[ToME 2.3.4 Character Sheet] Name : Agrelalith Age 16 STR! 40 Sex : Male Height 174 INT! 37 Race : Thunderlord Weight 297 WIS! 33 Class : Alchemist Social Class 58 DEX! 37 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 69 Level 48 Hit Points 4202/ 4202 + To Melee Damage 69 Experience 17035134 Spell Points 322/ 322 + To Ranged Hit 70 Max Exp 17035134 Sanity 605/ 605 + To Ranged Damage 14 Exp to Adv. 17200000 AC 33+124 Gold 10725217 Speed Fast (+34) (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Very Good Blows/Round: 20 Bows/Throw : Legendary[10]Searching : Very Good Shots/Round: 1 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 100d7+1380 Stealth : Legendary[5] Magic Device: Legendary[27]Infra-Vision: 90 feet Tactic: normal Explor: normal (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a spirit of forest and river. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 9 (450') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') You have done something experimental. Your body was a Player. You have defeated 9144 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved no princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Coire of the 2890th year of the third age. Your adventure lasted 142 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You can switch locations with another being. You can drive yourself into a berserk frenzy. You can destroy walls. You can cast magic missiles. You can use thunderlords powers. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You have free action. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is very sharp. Your weapon drains life from your foes. Your weapon melts your foes. Your weapon shocks your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : ..3.4...43...... Add Int : ......4......... Add Wis : ....4........... Add Dex : .........34..... Add Con : ..3...4.43...... Add Chr : ..3.4........... Add Stea. : 5.....44...5.... Add Sear. : ..3....4........ Add Infra : 5......4........ Add Tun.. : ..............3. Add Speed : 5*..4344...5.... Add Blows : 5......4...5.... Vampiric : +............... Slay Anim.: +............... Slay Drag.: +............... Sharpness : +............... Poison Brd: +............... Acid Brand: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : +........+...... Sust Int : ...........+.... Sust Wis : ...........+.... Sust Dex : +........+...... Sust Con : +........+...... Sust Chr : ................ Invisible : +............... Mul life : +......+...+...+ Sens Fire : ................ Reflect : ......+......... Free Act : ........+.+..... Hold Life : .+...+.......... Imm Acid : ......+.*++....+ Imm Elec : ......+........* Imm Fire : .+*.+.*......... Imm Cold : *.....+..+.....+ Res Pois : +...+..........+ Res Fear : ....+...++...... Res Light : .....+.....+.... Res Dark : .....+...+.+.... Res Blind : ...........+.... Res Conf : .....+..+..+.... Res Sound : +.......+....... Res Shard : ...........+.... Res Neth : ...........+.... Res Nexus : ......+..+.+.... Res Chaos : .....+..+..+.... Res Disen : ....+......+.... Aura Fire : ......+......... Levitate : ...............+ Lite : +......+...+.... See Invis : ..+..+....+..... Digestion : .........+...... Activate : +++.++....+..... Fly : ..+...+........+ Orc.ESP : .....+..+....... Dragon.ESP: ...............+ TLord.ESP : ..+...+......... Full ESP : +............... Skills (points left: 0) - Combat 32.150 [0.700] . Weaponmastery 44.900 [0.700] . Archery 00.500 [0.000] - Sneakiness 09.400 [0.900] . Stealth 00.000 [0.400] . Disarming 00.600 [0.000] - Magic 05.628 [0.900] . Magic-Device 50.000 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.700 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 06.000 [0.800] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Artifact Creation * Perfect casting [Character Equipment] a) The Slaughter Axe of Hraator (5d7) (+9,+13)(100%) (+5 to speed) {!d!v!k} It can be activated for launch rocket (120+level) every 400 turns if it is being worn. It provides light (radius 3) forever. It increases your stealth, infravision, speed, attack speed and ability to score critical hits by 5. It increases your hit points by 100%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against natural creatures. It makes you invisible. It sustains your strength , dexterity and constitution. It provides immunity to cold. It provides resistance to poison and sound. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black knight on level 71 of Erebor. e) The Ring of Flare (+3) {!d!v!k} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of The Sacred Land Of Mountains. f) a Ring of Slaying (+13,+13) {!d!v!K} You made it yourself. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!v!k} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. m) The Arkenstone of Thrain (+3) {!d!v!K} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 71 of Erebor. n) The Thunderlord Coat of Trone [9,+18] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Elven Cloak of Jujumanji (Exp:800639) (+0,+0) [4,+12](80%) (+4 to speed) It provides light (radius 1) forever. It increases your stealth, searching, infravision, speed, attack speed and luck by 4. It increases your hit points by 80%. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Small Metal Shield of Thorin [3,+22] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) The Steel Helm of Hammerhand [6,+19] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!d!v!k} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 72 of Erebor. x) The Pair of Metal Shod Boots of Jaorin (+0,+0) [6,+9](100%) (+5) {!d!v!k} It provides light (radius 3) forever. It increases your stealth, speed and attack speed by 5. It increases your hit points by 100%. It sustains your intelligence and wisdom. It provides resistance to light, dark, blindness, shards, nether, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. z) (nothing) {) (nothing) |) a Magical Dwarven Shovel (+3) {!d!v!k} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. You bought it from the Black Market. [Character Inventory] a) a Runestone {ID @m0} It cannot be harmed by acid, cold, lightning or fire. b) a Runestone {PROT @m9} It cannot be harmed by acid, cold, lightning or fire. c) The Gem of Ice {!d!v!k LIT ABS} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 70 of Erebor. d) The Shrunken Head of Nightmares (charging) {!d!v!k HUNG @A0} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Master lich on level 72 of Erebor. e) 6 Potions of Cure Critical Insanity f) 18 Potions of Life {!d!v!k} g) 4 Potions of Enlightenment h) 19 Scrolls of Teleportation i) 4 Scrolls of Remove Curse j) 7 Scrolls of Mass Genocide {!*!*} k) a Moonstone Rod of Cheapness of Trap Location (75/75) {@z0} It can cast spells for a lesser mana cost. You bought it from the Black Market. l) a Golden Rod of Capacity of Disarming (250/250) {@z9} It can hold more mana. You bought it from the Black Market. m) an Adamantite Rod of the Istari of Speed (400/400) {!d!v!k @z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. n) an Adamantite Rod of the Istari of Healing (400/400) {!d!v!k @z8} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. o) an Adamantite Rod of the Istari of Healing (400/400) {!d!v!k @z8} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. p) an Adamantite Rod of the Istari of Healing (400/400) {!d!v!k @z8} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. q) an Adamantite Rod of the Istari of Enlightenment (400/400) {!d!v!k @z7} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. r) The Anchor of Space-Time {!d!v!k} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. t) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. u) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. w) a Climbing Set {!d!v!k} It allows you to climb mountains. [Home Inventory - Bree ] a) Lloth's Ceremonial Dagger {!d!v!k LIGHT ABS} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 17 of Orc Cave. b) 5 Sprigs of Athelas c) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 102 of Angband. d) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. e) an Amulet of Telepathy {!d!v!k} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Feanorian Lamp of the Magi (+3) {!d!v!k} It grants you the power of magic map if it is being worn. It provides light (radius 3) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. You made it yourself. g) The Robe of Maramrin [2,+14] It sustains your strength, dexterity and charisma. It provides immunity to electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, light, dark, sound, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. h) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. j) The Set of Leather Gloves 'Cammithrim' [1,+10] {!d!v!k} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. l) The Dark Sword 'Mormegil' (E:1394, L:24) (6d7) (+15,+7) [-20] (+5 to speed) {} It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 5. It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, chaos and disenchantment. It produces a fiery sheath. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) 5 Picks (+1) It increases your ability to tunnel by 1. n) 7 Essences of Magic o) 66 Essences of Darkness p) 44 Empty Bottles [Home Inventory - Gondolin ] a) a Rune [Arrow] It cannot be harmed by electricity. b) a Runestone It cannot be harmed by acid, cold, lightning or fire. c) a Rune [Element] It cannot be harmed by acid, cold, lightning or fire. d) 55 Potions of *Healing* e) a Scroll of Craftsmanship {90% off} f) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. g) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Monastic lich on level 70 of Paths of the Dead. h) a Rod Tip of Speed (100 Mana to cast) i) a Rod Tip of Havoc (90 Mana to cast) j) a Ring of Speed (+13) {!d!v!k} It increases your speed by 13. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. k) The Ring of Durin (+2) l) 5 Brass Lanterns (with 7500 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. m) an Everburning Torch n) The Phial of Galadriel (+4) {!d!v!k} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Long Sword of the Dawn (E:33003, L:31) (3d5) (+50,+32) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, cold, light, blindness and shards. It speeds your regenerative powers. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. p) 40 Essences of Explosion q) 99 Essences of Chaos r) 99 Essences of Chaos s) 99 Essences of Chaos t) 73 Essences of Time u) 5 Essences of Magic v) 17 Essences of Extra Life w) 50 Essences of Mana [Home Inventory - Minas Anor ] a) 3 Potions of Cure Light Insanity b) 60 Potions of Speed c) 15 Potions of Enlightenment d) a Rod Tip of Healing (120 Mana to cast) e) a Wand of Tidal Wave[3|28] (7 charges) f) a Wand of Stone Prison[2|14] (0 charges) g) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. h) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 69 of The Sacred Land Of Mountains. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor. l) 2 Essences of Explosion m) 10 Essences of Fire n) 12 Essences of Confusion o) 16 Essences of Time p) 3 Essences of Extra Life q) 28 Essences of Darkness r) 92 Essences of Force s) 48 Essences of Force [Home Inventory - Lothlorien ] a) a Rune [Ray] b) a Rune [Protection] It cannot be harmed by acid. c) 99 Potions of Water Curing {quest} d) 9 Potions of Speed e) an Adamantite Rod of Nothing (200/200) f) a Rod Tip of Healing (120 Mana to cast) g) a Wand of Stone Prison[1|5] (6 charges) h) a Ring of Dexterity (+4) It increases your dexterity by 4. You found it in the remains of a Zombie Ancient multi-hued dragon on level 72 of Erebor. i) a Ring of Speed (+7) j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of The Sacred Land Of Mountains. k) The Cloak of Berodras [1,+9] It provides immunity to cold. It provides immunity to paralysis. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. m) a Dragon Helm of Water Breathing [8,+18] It provides resistance to electricity. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . n) 25 Silver Bolts (exploding) (3d5) (+4,+6) o) 99 Essences of Poison p) 19 Essences of Time q) 11 Essences of Extra Life r) 99 Essences of Darkness s) 99 Essences of Darkness t) 39 Essences of Force [The Mathom-house Inventory - Bree ] a) The Ring of Power of Khamul, the Black Easterling (+2 to speed) It increases your searching, speed and attack speed by 2. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to confusion. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 102 of Angband. b) The Ring of Power of Dwar, Dog Lord of Waw (+1% of critical hits) It increases your intelligence, charisma and ability to score critical hits by 1. It makes you invisible. It sustains your wisdom. It provides resistance to electricity and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor. c) The Ring of Power of Ren the Unclean (+4) It increases your dexterity by 4. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to light and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 69 of Paths of the Dead. d) The Ring of Power of Ji Indur Dawndeath (+1 to stealth) It increases your intelligence and stealth by 1. It makes you invisible. It sustains your intelligence. It provides resistance to fire, poison, blindness, sound and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 90 of Angband. e) The Ring of Power of Akhorahil the Blind It makes you invisible. It sustains your intelligence. It provides resistance to poison, confusion, sound and nexus. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 69 of Paths of the Dead. f) The Ring of Power of Uvatha the Horseman It makes you invisible. It provides resistance to acid, poison, light and sound. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 71 of Erebor. h) a Pair of Metal Shod Boots of Speed [6,+11] (+10) It increases your speed by 10. You found it in the remains of a Barbazu on level 72 of Erebor. i) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 102 of Angband. j) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It gives telepathic powers. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor.