[Angband 3.1.0 dev (r988) Character Dump] Name Nialon Self RB CB EB Best Sex Male Age 123 STR: 18/18 +1 -5 +1 17 Race High-Elf Height 90 INT: 18/01 +3 +3 +0 18/61 Class Mage Weight 232 WIS: 11 -1 +0 +3 13 Title Evoker Social Lordly DEX: 14 +3 +1 +4 18/40 HP -558/175 Maximize Y Con: 11 +1 -2 +1 11 10 SP 52/64 CHR: 11 +5 +1 +3 18/20 Level 28 Armor [23,+61] Saving Throw Superb Cur Exp 111807 Fight (+2,+2) Stealth Excellent Max Exp 111807 Melee (+14,+16) Fighting Excellent Adv Exp 115000 Shoot (+25,+9) Shooting Excellent MaxDepth 2650' (L53) Blows 1/turn Disarming Excellent Turns 1224282 Shots 1/turn Magic Device Heroic Gold 22911 Infra 40 ft Perception Good Burden 107.0 lbs Speed 11 Searching Fair You are one of several children of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:............. Elec:....+...+.... Confu:.........+... Fire:............. Sound:............. Cold:............. Shard:......+...... Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............+ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:...........+. Feath:............. Sear.:............. PLite:............. Infra:............+ Regen:............. Tunn.:............. Telep:............. Speed:..++..+...... Invis:+...........+ Blows:............. FrAct:+.........+.. Shots:............. HLife:............. Might:............. [Last Messages] > The Snaga turns to fight! > A line of shimmering blue light appears. > The Snaga shrivels away in the light! > The Black orc cringes from the light! > The Black orc flees in terror! > The Snaga shrivels away in the light! > The Black orc cringes from the light! > The Black orc flees in terror! > The Snaga shrivels away in the light! > A line of blue shimmering light appears. > The Black orc cringes from the light! > The Black orc shrivels away in the light! > The Black orc (offscreen) turns to fight! > Itangast the Fire Drake breathes fire. > You die. [Character Equipment] a) a Spear of Westernesse (1d6) (+12,+14) (+1) +1 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 26.5 against orcs, 26.5 against trolls, 26.5 against giants, and 19.5 against normal creatures. b) a Long Bow of Accuracy (x3) (+23,+9) c) a Fluorite Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. d) a Fluorite Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. e) a Coral Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak [3,+6] i) a Wicker Shield of Resist Lightning [2,+5] Provides resistance to lightning. Cannot be harmed by electricity. j) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. k) a Set of Gauntlets of Free Action [3,+7] Prevents paralysis. l) a Pair of Leather Boots of Stealth [2,+4] (+2) +2 stealth. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2} c) a Book of Magic Spells [Incantations and Illusions] {@m3} d) a Book of Magic Spells [Sorcery and Evocations] {@m4} e) a Book of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. f) 15 Gold Speckled Potions of Cure Serious Wounds g) 9 Light Brown Potions of Cure Critical Wounds h) a Cyan Potion of Restore Mana i) 15 Scrolls titled "insendo ius" of Phase Door j) 3 Scrolls titled "collea opolum" of Magic Mapping k) 4 Scrolls titled "per prosus pa" of Word of Recall l) a Runed Rod of Treasure Location {!!@z1} m) a Gold-Plated Rod of Fire Bolts {!!} n) 2 Pewter Rods of Frost Bolts {!!} o) a Mithril Rod of Sleep Monster {!!} p) 2 Gold Rods of Light (2 charging) {@z2!!} q) a Bronze Wand of Light (5 charges) r) a Pewter Wand of Teleport Other (3 charges) s) a Silver-Plated Wand of Drain Life (4 charges) t) 2 Willow Staffs of Teleportation (2 charges) u) an Arrow of Wounding (1d4) (+4,+8) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 24.5 against normal creatures. 35% chance of breaking upon contact. v) 16 Arrows (1d4) (+5,+4) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 20.5 against normal creatures. 35% chance of breaking upon contact. w) 37 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 16.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3} d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4} e) a Purple Speckled Potion of Restore Intelligence When ingested, it restores your intelligence. f) 4 Scrolls titled "vo ilium" of Enchant Weapon To-Hit When read, it attempts to magically enhance a weapon's to-hit bonu s. g) 7 Scrolls titled "veo thensuga" of Deep Descent When read, it transports you two or three levels below your maximu m dungeon depth. h) 2 Chromium Rods of Slow Monster {!!} When aimed, it attempts to magically slow a single monster. It takes 20 turns to recharge after use. i) an Ivory Staff of Sleep Monsters (9 charges) When used, it sleeps all non-unique creatures within line of sight. j) 2 Willow Staffs of Teleportation (11 charges) When used, it teleports you randomly up to 100 squares away. k) a Golden Amulet of Wisdom (+2) +2 wisdom. Sustains wisdom. l) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. m) The Set of Gauntlets 'Paurhach' [3,+14] Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When activated, it creates a fire bolt with damage 9d8. It takes 8 turns to recharge after use. n) a Dagger of Slay Demon (2d4) (+6,+5) With this weapon, you would currently get 1 blow per round, averaging a damage of 22 against demons, and 12 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't preserve artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)