[ToME 2.3.5(CVS) Character Sheet] Name : Jonny Noxville Age 97 STR: 11 Sex : Male Height 62 INT: 19 Race : Elf Weight 97 WIS: 17 Class : Geomancer Social Class 38 DEX: 14 Body : Player CON: 21 God : Nobody CHR: 17 + To Melee Hit -8 Level 30 Hit Points -6/ 198 + To Melee Damage -8 Experience 130940 Spell Points 47/ 225 + To Ranged Hit -12 Max Exp 130940 Sanity 185/ 185 + To Ranged Damage 0 Exp to Adv. 150000 AC 32+90 Gold 497220 Speed Normal (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 1 Bows/Throw : Very Bad Searching : Bad Shots/Round: 1 Saving Throw: Good Disarming : Poor Mel.dmg/Rnd: 1d4-8 Stealth : Bad Magic Device: Legendary[5] Infra-Vision: 30 feet Tactic: coward Explor: running (Character Background) Not too smart, but at least you can carry a bit of stuff. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 30 (1500') Barrow-Downs: Level 10 (500') Your body was a Player. You have defeated 2992 enemies. You have completed 23 princess quests. You have completed six lost sword quests. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Quelle of the 2890th year of the third age. Your adventure lasted 17 days. Your Attributes: You are dead, killed by a Fire elemental in the town of Gondolin. Your hands are glowing dull red. Your eyes are sensitive to infrared light. You can breathe underwater. You levitate just over the ground. You can climb high mountains. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You are lucky. You are surrounded with electricity. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. Your constitution is sustained. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ..1............. Add Wis : .........3...... Add Con : ..........43.... Add Chr : .........3...... Add Stea. : ......2....3.... Add Sear. : .....4.......... Add Speed : ...........3.... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : ................ Res Acid : ......+......... Res Elec : ......++........ Res Fire : ......+......... Res Cold : ......+...+..... Res Pois : ......+......... Res Fear : ................ Res Light : ...............+ Res Dark : ................ Res Blind : ................ Res Conf : ..+......+...... Res Sound : ................ Res Shard : ..+............. Res Neth : ................ Res Nexus : ......+.+....... Res Chaos : ..+............. Res Disen : ................ Aura Elec : .......+........ Digestion : ..+............. Regen : ..........+..... Activate : .....+....+..... Fly : ...+............ Climb : ..............+. Orc.ESP : ......+......... Skills (points left: 7) - Combat 02.000 [0.300] . Weaponmastery 00.200 [0.400] . Archery 01.500 [0.000] - Sneakiness 01.800 [0.900] . Stealth 03.900 [0.500] . Disarming 00.500 [0.000] - Magic 35.623 [0.900] . Magic-Device 34.150 [1.050] . Spell-power 15.000 [0.700] - Geomancy 34.600 [0.700] . Fire 23.672 [1.050] . Water 34.172 [1.050] . Air 23.672 [1.050] . Earth 23.672 [1.050] . Meta 00.000 [0.700] . Conveyance 05.600 [0.700] . Divination 19.600 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 04.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 02.000 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Perfect casting [Character Equipment] a) a Mage Staff [Dig] (1d4) (+8,+8) It can be wielded two-handed. It has a spell stored inside. d) (nothing) e) The Ring 'Dolin' [Disarm] (+1) It has a spell stored inside. It increases your strength by 1. It provides resistance to confusion, shards and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 22 of Mirkwood. f) a Ring of Flying k) (nothing) m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) an Elven Double Ring Mail of Resist Acid (-2 to accuracy) [15,+18] (+2 to steal It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and nexus. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 27 of Mirkwood. o) a Mouse Fur of Electricity [1,+7] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. It was given to you as a reward. p) a Dragon Shield [8,+10] It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Paurnimmen' [Identify] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Mirkwood. z) (nothing) {) (nothing) |) a Climbing Set [Character Inventory] a) a Fireproof Book of Beginner Cantrips {!k!d!v} It cannot be harmed by fire. You bought it from the Book Store. b) a Fireproof Spellbook of Noxious Cloud {!k!d!v} It cannot be harmed by fire. You bought it from the Magic shop. c) a Spellbook of Geyser {!k!d!v} d) The Gem of Ghosts It can be activated for darkness. You found it in the remains of a Novice mage on level 29 of Mirkwood. e) a Parchment titled ``Household Magic'' {!k!d!v} It can be activated for genocide every 500 turns. You found it lying on the ground on level 17 of Mirkwood. f) Cathal's Corrupting Cymbal (charging) It can be activated for acquirement every 3000 turns. You found it in the remains of a Flying skull on level 27 of Mirkwood. g) 7 Potions of Cure Critical Wounds {25% off} h) 5 Scrolls of Teleportation i) a Scroll of Word of Recall j) a Ring Mail (-2 to accuracy) [12,+0] k) a Small Leather Shield of Resist Fire [2,+2] l) a Small Metal Shield [3,+0] m) a Katana (3d4) (+3,+2) n) a Beaked Axe (2d6) (+5,+3) o) a Beaked Axe (2d6) (+0,+0) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Dig b) 5 Potions of Cure Light Insanity c) a Potion of Cure Serious Insanity d) 2 Potions of Healing e) a Potion of Curing f) 2 Scrolls of *Identify* g) a Scroll of Reset Recall h) a Spectral Cutlass (1d7) (+8,+8) [Home Inventory - Lothlorien ] a) a Spellbook of Identify {!k!d!v} b) a Spellbook of Disarm {!k!d!v} c) a Sprig of Athelas d) 5 Potions of Cure Critical Insanity e) a Potion of Healing f) 11 Scrolls of Word of Recall g) 2 Rod Tips of Frost Bolts (35 Mana to cast) h) a Ring of Invisibility [The Mathom-house Inventory - Bree ] a) Mordekainen's Pocket Magician It can be activated for decreasing Intelligence. You found it lying on the ground on level 5 of Barrow-Downs. b) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Paper Armour 'Dromel' [4,+6] {cursed} It sustains your intelligence and charisma. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.