[Angband 3.1.0 dev (r988) Character Dump] Name Diver1 Self RB CB EB Best Sex Male Age 129 STR: 17 +1 +5 +0 18/50 Race High-Elf Height 93 INT: 11 +3 -2 +2 14 Class Warrior Weight 146 WIS: 10 -1 -2 +2 9 Title Myrmidon Social Role model DEX: 18/40 +3 +2 +0 18/90 HP 342/342 Maximize Y CON: 18 +1 +2 +0 18/30 SP 0/0 CHR: 11 +5 -1 +3 18 Level 28 Armor [15,+45] Saving Throw Superb Cur Exp 84948 Fight (+5,+15) Stealth Good Max Exp 84948 Melee (+5,+45) Fighting Heroic Adv Exp 100000 Shoot (+15,+9) Shooting Heroic MaxDepth 2150' (L43) Blows 2/turn Disarming Excellent Turns 165402 Shots 1/turn Magic Device Superb Gold 27884 Infra 40 ft Perception Poor Burden 173.1 lbs Speed Normal Searching Poor You are one of several children of a Telerin King. You have light grey eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:.........+... Elec:......+...... Confu:............. Fire:......+...... Sound:............. Cold:......+...... Shard:............. Pois:..+.......... Nexus:............. Fear:+............ Nethr:............. Lite:............+ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:............+ Regen:............. Tunn.:............. Telep:.........+... Speed:............. Invis:............+ Blows:............. FrAct:...........+. Shots:............. HLife:............. Might:............. [Character Equipment] a) The Glaive of Pain (9d6) (+0,+30) Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 76.5 against normal creatures. b) a Heavy Crossbow of Accuracy (x4) (+10,+9) c) a Quartz Ring of Resist Poison Provides resistance to poison. d) an Engagement Ring of Damage (+0,+9) e) an Adamant Amulet of Charisma (+3) +3 charisma. Sustains charisma. f) a Lantern (13988 turns) Cannot be harmed by fire. Radius 2 light. g) Studded Leather Armour of Resistance (-1) [6,+16] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak [1,+0] i) a Small Metal Shield [4,+6] j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Caestus (+0,+3) [2,+3] l) a Pair of Ethereal Slippers of Free Action [0,+5] Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. [Character Inventory] a) 20 Cloudy Potions of Cure Serious Wounds b) 20 Hazy Potions of Cure Critical Wounds c) 20 Scrolls titled "nunus ex" of Phase Door d) 2 Scrolls titled "craens clarium" of Teleportation {!*} e) 20 Scrolls titled "am teo depero" of Identify {r@4} f) a Scroll titled "de omensper" of Deep Descent g) an Aluminum-Plated Rod of Treasure Location {!!} h) a Copper-Plated Rod of Door/Stair Location {!!} i) a Steel Rod of Trap Location {!!} j) a Zirconium Rod of Light {!!} k) a Mithril Rod of Illumination {!!} l) a Silver Rod of Recall (charging) {!*!*!*} Cannot be harmed by electricity. m) an Ashen Staff of Mapping (6 charges) n) an Aspen Staff of Teleportation (7 charges) {!*} o) a Dogwood Staff of Speed (1 charge) p) a Tiger Eye Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. q) 99 Bolts (1d5) (+0,+0) {t@5} Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 21 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) a Brown Mushroom of Vigor When ingested, it restores all your stats. Provides nourishment for about 250 turns under normal conditions. b) 7 Cloudy Potions of Cure Serious Wounds When ingested, it heals you a little (1/5 of your wounds, minimum 25HP), heals cut damage, and cures blindness and confusion. Provides nourishment for about 150 turns under normal conditions. c) 5 Hazy Potions of Cure Critical Wounds When ingested, it heals you a little (1/4 of your wounds, minimum 30HP), heals cut damage, and cures stunning, poisoning, blindness, and confusion. Provides nourishment for about 300 turns under normal conditions. d) a Brown Potion of Speed When ingested, it hastens you for 2d10+20 turns. e) 23 Scrolls titled "nunus ex" of Phase Door When read, it teleports you randomly up to 10 squares away. f) 73 Scrolls titled "am teo depero" of Identify {r@4} When read, it reveals to you the extent of an item's magical power s. g) a Mithril Wand of Teleport Other (0 charges) When aimed, it teleports a target monster away. h) an Engagement Ring of Damage (+0,+7) i) a Pair of Leather Sandals of Stealth [1,+9] (+2) +2 stealth. j) 85 Bolts (1d5) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 21 against normal creatures. 25% chance of breaking upon contact. k) 58 Bolts (1d5) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 21 against normal creatures. 25% chance of breaking upon contact. l) 64 Arrows (1d4) (+0,+0) m) 84 Arrows (1d4) (+0,+0) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't preserve artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)