[Angband 3.1.0 dev Character Dump] Name Earad Self RB CB EB Best Sex Female Age 39 STR: 17 +2 +3 +0 18/40 Race Dwarf Height 47 Int: 10 -3 -3 +0 4 3 Class Paladin Weight 119 WIS: 17 +2 +1 +3 18/50 Title Knight Social Lordly DEX: 15 -2 +0 +0 13 HP 342/342 Maximize Y CON: 16 +2 +2 +3 18/50 SP 57/57 CHR: 12 -3 +2 +1 12 Level 28 Armor [25,+60] Saving Throw Superb Cur Exp 74876 Fight (+0,+3) Stealth Excellent Max Exp 74876 Melee (+16,+11) Fighting Heroic Adv Exp 77500 Shoot (+9,+23) Shooting Superb MaxDepth 2600' (L52) Blows 1/turn Disarming Good Turns 214841 Shots 1/turn Magic Device Superb Gold 29236 Infra 50 ft Perception Poor Burden 135.3 lbs Speed Normal Searching Fair You are the only child of a Dwarven Prison Guard. You are the black sheep of the family. You have dark brown eyes, straight brown hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+...... Blind:............+ Elec:+............ Confu:............. Fire:+.........+.. Sound:............. Cold:+............ Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+..........+. Feath:+............ Sear.:............. PLite:............. Infra:............+ Regen:+.........+.. Tunn.:............. Telep:............. Speed:............. Invis:+............ Blows:............. FrAct:+............ Shots:............. HLife:............. Might:............. [Character Equipment] a) a Maul (Defender) (4d4) (+16,+8) [+8] (+4 stealth) +4 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains charisma. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 21 against normal creatures. b) a Sling of Power (x2) (+9,+23) c) (nothing) d) a Jasper Ring of Constitution (+3) +3 constitution. Sustains constitution. e) an Adamant Amulet of Wisdom (+3) +3 wisdom. Sustains wisdom. f) a Wooden Torch (3850 turns) Radius 2 light, reduced when running of out fuel. g) Leather Scale Mail of Resist Acid (-1) [10,+10] Provides resistance to acid. Cannot be harmed by acid. h) a Fur Cloak [3,+3] i) a Wicker Shield [2,+5] j) an Iron Helm of Beauty [5,+13] (+1) +1 charisma. Sustains charisma. k) The Set of Gauntlets 'Paurhach' [3,+14] Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When activated, it creates a fire bolt with damage 9d8. It takes 8 turns to recharge after use. l) a Pair of Leather Boots of Stealth [2,+7] (+2) +2 stealth. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] b) 2 Holy Books of Prayers [Words of Wisdom] c) 2 Holy Books of Prayers [Chants and Blessings] d) 15 Cyan Potions of Cure Critical Wounds e) a Blue Speckled Potion of Speed f) 10 Scrolls titled "des propo" of Phase Door g) 6 Scrolls titled "nicio stlis" of Word of Recall h) 6 Scrolls titled "ma ta imo sa" of Deep Descent {!*} i) a Mithril Rod of Treasure Location {!!@z2} j) a Brass Rod of Frost Bolts k) a Pewter Rod of Teleport Other {!!} l) 3 Aluminum Rods of Light {!!@z5} m) an Ivory Wand of Teleport Other (7 charges) n) a Silver Staff of Teleportation (7 charges) {!*} o) 2 Bamboo Staffs of Identify (20 charges) p) a Ruby Ring of Delving q) The Katana 'Aglarang' (8d4) (+8,+9) (+5) +5 dexterity, speed. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 32 against normal creatures. r) 10 Iron Shots (1d4) (+5,+3) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 31 against normal creatures. 25% chance of breaking upon contact. s) 19 Iron Shots (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 28 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) 2 Clotted Red Potions of Healing When ingested, it restores 300 hit points, heals cut damage, and c ures stunning, poisoning, blindness, and confusion. Provides nourishment for about 400 turns under normal conditions. b) an Indigo Potion of Restore Mana When ingested, it restores your mana points to maximum. c) 13 Scrolls titled "infinves pue" of Teleport Level {!*} When read, it teleports you one level up or down. d) a Quartz Ring of Dexterity (+1) +1 dexterity. Sustains dexterity. e) a Platinum Ring of Soulkeeping {uncursed} Sustains strength, intelligence, wisdom. f) a Moonstone Ring of Teleportation (+2 speed) +2 speed. Induces random teleportation. g) an Obsidian Ring of Free Action Prevents paralysis. h) a Plain Gold Ring of See Invisible Grants the ability to see invisible things. i) a Coral Amulet of Charisma (+6) +6 charisma. Sustains charisma. j) a Sea Shell Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. k) a Ruby Amulet of Regeneration Speeds regeneration. l) a Brass Amulet of Infravision (+1) +1 infravision. m) a Glaive of Extra Attacks (2d6) (+3,+4) (+2) +2 attack speed. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 14 against normal creatures. n) a Whip of Extra Attacks (1d3) (+5,+6) (+2) +2 attack speed. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 11 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't preserve artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)