[ToME 2.3.1 Character Sheet] Name : Po the KungFu Dragon Age 307 STR! 18/*** Sex : Neuter Height 87 INT! 18/90 Race : Ent Weight 84 WIS! 18/*** Class : Loremaster Social Class 1 DEX! 18/130 Body : Great Wyrm of Power CON! 18/*** God : Manwe Sulimo CHR! 18/140 + To Melee Hit 70 Level 50 Max Hit Points 4616 + To Melee Damage 74 Experience 38318720 Cur Hit Points 4616 + To Ranged Hit 70 Max Exp 38318720 Max SP (Mana) 17 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 17 AC 199+213Gold 801651 Piety 142771 (Miscellaneous Abilities) Fighting : Legendary[52]Perception : Very Bad Blows/Round: 18 Bows/Throw : Legendary[15]Searching : Very Bad Shots/Round: 1 Saving Throw: Heroic Disarming : Poor Mel.dmg/Rnd: 1368-5652 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 50 feet Tactic: normal Explor: running (Character Background) You are of an unknown generation of the Ents. You have green skin and unflexible members. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 107 (5350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') A lost temple: Level 22 (1100') Your body is a Great Wyrm of Power. You are currently on level 107 of Angband. You have defeated 16615 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 14th Quelle of the 2890th year of the third age. You have been adventuring for 28 days. efghijkmnosz{@ Add Str : ....2.4....... Add Int : .2..2......... Add Wis : .23.234....... Add Dex : 2.3.2......... Add Con : ....2......... Add Chr : ....2.4....... Add Stea. : ....2......... Add Sear. : .2............ Add Speed : ....2343.....+ Add Blows : 223..3........ Sust Str : ........+..... Sust Int : ....+...+..... Sust Wis : +...+......... Sust Dex : .............. Sust Con : +............. Sust Chr : ....+....+.... Invisible : .++..+........ Mul life : .............+ Sens Fire : .............. Reflect : .............+ Free Act : ....+....+...+ Hold Life : ....+..++..... Imm Acid : ........*....+ Res Elec : .............+ Imm Fire : ......+..*...+ Imm Cold : ....*........+ Res Pois : ......+......+ Res Fear : ......+....... Res Lite : ..+....+++.... Res Dark : +......+++.... Res Blind : ....+......... Res Conf : +++....+.....+ Res Sound : ........+..... Res Shard : +............. Res Neth : .+...+.......+ Res Nexus : .....+...+...+ Res Chaos : +......+...... Res Disen : .+....+.+....+ Aura Fire : .........+...+ Aura Elec : .............+ Levitate : .............+ See Invis : ....+..+...... Digestion : +++........... Activate : ....+.++..+... Drain Exp : .++..+........ Cursed : .++..++....... Hvy Curse : .++..+........ Fly : .....+.......+ Orc.ESP : .......+...... Full ESP : ....+......... Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 00.700 [0.700] . Archery 00.800 [0.700] . Barehand-combat 50.000 [0.900] . Boulder-throwing 00.000 [0.600] - Sneakiness 01.500 [0.700] . Stealth 00.-800 [0.700] . Disarming 03.600 [0.700] - Magic 03.732 [0.600] . Magic-Device 50.000 [1.000] . Divination 01.000 [0.300] - Spirituality 46.000 [0.700] . Prayer 15.000 [0.500] . Mindcraft 01.000 [0.300] . Music 00.000 [0.300] - Monster-lore 14.200 [1.100] . Summoning 03.000 [0.500] . Corpse-preservation 15.000 [0.700] . Possession 50.000 [0.500] . Symbiosis 03.000 [0.500] . Mimicry 03.000 [0.500] Abilities * Tree walking [Fates] You are fated to find a Mushroom of Blindness on level 1. You are fated to meet a Boil-covered wretch on level 1. You are fated to meet a Giant white ant on level 1. You may meet a Newt on level 1. [Character Equipment] e) The Ring of Arion (+2) It increases your dexterity, attack speed and ability to score critical hits by 2. It sustains your wisdom and constitution. It provides resistance to dark, shards and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 38 of Mordor. f) The Ring of Power of Ji Indur Dawndeath (+2 attacks) It increases your intelligence, wisdom, searching and attack speed by 2. It makes you invisible. It provides resistance to confusion, nether and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of Dol Guldur. g) The Ring of Power of Ren the Unclean (+3 attacks) It increases your wisdom, dexterity, attack speed and ability to score critical hits by 3. It makes you invisible. It provides resistance to light and confusion. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 62 of Dol Guldur. h) a Ring of Slaying (+15,+12) i) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. j) The Ring of Power of Ji Indur Dawndeath (+3 to speed) {cursed} It increases your wisdom, speed and attack speed by 3. It makes you invisible. It provides resistance to nether and nexus. It allows you to fly. