereal Cloak of the Magi (-5,-4) [1,+21] (+3) It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to life draining. It allows you to breathe without air. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. p) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3) It grants you the power of find secret passages if it is being worn. It increases your intelligence and constitution by 3. It provides immunity to fire. It makes you completely fearless. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 67 of Erebor. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 122 of Utumno. u) The Set of Gauntlets of Nargothrond [Ent's Potion] [2,+14] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. x) The Pair of Metal Shod Boots of Thror [6,+18] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nether. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. z) (nothing) {) The Bolt 'Elurethil' (1d5) (+17,+19) (+3) It increases your wisdom and constitution by 3. It does extra damage from acid. It is a great bane of dragons. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 78 of Angband. |) a Dwarven Shovel of Digging (+5) [Character Inventory] a) a Fireproof Tome of the Eternal Flame b) a Fireproof Tome of Translocation c) a Fireproof Tome of the Tree d) a Fireproof Tome of Knowledge e) a Tome of the Time f) a Fireproof Unholy Tome of the Hellflame g) 33 Potions of Cure Critical Insanity h) 15 Potions of Healing i) 7 Potions of *Healing* j) 3 Potions of Restore Mana k) a Ring of Vitality(40%) l) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 79 of Angband. m) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. n) The Bronze Dragon Scale Mail of Mangwe (-2 to accuracy) [30,+24] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It provides immunity to fire and nether. It provides resistance to cold, poison, confusion and sound. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 675 of Nether Realm. o) The Ring Mail 'Cirin' (-2 to accuracy) [12,+19] p) The 0 of Erendurum [1,+16] It can be used to store a spell. It sustains your dexterity. It provides immunity to electricity and cold. It provides resistance to fire and disenchantment. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 683 of Nether Realm. q) The Hatchet of the Night (2d6) (+34,+22) (+4) r) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) s) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4) t) The Silver Bolt 'Dailir' (8d5) (+15,+20) (+5) u) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black Numenorean on level 680 of Nether Realm. v) The Horn of Helm (+2) w) (nothing) [Home Inventory - Bree ] a) a Rod Tip of Healing (120 Mana to cast) b) a Ring of Speed (+14) c) a Blessed Ring of Speed [+1] (+11) It increases your wisdom and speed by 11. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. You found it lying in a vault on level 72 of Erebor. d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. f) The Amulet 'Nimoron' (-4,-4) (+2 to searching) It can be used to store a spell. It increases your intelligence, constitution and searching by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to levitate. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. i) The Anchor of Space-Time j) The Green Dragon Scale Mail of Brost (-2 to accuracy) [30,+24] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It can be used to store a spell. It sustains your intelligence and charisma. It provides immunity to nether. It provides resistance to poison and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 73 of Angband. k) a Polished Chaos Dragon Scale Mail (-2 to accuracy) [30,+22] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It provides resistance to chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Dol Guldur. l) The Robe of Curunir (-40,-40) [2,+36] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 67 of Erebor. m) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. n) The Robe of Great Luck [2,+0] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Erebor. o) The Cloak of Ghan-buri-Ghan (+5,+5) [1,+13] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Withered Heath. p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Dol Guldur. q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Withered Heath. r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 70 of Erebor. s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) The Dwarven Pick of Erebor (+5) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 73 of Angband. v) The Light Crossbow of Mildargin (x3) (+14,+15) (+2 to speed) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity, constitution, charisma and speed by 2. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. x) The Mage Staff of Amiri (1d4) (-17,-16) [+12](60%)(60%) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 3. It increases your mana capacity and hit points by 60%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. [Home Inventory - Minas Anor ] a) The Ring of Power of Akhorahil the Blind (+3 to stealth) It increases your strength, intelligence, wisdom, charisma, stealth and searching by 3. It makes you invisible. It sustains your wisdom . It provides resistance to acid, electricity, blindness, confusion, nether and nexus. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 63 of Dol Guldur. b) The Ring 'Pelwin' [+11] (+3 to speed) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your wisdom, stealth and speed by 3 . It sustains your intelligence. It provides resistance to cold, blindness, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 69 of Paths of the Dead. c) a Rohirric Ring of Critical Hits (+9 to speed) It increases your speed and ability to score critical hits by 9. It makes you completely fearless. You bought it from the Black Market. d) a Lucky Amulet of Trickery (+7) It increases your dexterity, stealth, infravision, speed and luck by 7 . It sustains your dexterity. It provides resistance to poison and nexus. It has been blessed by the gods. