[ToME 2.3.5(CVS) Character Sheet] Name : Chianidd Age 99 STR! 22 Sex : Male Height 63 INT! 37 Race : Elf Weight 105 WIS: 33 Class : Sorceror Social Class 32 Dex: 28 29 Body : Player CON: 25 God : Eru Iluvatar CHR! 34 + To Melee Hit 0 Level 33 Hit Points -1/ 273 + To Melee Damage -4 Experience 335854 Spell Points 388/ 407 + To Ranged Hit -5 Max Exp 335854 Sanity 417/ 417 + To Ranged Damage 0 Exp to Adv. 412500 Piety 143106 AC 38+94 Gold 41434 Speed Normal (Miscellaneous Abilities) Fighting : Bad Perception : Bad Blows/Round: 4 Bows/Throw : Very Bad Searching : Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-16 Stealth : Excellent Magic Device: Bad Infra-Vision: 30 feet Tactic: coward Explor: normal (Character Background) You are one of several children of an Avarin Archer. You have light grey eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 26 (1300') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') A lost temple: Level 9 (450') Your body was a Player. You have defeated 16125 enemies. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 49th Quelle of the 2890th year of the third age. Your adventure lasted 63 days. Your Attributes: You are dead, killed by The Cat Lord on level 26 of Mirkwood. You can emit bright light. You cannot see. You are bleeding. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You have free action. You regenerate quickly. You can sense the presence of orcs. You are lucky. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to nexus attacks. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your charisma is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. adefkmnopsuxz{|@ Add Int : ...4............ Add Wis : .........3.....+ Add Con : ..3............. Add Chr : .........3...... Mul Mana : ...............+ Add Stea. : ......21........ Add Sear. : .......1........ Add Tun.. : ..............2. Sust Str : ........+..+.... Sust Int : ...........+.... Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ........+..+.... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ..........+..... Hold Life : ................ Res Acid : ......+......... Imm Elec : ......+.*....... Res Fire : ......+......... Res Cold : ......+......... Res Pois : ........+....... Res Fear : ................ Res Light : ..........+....+ Res Dark : ................ Res Blind : ................ Res Conf : ......+.++.+.... Res Sound : ........+....... Res Shard : ................ Res Neth : ................ Res Nexus : ...........+.... Res Chaos : ......+.+....... Res Disen : ................ Lite : ..........+..... Regen : ....+........... Activate : ..........+..... Cursed : ....+......+.... Orc.ESP : ......+......... Skills (points left: 0) . Archery 01.500 [0.000] - Sneakiness 01.800 [0.900] . Stealth 02.000 [0.400] . Disarming 00.500 [0.000] - Magic 20.140 [1.000] . Magic-Device 03.600 [1.000] . Spell-power 00.000 [0.600] . Sorcery 01.000 [0.700] . Mana 26.100 [0.900] . Fire 12.000 [1.000] . Water 35.000 [1.000] . Air 20.000 [1.000] . Earth 15.000 [1.000] . Meta 00.000 [1.000] . Conveyance 13.000 [1.000] . Divination 25.000 [1.000] . Temporal 13.000 [1.000] . Mind 13.000 [1.000] . Nature 13.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 04.110 [0.550] . Prayer 01.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may meet Shagrat, the Orc Captain on level 36. [Character Equipment] a) a Mage Staff (1d4) (+9,+10) {cursed} d) (nothing) e) a Ring of Constitution (+3) f) a Ring of Intelligence (+4) It increases your intelligence by 4. You bought it from the Expensive Black Market. k) an Amulet of Regeneration {cursed} It speeds your regenerative powers. It is cursed. You bought it from the Expensive Black Market. m) a Brass Lantern of Illumination (with 2147 turns of light) It grants you the power of illuminate if it is being worn. It provides light (radius 2) when fueled. It cannot be harmed by fire. You bought it from the Black Market. n) an Elven Chain Mail (-2 to accuracy) [14,+11] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 19 of Orc Cave. o) an Elven Cloak [4,+11] (+1 to stealth) p) The Shield of Deflection of Tinumint [10,+19] It sustains your strength and charisma. It provides immunity to electricity. It provides resistance to poison, sound and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice ranger on level 18 of Mirkwood. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Orc Cave. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Metal Shod Boots of Gortar [6,+10] {cursed} It sustains your strength, intelligence and charisma. It provides resistance to confusion and nexus. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Gnomish Shovel (+2) [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You bought it from the Forbidden Library. b) a Tome of the Eternal Flame It cannot be harmed by fire. c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Forbidden Library. d) a Tome of the Impenetrable Earth It cannot be harmed by acid. e) a Tome of the Everrunning Wave f) a Fireproof Tome of Translocation It cannot be harmed by fire. You bought it from the Forbidden Library. g) a Tome of Knowledge h) a Fireproof Tome of the Time It cannot be harmed by fire. You bought it from the Forbidden Library. i) The Gem of Knowledge It can be activated for curing every 110 turns. You found it lying on the ground on level 11 of Orc Cave. j) 7 Mushrooms of Cure Confusion k) 5 Flasks of oil l) 13 Potions of Speed m) 15 Potions of Healing n) a Potion of Restore Life Levels o) 11 Potions of Curing p) 2 Scrolls of Word of Recall q) 7 Scrolls of *Identify* r) The Ring 'Earmor' (+7 to damage) (+4) It increases your charisma by 4. It makes you invisible. It sustains your wisdom, dexterity and charisma. It provides resistance to cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Mirkwood. s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Mirkwood. t) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice paladin on level 22 of Mirkwood. u) a Frozen Cutlass of Gondolin (1d7) (+18,+11) (+2) It provides light (radius 1) forever. It increases your strength and constitution by 2. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and dark. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. It cannot be harmed by cold. You found it lying on the ground on level 14 of Mirkwood. v) a Lucerne Hammer of *Slay Giant* (2d5) (+3,+2) (+2) It can be wielded two-handed. It increases your strength by 2. It is especially deadly against giants. It sustains your strength. It provides resistance to shards. It allows you to sense the presence of giants. You found it in the remains of a Swordsman on level 15 of Mirkwood. w) a Long Bow of Extra Might (x4) (+7,+16) It provides resistance to nexus. It fires missiles with extra might. You found it in the remains of a Forest troll on level 18 of Mirkwood. [Home Inventory - Bree ] a) a Tome of Magical Energy b) a Tome of the Time c) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Library. d) a Spellbook of Vision e) a Spellbook of Dig f) a Spellbook of Identify g) a Spellbook of Confuse h) a Spellbook of Noxious Cloud i) a Spellbook of Disarm j) a Spellbook of Vapor k) a Spellbook of Charm l) a Spellbook of Stone Skin m) Jor's Compendium of Strange Behaviour It can be activated for cure hallucination every 100 turns. You found it lying on the ground on level 19 of The Old Forest. n) Pytar's Portable Pandemonium It can be activated for cure insanity every 200 turns. You found it in the remains of a Hill orc on level 12 of Orc Cave. o) The Toenail of Vecna It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 4 of Barrow-Downs. p) 2 Mushrooms of Restore Strength q) a Potion of Restore Mana r) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. s) The Hard Leather Armour of Elirch (-1 to accuracy) [6,+8] It sustains your strength and charisma. It provides resistance to electricity, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 11 of Orc Cave. t) a Mage Staff of Power (1d4) (-6,+2) (+9) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 9. You found it in the remains of a Hill orc Captain on level 14 of Orc Cave. [Home Inventory - Lothlorien ] a) a Tome of the Tree b) a Fireproof Tome of the Mind It cannot be harmed by fire. You bought it from the Forbidden Library. c) an Indestructible Ring of See Invisible {25% off} It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. d) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 3 of Barrow-Downs. e) an Amulet of Slow Digestion It slows your metabolism. You bought it from the Magic shop. [The Mathom-house Inventory - Bree ] a) Valdarbon's Automatic Alchemist It can be activated for teleport level every 50 turns. You found it lying on the ground on level 19 of Mirkwood. b) Jor's Buckler of Missile Attraction It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 7 of A lost temple. c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Tulwar of Lennar (2d4) (+7,+19) (+5) It increases your strength and wisdom by 5. It does extra damage from electricity. It is a great bane of dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 12 of Orc Cave. e) The Awl-Pike 'Arinor' (1d8) (+12,+20) (+3) It can be wielded two-handed. It increases your strength by 3. It does extra damage from acid and frost. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warrior on level 11 of Mirkwood. f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Wooden Boomerang of Maredhron (1d8) (+5,+7) It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. h) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark naga on level 18 of Orc Cave.