[Angband 3.0.9b Character Dump] Name Frizban Self RB CB EB Best Sex Male Age 128 STR: 17 +1 +2 +0 18/20 Race High-Elf Height 100 INT: 14 +3 +2 +3 18/40 Class Ranger Weight 179 WIS: 18/26 -1 +0 +7 18/86 Title Explorer Status 32 DEX: 18/70 +3 +1 +0 18/110 HP -7/318 Maximize Y Con: 18/31 +1 +1 +3 18/81 18/69 SP 0/56 CHR: 17 +5 +1 +3 18/80 Level 31 Armor [16,+74] Saving Throw Heroic Cur Exp 296167 Fight (+8,+3) Stealth Superb Max Exp 296167 Melee (+18,+9) Fighting Superb Adv Exp 345000 Shoot (+17,+9) Shooting Legendary MaxDepth 1600 ft Blows 3/turn Disarming Excellent Turns 2810570 Shots 3/turn Magic Device Heroic Gold 83556 Infra 80 ft Perception Good Burden 153.0 lbs Speed -1 Searching Fair You are one of several children of a Telerin Ranger. You have light grey eyes, straight brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.......+..... Elec:......+...... Confu:............. Fire:......+...... Sound:............. Cold:+.....+...... Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:+.........+.+ Chaos:............. Dark:............. Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:...........+. Sear.:............. PLite:+.........+.. Infra:+............ Regen:+............ Tunn.:............. Telep:............. Speed:............. Invis:............+ Blows:............. FrAct:..........+.. Shots:.+........... HLife:......+...... Might:............. [Last Messages] > You are paralyzed! > You can move again. > You feel much better. > You have 15 Yellow Speckled Potions of Cure Critical Wounds (j). > You faint from the lack of food. > You are paralyzed! > You can move again. > You do not have enough mana to cast this spell. > You failed to get the spell off! > You faint from the effort! > You are paralyzed! > You have damaged your health! > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** <10x> > You die. [Character Equipment] a) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) {Ground 1600} It increases your wisdom by 4. It increases your infravision by 4. It slays orcs. It is branded with frost. It provides resistance to cold and light. It usually provides light of radius 4. It speeds your regeneration. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. b) a Long Bow of Extra Shots (x3) (+9,+9) (+1) It increases your shooting speed by 1. c) a Jet Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. d) a Malachite Ring of Intelligence (+3) It increases your intelligence by 3. It sustains your intelligence. e) a Mother-of-Pearl Amulet of Wisdom (+3) It increases your wisdom by 3. It sustains your wisdom. f) a Lantern (9056 turns) {!d!k!v!t} It usually provides light of radius 2. It cannot be harmed by fire. g) a Robe of Permanence [2,+9] It provides resistance to acid, lightning, fire, cold, disenchantment, and life draining. It sustains all your stats. It cannot be harmed by the elements. h) a Cloak of Aman [1,+26] (+2 to stealth) It increases your stealth by 2. It provides resistance to blindness. It cannot be harmed by the elements. i) a Large Leather Shield of Resist Acid [4,+9] It provides resistance to acid. It cannot be harmed by acid. j) a Hard Leather Cap of Beauty [2,+2] (+3) It increases your charisma by 3. It sustains your charisma. k) The Set of Leather Gloves 'Cammithrim' [1,+10] {Troll Pit 1500 ft} It provides resistance to light. It sustains your constitution. It usually provides light of radius 4. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Slow Descent [6,+3] It makes you fall like a feather. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1!d!k!v} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2!d!k!v} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3!d!k!v} d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4!d!k!v} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!d!k!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6!d!k!v} It cannot be harmed by the elements. g) a Flask of oil h) a Magenta Potion of Detonations i) 3 Light Green Potions of Speed j) 15 Yellow Speckled Potions of Cure Critical Wounds k) 3 Scrolls titled "prectus loc" of Word of Recall l) 12 Scrolls titled "igatus versus" of Identify {@r3} m) 2 Scrolls titled "divo pra" of Object Detection n) 4 Aluminum Rods of Frost Bolts o) 3 Titanium Wands of Teleport Other (30 charges) p) a Bamboo Staff of Teleportation (6 charges) q) Soft Leather Armour [4,+4] r) a Broken Sword (1d2) (+2,+1) s) a Lucerne Hammer of Flame (2d5) (+7,+12) It is branded with fire. It provides resistance to fire. It cannot be harmed by fire. t) 26 Arrows (1d4) (+0,+0) {@f1} u) 95 Arrows (1d4) (+0,+0) {@f1} [Home Inventory] a) 14 Light Green Potions of Speed b) 6 Pink Speckled Potions of Healing c) 9 Dark Red Potions of Restore Mana d) a Scroll titled "cus do dior" of *Identify* e) 88 Scrolls titled "pinostus culto" of Enchant Weapon To-Hit f) 71 Scrolls titled "laus densitio" of Enchant Weapon To-Dam g) 5 Aluminum-Plated Rods of Lightning Bolts h) a Copper-Plated Rod of Fire Bolts i) 3 Zirconium Wands of Clone Monster (23 charges) j) 2 Birch Staffs of Holiness (6 charges) k) a Locust Staff of *Destruction* (4 charges) {u!} l) a Cloak of Protection [1,+11] It provides resistance to shards. It cannot be harmed by the elements. m) a Cloak of Stealth [1,+8] (+3 to stealth) It increases your stealth by 3. n) a Broken Dagger (Defender) (1d1) (+8,+8) [+6] (+4 to stealth) It increases your stealth by 4. It provides resistance to acid, lightning, fire, and cold. It sustains your dexterity. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. o) The Dagger 'Narthanc' (2d4) (+4,+6) {Ground 1550 ft} It is branded with fire. It provides resistance to fire. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. p) The Dagger 'Nimthanc' (2d4) (+9,+9) {@w0} It is branded with frost. It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. q) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) It increases your dexterity and charisma by 2. It increases your stealth by 2. It slays orcs and trolls. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. r) a Two-Handed Flail of Westernesse (3d6) (+11,+15) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. s) a Light Crossbow of Extra Shots (x3) (+12,+5) (+1) It increases your shooting speed by 1. t) 49 Bolts of Frost (1d5) (+6,+7) It is branded with frost. It cannot be harmed by cold. u) 19 Arrows of Frost (1d4) (+9,+9) It is branded with frost. It cannot be harmed by cold. v) 99 Arrows (1d4) (+7,+7) w) 61 Arrows (1d4) (+7,+7) {@f2} [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)