[Angband 3.0.9ef3 Character Dump] Name Neth Self RB CB EB Best Sex Male Age 30 STR! 18/100 +4 +2 +4 18/200 Race Half-Troll Height 121 INT! 18/100 -4 +2 +1 18/90 Class Ranger Weight 262 WIS: 18/50 -2 +0 +6 18/90 Title ***WINNER*** Status 1 Dex! 18/100 -4 +1 +1 18/80 18/70 HP 556/912 Maximize Y CON: 18/99 +3 +1 +7 18/209 SP 21/102 Chr: 18/73 -6 +1 +0 18/23 18 Level 41 Armor [42,+119] Saving Throw 67 Cur Exp 2009411 Fight (+70,+27) Stealth 10 Max Exp 2013148 Melee (+79,+36) Fighting 436 Adv Exp 2250000 Shoot (+87,+16) Shooting 507 Recall to 5000 ft Blows 4/turn Disarming 72 Turns 248135 Shots 3/turn Magic Device 72 Gold 187924 Infra 30 ft Perception 21 Burden 123.4 lbs Energy 370% Searching 23 Your mother was a Cave-Troll Cook. You have puke-yellow eyes, mangy dark purple hair, and blue scabby skin. abcdefghijkl@ abcdefghijkl@ Acid:........++..+ Blind:+............ Elec:........++..+ Confu:......+...... Fire:........++..+ Sound:............. Cold:........++..+ Shard:............. Pois:+...........+ Nexus:+............ Fear:....+.......+ Nethr:............. Lite:............. Chaos:.......+..... Dark:............. Disen:....+........ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+...+. Feath:...........+. Sear.:............. PLite:.....+....... Infra:............. Regen:............+ Tunn.:............. Telep:.........+... Speed:..+........++ Invis:.......+..... Blows:............. FrAct:.+..+........ Shots:............. HLife:.+........... Might:.+........... [Character Equipment] a) The Dagger 'Hithlomir' (1d4) (+9,+9) (+4) It increases your wisdom by 4. It provides resistance to poison, blindness, and nexus. It sustains your wisdom. It is blessed by the gods. It cannot be harmed by the elements. You get 4 blows per round with this weapon. With additional +3 dex you would get 5 blows. b) a Long Bow of Lothlorien { HLife } (x3) (+17,+16) (+1) It increases your dexterity by 1. It increases your shooting power by 1. It provides resistance to life draining. It grants you immunity to paralysis. It cannot be harmed by acid or fire. c) a Ring of Speed (+14) {snakemaze2650} It increases your speed by 14. d) a Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. e) an Amulet of Weaponmastery (+4,+5) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. f) The Star of Elendil (+2) {bubbles4150} It increases your wisdom by 2. It sustains your wisdom. It usually provides light of radius 3. It activates for magic mapping every 50+d50 turns. Your success rate is 97.6%, if confused 83.3%. It cannot be harmed by the elements. g) Bronze Dragon Scale Mail (-2) [30,+24] It provides resistance to confusion. It activates for breathe confusion (120) every 450+d450 turns. Your success rate is 95.4%, if confused 3.7%. It cannot be harmed by the elements. h) The Cloak of Arvedui [1,+35] (+3) It increases your stealth by 3. It provides resistance to chaos. It grants you the ability to see invisible things. It cannot be harmed by the elements. i) a Small Metal Shield of Resistance [3,+20] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. j) an Iron Crown of the Magi { ESP } [0,+10] (+1) It increases your intelligence by 1. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by the elements. k) a Set of Cesti of Combat (+3,+6) [5,+16] (+2) It increases your strength and constitution by 2. It aggravates creatures around you. l) a Pair of Hard Leather Boots of Elvenkind [3,+16] (+5) It increases your stealth and speed by 5. It makes you fall like a feather. It cannot be harmed by acid or fire. [Character Inventory] a) 3 Books of Magic Spells [Conjurings and Tricks] {@m2 @G2} b) 3 Books of Magic Spells [Incantations and Illusions] {@m3 @G3} c) 3 Books of Magic Spells [Sorcery and Evocations] {@m4 @G4} d) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5 @G5} It cannot be harmed by the elements. e) a Book of Magic Spells [Tenser's Transformations] {@m8 @G8} It cannot be harmed by the elements. f) 9 Mushrooms of Restoring g) 42 Potions of Cure Critical Wounds h) 4 Potions of Healing i) a Potion of Life {!*} j) a Potion of Restore Mana k) 18 Scrolls of Phase Door l) a Scroll of *Destruction* {!*} m) 2 Rods of Teleport Other (1 charging) {@z4 !!