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. e) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 78 of Angband. f) a Polished Chaos Dragon Scale Mail of Defense (-2 to accuracy) [30,+29] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It sustains your constitution. It provides resistance to chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 70 of The Sacred Land Of Mountains. h) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 78 of Angband. i) The Robe of Belegaer [2,+20] (+5) It provides light (radius 1) forever. It increases your stealth, searching and luck by 5. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to dark and blindness. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth on level 45 of Tol Eressea. j) The Leather Scale Mail 'Beldun' (-1 to accuracy) [11,+13] It sustains your strength. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 70 of The Sacred Land Of Mountains. k) The Elven Cloak of Mellyrn [4,+20] (+4) It increases your dexterity, stealth, speed and luck by 4. It makes you invisible. It sustains your dexterity. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Angband. l) a Fur Cloak of the Bat (-4,-6) [3,+21] (+3) It increases your stealth, infravision and speed by 3. It provides resistance to cold and dark. It allows you to fly. It allows you to see invisible monsters. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. m) The Shield of Deflection 'Urinde' [10,+23] It can be used to store a spell. It provides immunity to acid and cold. It provides resistance to shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 78 of Angband. n) a Pair of Metal Shod Boots of Rohan [6,+14] (+10) It increases your speed by 10. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. o) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Angband. p) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. q) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) r) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. s) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Angband. t) a Magical Light Crossbow of Extra Might (x6) (+16,+21)(60%) u) a Metal Boomerang of the Maiar (4d5) (+10,+16) [+3] (+3 attacks) It increases your attack speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of trolls and giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. [Home Inventory - Caras Galadhon ] a) a Fireproof Tome of the Blowing Wind b) The Amulet of Cirinnar (+4 to infravision) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your intelligence and infravision by 4. It provides resistance to poison, dark, confusion, nexus and disenchantment. It allows you to sense the presence of evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 67 of Erebor. c) The Amulet of Annatar(200%)(200%) (+10) It increases your spell power by 10. It increases your mana capacity and hit points by 200%. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 71 of Erebor. d) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 67 of Erebor. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 67 of Erebor. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Withered Heath. g) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. h) The Double Chain Mail of Atalmar (-22,-34) [16,+4](40%) It increases your hit points by 40%. It sustains your strength and charisma. It provides immunity to electricity. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Erebor. j) The Cloak 'Menelcol' [1,+25] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma, searching and infravision by 5. It sustains your charisma. It provides immunity to electricity. It provides resistance to cold, light and dark. It allows you to breathe without air. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. k) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Erebor. l) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, dark, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. m) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Erebor. n) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to light and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Erebor. o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Erebor. p) The Bearded Axe of Gimli (E:10, L:1) (1d6) (+5,+15) (+2 attacks) It can be wielded two-handed. It increases your strength and attack speed by 2. It is very sharp and can cut your foes. It is especially deadly against orcs. It provides immunity to paralysis. It allows you to sense the presence of undead and non-living things. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 121 of Utumno. q) The Throwing Axe of Araguri (E:10, L:1) (1d3) (+20,+9) (+4) It increases your constitution by 4. It does extra damage from electricity and frost. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 67 of Erebor. r) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6) s) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Erebor. t) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Withered Heath. u) The Key of Thorin v) The Parchment - Map of Thror w) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. [The Museum Inventory - Bree ] a) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. b) The 0 'Gonthis' [1,+3] It can be used to store a spell. It sustains your strength. It provides immunity to fire and cold. It provides resistance to poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Mirkwood. c) The Slaughter Axe 'Lavandagnir' (5d7) (+31,+27) (+3) It can be activated for dispel monsters (300) every 200+d200 turns if it is being worn. It increases your strength by 3. It is especially deadly against natural creatures. It sustains your strength. It provides resistance to shards and nexus. It allows you to levitate. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. d) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire.