[ToME 2.1.0 Character Dump] Name : Angouleme Age 124 STR: 18 Sex : Male Height 66 INT: 18/10 Race : Corrupted Wood-Elf Weight 108 WIS: 14 Class : Archer Social Class 22 DEX: 18/30 Body : Player CON: 17 God : Nobody CHR: 9 + To Melee Hit 18 Level 28 Max Hit Points 202 + To Melee Damage 18 Experience 81832 Cur Hit Points 202 + To Ranged Hit 47 Max Exp 81832 Max SP (Mana) 23 + To Ranged Damage 13 Exp to Adv. 90000 Cur SP (Mana) 23 AC 13+93 Gold 88875 (Miscellaneous Abilities) Fighting : Excellent Perception : Poor Blows/Round: 1 Bows/Throw : Legendary[40]Searching : Fair Shots/Round: 3 Saving Throw: Good Disarming : Very Good Mel.dmg/Rnd: 1d9+18 Stealth : Bad Magic Device: Superb Infra-Vision: 40 feet Tactic: normal Explor: running (Character Background) Your mother was of the Avari. You are the illegitimate but acknowledged child of a Townsman. You are a credit to the family. You have blue-gray eyes, straight auburn hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 20 (1000') Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Enderi of the 2890th year of the third age. It now is 12 days that you are adventuring. adefkmnopsuxz{|@ Add Str : +............... Add Dex : ....+........... Add Con : +............... Add Tun.. : ..............+. Slay Evil : +............... Slay Demon: +............... Slay Troll: +............... Slay Drag.: +............... Sust Str : ......+......... Sust Int : ......+......... Sust Wis : ......+......... Sust Dex : ......+......... Sust Con : ......+...+..... Sust Chr : ......+..+...... Invisible : ................ Mul life : ................ Imm Acid : ................ Imm Elec : ................ Imm Fire : ................ Imm Cold : ................ Sens Fire : ................ Reflect : ................ Free Act : +.........+..... Hold Life : ......+......... Res Acid : ......+......... Res Elec : ......+......... Res Fire : ...+..+......... Res Cold : ......+..+...... Res Pois : ....+........... Res Fear : +............... Res Lite : ..........+....+ Res Dark : +........+...... Res Blind : .........+...... Res Conf : ................ Res Sound : ................ Res Shard : .......+........ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ......+......... Aura Fire : ...............+ Show Mods : ++...........++. Lite : +.........+..... See Invis : +............... Digestion : +............... Regen : ...............+ Xtra Might: ...............+ Ign Acid : +.+...++.++..... Ign Elec : ..+...++.++..... Ign Fire : +.++..++.++..... Ign Cold : ..+...++.++..... Activate : ...++.....+..... Aggravate : ...............+ Fly : ...............+ Troll.ESP : ...............+ Evil.ESP : +............... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armor class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Random teleportation: Randomly teleports you around Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 23.096 [0.800] . Weaponmastery 01.000 [0.500] - Archery 33.024 [1.050] . Sling-mastery 00.000 [0.500] . Bow-mastery 33.000 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 04.690 [0.900] . Stealth 02.000 [0.500] . Disarming 08.200 [0.900] . Trapping 01.000 [0.500] - Magic 00.424 [0.200] . Magic-Device 18.600 [1.100] . Divination 02.500 [0.500] . Demonology 01.500 [1.500] . Prayer 00.000 [0.500] . Mindcraft 04.000 [0.500] . Monster-lore 00.000 [0.500] You saved 20 princesses. You have defeated 6492 enemies. [Character Equipment] a) a Broad Spear (1d9) (+14,+12) (+3) {of Gondolin} d) a Long Bow of Accuracy (x3) (+27,+13) You bought it from the Black Market. e) an Indestructible Ring of Critical Hits (+6% of critical hits) It increases your ability to score critical hits by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Flames [+10] k) an Amulet of the Serpents [+1] (+1) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 1. It provides resistance to poison. You found it lying on the ground on level 12 of Mirkwood. m) (nothing) n) a Robe [2,+10] {of Permanence} o) a Cloak of Mimicry [Ape] of Protection [1,+15] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Metal Shield [3,+7] s) The Metal Cap 'Reindurth' [3,+5] It provides light (radius 3) forever. It sustains your charisma. It provides resistance to cold, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown yeek Archer on level 13 of Orc Cave. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Hard Leather Boots [3,+5] z) (nothing) {) 32 Arrows (1d4) (+0,+0) |) a Shovel (1d2) (+3,+2) (+1) [Character Inventory] a) 6 Rations of Food b) a Potion of Speed c) 12 Potions of Cure Critical Wounds d) 6 Scrolls of Phase Door e) 2 Scrolls of Word of Recall {25% off} f) 26 Scrolls of Identify {25% off} g) 2 Scrolls of *Identify* {90% off} h) a Copper Rod of the Istari of Trap Location (40/40) i) a Wand of Tidal Wave[2|20] (4 charges) j) 3 Wands of Dig[1|1] (51 charges) k) an Elemental Lead-Filled Mace (3d4) (+6,+6) It can be wielded two-handed. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It provides resistance to acid, electricity, fire, cold and poison. It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) 27 Arrows of Venom (1d4) (+4,+6) m) 20 Arrows of Slay Dragon (1d4) (+5,+5) n) 12 Arrows (1d4) (+4,+4) {90% off} o) 3 Arrows (1d4) (+3,+6) {90% off} p) 26 Arrows (1d4) (+2,+4) {90% off} q) 8 Seeker Arrows (4d4) (+3,+8) {90% off} r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonblade (4d6) {average} b) a Parchment titled ``Magic for the Layman'' It can be activated for genocide every 500 turns. You found it in the remains of a Snaga on level 18 of Orc Cave. c) 4 Potions of Cure Light Insanity d) a Potion of Cure Serious Insanity e) a Potion of Cure Critical Insanity f) 2 Scrolls of Teleportation g) a Wooden Rod of Cheapness of Nothing (10/10) h) a Wooden Rod of Nothing (10/10) i) a Silver Rod of Cheapness of Nothing (100/100) It can cast spells for a lesser mana cost. You bought it from the Black Market. j) 2 Rod Tips of Light (15 Mana to cast) k) a Wand of Dig[1|1] (12 charges) l) a Ring of Protection [+8] m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) The Gem of Rage It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Dark elven priest on level 12 of Mirkwood. b) a Wooden Rod of Nothing (10/10) c) a Copper Rod of Light (20/20) d) a Ring of Confusion Resistance e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. f) a Set of Gauntlets of Power (+4,+5) [2,+5] (+2) It increases your strength by 2. It provides resistance to blindness. You found it in the remains of a Forest troll on level 20 of Orc Cave. g) a Pair of Soft Leather Boots of Free Action [2,+1] {stash} It provides immunity to paralysis. You found it in the remains of a Novice mindcrafter on level 8 of Barrow-Downs. h) a Spectral Battle Axe of the Thunderlords (2d8) (+4,+15) (+1 to searching) It can be wielded two-handed. It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 1. It does extra damage from electricity. It is a great bane of dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining, sound and nexus. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It induces random teleportation. You found it in the remains of Ufthak of Cirith Ungol on level 18 of Orc Cave. i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. j) a Cutlass of *Slay Evil* (1d7) (+3,+3) (+1) {sell} k) a Bastard Sword (*Defender*) (3d4) (+4,+4) [+11] (+2 to stealth) {sell} It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 2. It sustains your strength. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Lance of Westernesse (2d8) (+7,+10) (+1) {princess} It must be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It was given to you as a reward. m) a Lance (Defender) (2d8) (+6,+6) [+5] (+4 to stealth) {sell} It must be wielded two-handed. It increases your stealth by 4. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 16 of Mirkwood. n) a Frozen Lead-Filled Mace (3d4) (+6,+3) o) a Blessed Great Hammer of Slay Demon (4d6) (+8,+11) (+2) p) a Light Crossbow of Extra Shots (x3) (+17,+9) {sell}