} Your success rate is 96.2%, if confused 5.1%. n) 2 Wands of Teleport Other (0 charges) {@a4} Your success rate is 98.0%, if confused 93.7%. o) 2 Rings of Intelligence (+4) It increases your intelligence by 4. It sustains your intelligence. p) The Amulet of Ingwe (+5) It increases your infravision and speed by 5. It provides resistance to fire, poison, and chaos. It grants you immunity to paralysis. It activates for dispel evil (x5) every 50+d50 turns. Your success rate is 95.4%, if confused 3.7%. It cannot be harmed by the elements. q) 41 Arrows of Frost (1d4) (+6,+9) {@f1} It is branded with frost. It cannot be harmed by cold. [Home Inventory] a) 12 Scrolls of *Identify* b) 3 Rods of Acid Balls {!!} Your success rate is 95.4%, if confused 3.7%. c) a Staff of the Magi (0 charges) Your success rate is 95.4%, if confused 3.7%. d) 2 Staffs of Power (7 charges) Your success rate is 95.4%, if confused 3.7%. e) 5 Staffs of *Destruction* (10 charges) {!*} Your success rate is 95.4%, if confused 3.7%. f) a Ring of Damage (+11) g) a Ring of Speed (+9) It increases your speed by 9. h) The Amulet of Carlammas It provides resistance to confusion. It activates for protection from evil every 225+d225 turns. Your success rate is 95.4%, if confused 3.7%. It cannot be harmed by the elements. i) an Amulet of ESP (+6) It increases your searching by 6. It grants you the power of telepathy. It cannot be harmed by the elements. j) The Jewel 'Evenstar' (+4) It increases your dexterity and charisma by 4. It activates for restore life levels every 150 turns. Your success rate is 96.8%, if confused 8.3%. It cannot be harmed by the elements. It might have hidden powers. k) The Chain Mail 'Avavir' (-2) [14,+14] (+3) (charging) It increases your intelligence, constitution, and charisma by 3. It provides resistance to acid, lightning, fire, cold, and life draining. It grants you immunity to paralysis. It activates for word of recall every 200 turns. Your success rate is 96.8%, if confused 8.3%. It cannot be harmed by the elements. l) The Robe of Bard [2,+19] (+3) It increases your strength by 3. It increases your searching and infravision by 3. It provides resistance to acid, lightning, fire, light, and disenchantment. It sustains your strength and constitution. It grants you the ability to see invisible things. It cannot be harmed by the elements. m) The Shadow Cloak 'Osondir' [6,+24] (+3) {dex rDark} It increases your dexterity by 3. It increases your stealth by 3. It provides resistance to dark. It sustains your dexterity. It slows your metabolism. It cannot be harmed by the elements. n) a Jewel Encrusted Crown of the Magi { Lite } [0,+10] (+3) It increases your intelligence by 3. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It usually provides light of radius 1. It cannot be harmed by the elements. o) The Set of Cesti 'Thalkettoth' [5,+11] (+4) {wis rPoison} It increases your wisdom and charisma by 4. It provides resistance to poison. It sustains your wisdom. It cannot be harmed by the elements. p) a Pair of Hard Leather Boots of Free Action [3,+11] It grants you immunity to paralysis. q) a Dagger (Blessed) { ESP } (1d4) (+13,+13) (+1) It increases your wisdom by 1. It is blessed by the gods. It grants you the power of telepathy. You get 4 blows per round with this weapon. With additional +3 dex you would get 5 blows. r) a Blade of Chaos (Defender) { } (6d5) (+13,+20) [+4] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and chaos. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. It sustains a random stat.You get 3 blows per round with this weapon. With additional +1 str you would get 4 blows. With additional +2 dex you would get 4 blows. s) a Lochaber Axe of Extra Attacks (3d8) (+6,+9) (+2) {2550} It increases your attack speed by 2. You get 5 blows per round with this weapon. With additional +2 dex you would get 6 blows. t) The Short Bow of Amrod (x2) (+9,+10) (+3) It increases your dexterity and charisma by 3. It increases your stealth and shooting power by 3. It provides resistance to confusion and shards. It sustains your dexterity and charisma. It cannot be harmed by the elements. u) 22 Arrows of Slay Dragon (1d4) (+8,+14) It slays dragons. v) 14 Mithril Arrows of Slay Undead (3d4) (+18,+10) It slays undead. It cannot be harmed by acid or fire. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)