[Angband 3.0.1 Character Dump] Name Gravmar Self RB CB EB Best Sex Male Age 55 STR: 16 -1 -5 +0 10 Race Gnome Height 42 INT: 17 +2 +3 +0 18/40 Class Mage Weight 77 WIS: 10 +0 +0 +3 13 Title Illusionist Status 54 Dex: 14 +2 +1 +0 17 8 HP -8/89 Maximize Y CON: 11 +1 -2 +0 10 SP 1/28 Preserve Y CHR: 15 -2 +1 +0 14 Level 18 Armor [11,+26] Saving Throw Superb Cur Exp 5310 Fight (+0,+0) Stealth Very Good Max Exp 5310 Melee (+12,+12) Fighting Excellent Adv Exp 5580 Shoot (+0,+0) Shooting Fair Blows 1/turn Disarming Excellent Gold 1402 Shots 1/turn Magic Device Superb Perception Good Burden 104.7 lbs Infra 70 ft Searching Fair You are one of several children of a Gnome Warrior. You are a credit to the family. You have green eyes, straight red hair, and an average complexion. [Last Messages] > The Arrow disappears. > Lagduf, the Snaga hits you. <4x> > You have no more Arrows (1d4) (+0,+0) {@f1=g} (v). > You hit Lagduf, the Snaga. > Lagduf, the Snaga hits you. <3x> > *** LOW HITPOINT WARNING! *** > Lagduf, the Snaga misses you. > Lagduf, the Snaga hits you. > *** LOW HITPOINT WARNING! *** > Lagduf, the Snaga hits you. > *** LOW HITPOINT WARNING! *** > Lagduf, the Snaga hits you. > *** LOW HITPOINT WARNING! *** > Lagduf, the Snaga hits you. > You die. [Character Equipment] a) a Whip (Holy Avenger) (1d3) (+12,+12) [+2] (+3) {@w1 wormtongue} It sustains your constitution. b) a Short Bow (x2) (+0,+0) c) (nothing) d) (nothing) e) an Amulet of Resist Acid f) a Brass Lantern (with 11566 turns of light) {@w3} g) Soft Leather Armour of Resist Fire [4,+8] h) a Cloak [1,+4] i) a Small Leather Shield [2,+5] j) a Hard Leather Cap of Infravision [2,+3] (+3) k) (nothing) l) a Pair of Soft Leather Boots [2,+4] [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3} d) a Potion of Detect Invisible e) 2 Potions of Cure Light Wounds f) 2 Scrolls of Word of Recall g) a Rod of Trap Location h) a Wand of Trap/Door Destruction (9 charges) i) a Wand of Light (4 charges) {@a1} j) a Wand of Sleep Monster (5 charges) k) a Wand of Stinking Cloud (12 charges) l) a Wand of Wonder (20 charges) m) a Staff of Perception (12 charges) n) a Staff of Treasure Location (21 charges) o) a Staff of Treasure Location (17 charges) p) a Staff of Detect Invisible (15 charges) q) a Staff of Cure Light Wounds (8 charges) r) a Dagger (1d4) (+5,+5) s) a Cutlass (1d7) (+5,+4) t) a Mace (2d4) (+5,+2) u) a Shovel (1d2) (+5,+2) (+1) {@w2} [Home Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4} c) 2 Potions of Infravision d) 5 Potions of Cure Light Wounds e) 2 Potions of Cure Serious Wounds f) a Potion of Cure Critical Wounds g) 10 Scrolls of Word of Recall h) 2 Scrolls of Detect Invisible i) a Staff of Detect Invisible (21 charges) j) a Ring of See Invisible k) an Amulet of Charisma (+3) l) an Amulet of Infravision (+1) m) Hard Studded Leather of Resist Acid (-1) [7,+4] {@wormtongue} n) a Pair of Soft Leather Boots of Stability [2,+4] {10% off} o) a Tulwar of Lightning (2d4) (+1,+1) {@w1} [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)