[Angband 3.0.6 Character Dump] Name Bro with a Fro Self RB CB EB Best Sex Male Age 41 STR! 18/100 +2 -1 +12 18/230 Race Dwarf Height 48 INT! 18/100 -3 -3 +2 18/60 Class Priest Weight 170 WIS! 18/100 +2 +3 +4 18/190 Title Patriarch Status 23 DEX! 18/100 -2 -1 +7 18/140 HP -312/854 Maximize Y CON! 18/100 +2 +0 +6 18/180 SP 321/401 Preserve Y CHR! 18/100 -3 +2 +2 18/110 Level 50 Armor [24,+117] Saving Throw Legendary Cur Exp 14461350 Fight (+43,+29) Stealth Good Max Exp 14461350 Melee (+53,+44) Fighting Legendary Adv Exp ******** Shoot (+53,+14) Shooting Legendary MaxDepth Lev 74 Blows 4/turn Disarming Superb Gold 6742832 Shots 1/turn Magic Device Heroic Burden 204.3 lbs Perception Fair Speed +46 Infra 50 ft Searching Good You are the only child of a Dwarven Warrior. You are the black sheep of the family. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:.........+..+ Elec:............. Confu:.........+... Fire:++..+........ Sound:........+.... Cold:............. Shard:......+...... Pois:....+........ Nexus:.......+..... Fear:+...+...+.... Nethr:............. Lite:............. Chaos:........+.... Dark:............. Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Sear.:.........+... PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:.++++.++...+. Invis:+....+...+... Blows:............. FrAct:+.......+.+.. Shots:............. HLife:............. Might:............. [Last Messages] > You hit the Hezrou. <2x> > It was a great hit! > You hit the Hezrou. > It was a good hit! > You have destroyed the Hezrou. > You feel yourself moving faster! > You have 2 charges remaining. > You hit the Great Bile Wyrm. > It was a great hit! > You miss the Great Bile Wyrm. > You hit the Great Bile Wyrm. <2x> > It breathes frost. > The Green Speckled Potion of Dexterity shatters! > The Great Bile Wyrm grunts with pain. > You die. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) an Onyx Ring of Speed (+12) It increases your speed by 12. d) an Onyx Ring of Speed (+8) It increases your speed by 8. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+20] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+12] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+22] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+3,+2) [1,+9] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+10] (+9) It increases your speed by 9. [Character Inventory] a) a Holy Book of Prayers [Words of Wisdom] b) a Holy Book of Prayers [Chants and Blessings] c) a Holy Book of Prayers [Exorcism and Dispelling] d) 7 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. e) 8 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. f) 5 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. g) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. h) a Chartreuse Potion of Cure Critical Wounds i) 3 White Potions of Healing j) 3 Oily Yellow Potions of Restore Mana k) 7 Tungsten Rods of Teleport Other l) 2 Copper-Plated Rods of Acid Balls m) 4 Silver-Plated Rods of Lightning Balls n) a Pine Staff of Teleportation (3 charges) o) 2 Ivory Staffs of Speed (2 charges) p) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. q) a Dwarven Shovel of Earthquakes (1d3) (+4,+15) (+8) It increases your strength by 8. It increases your tunneling by 8. It is branded with acid. It creates earthquakes on impact. r) The Short Bow of Amrod (x2) (+9,+9) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. s) 25 Bolts of Slay Demon (1d5) (+11,+14) It slays demons. t) 14 Mithril Arrows of Holy Might (3d4) (+11,+20) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Home Inventory] a) a Yellow Potion of Life b) 5 Scrolls titled "comp el" of Mass Banishment c) a Hickory Staff of the Magi (3 charges) d) a Banyan Staff of Banishment (2 charges) e) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. f) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. g) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. h) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. m) The Large Leather Shield of the Haradrim [4,+11] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. n) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. p) The Metal Cap of Thengel [3,+10] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. q) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. r) The Main Gauche of Maedhros (2d5) (+10,+13) (+3) It increases your intelligence and dexterity by 3. It increases your speed by 3. It slays trolls and giants. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. s) a Two-Handed Sword of Extra Attacks (3d6) (+10,+10) (+2) It increases your attack speed by 2. t) The Glaive of Pain (9d6) (+0,+30) It provides resistance to fear. It cannot be harmed by the elements. u) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. v) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It slays animals, orcs, and trolls. It is branded with poison. It provides resistance to nexus. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)