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath in the town of Gondolin . k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. m) The Arkenstone of Thrain (+3) {@w2} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 61 of The Sacred Land Of Mountains. n) The Double Chain Mail of Echan (-2 to accuracy) [16,+13] It sustains your strength and intelligence. It provides immunity to acid. It provides resistance to life draining , light, dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 95 of Angband. o) The Fur Cloak of Bardhwen [3,+16] {Inm.Fire} It sustains your charisma. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to fire, light , dark and nexus. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 60 of Erebor. z) (nothing) {) (nothing) [Character Inventory] a) The Tome of Po the KungFu Dragon It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) Balrilbon's Bag of Wondrous Tricks {MassGeno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master lich on level 40 of Mordor. c) The Jester's Cap of Insanity (charging) {MassGeno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Grand master thief on level 41 of Mordor. d) a Parchment titled ``Secrets of the Gnomish Wizards'' (charging) {Geno} It can be activated for genocide every 500 turns. You found it lying on the ground on level 58 of The Sacred Land Of Mountains. e) a Parchment titled ''Famous Last Words'' (charging) {Insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Black wraith on level 37 of Mordor. f) Cathal's Corrupting Cymbal {Heal700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 21 of A lost temple. g) 14 Potions of Healing h) 5 Potions of *Healing* i) a Potion of Life j) 3 Potions of Restore Mana k) 68 Scrolls of Teleportation {@r3} l) 18 Scrolls of *Identify* {25% off} m) 69 Scrolls of Satisfy Hunger {@r5} n) a Silver Rod of the Istari of Detection (200/200) {@z2} o) a Silver Rod of Recall (100/100) {@z0} p) a Golden Rod of the Istari of Healing (250/250) q) a Golden Rod of the Istari of Enlightenment (240/250) {{@z3} r) an Adamantite Rod of Capacity of Perception (368/400) {@z9} s) an Adamantite Rod of Restoration (200/200) t) The Wand of Digging of Thrain (235 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. u) The Anchor of Space-Time {@w2} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of The Sacred Land Of Mountains. v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 107 of Angband. w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Bree ] a) a Potion of Cure Serious Insanity b) 9 Potions of Cure Serious Wounds c) 2 Scrolls of Reset Recall d) 25 Scrolls of Object Detection e) a Copper Rod of Door/Stair Location (20/20) f) an Adamantite Rod of Nothing (200/200) g) 2 Rod Tips of Trap Location (8 Mana to cast) h) The Ring 'Gloki' (+5 to searching) {Shards} It increases your strength, dexterity and searching by 5. It sustains your strength. It provides resistance to electricity, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green glutton ghost on level 62 of The Sacred Land Of Mountains. i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 62 of The Sacred Land Of Mountains. j) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. k) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 31 of Mirkwood. l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. n) a Dwarven Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) Ibun, Son of Mim's corpse p) Tom the Stone Troll's corpse q) Bert the Stone Troll's corpse r) Mim, Betrayer of Turin's corpse [Home Inventory - Gondolin ] a) The Demonshield of Gothmog [13,+13] (+4) b) a Parchment titled ``Magic for the Layman'' {Heal700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 96 of Angband. c) 2 Potions of Cure Insanity d) 8 Scrolls of Reset Recall e) 2 Scrolls of Genocide f) a Scroll of Mass Genocide {50% off} g) a Copper Rod of Trap Location (20/20) {@z1} h) The Great Rod Tip of Home Summoning (75 Mana to cast) i) The Golden Horn of the Thunderlords (5 charges) {100% off} j) a Ring of Damage (+19) k) a Ring of Slaying (+16,+6) l) a Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. You found it in the remains of an Ancient gold dragon on level 61 of The Sacred Land Of Mountains. m) a Dwarven Lantern of the Magi (+3) {@w2 !k!s!d} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness and nexus. It cannot be harmed by fire. It was given to you as a reward. n) a Dwarven Lantern {!k} o) The Phial of Galadriel (+4) {@w2} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 57 of The Sacred Land Of Mountains. p) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 61 of The Sacred Land Of Mountains. q) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 61 of The Sacred Land Of Mountains. r) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Steel Helm of Hammerhand [6,+19] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. t) a Great Wyrm of Law corpse [Home Inventory - Minas Anor ] a) 2 Tomes of Translocation b) Baalzebub's All-seeing Servant {Insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 71 of Erebor. c) a Mushroom of Restoring d) 2 Scrolls of Teleport Level e) a Silver Rod of Simplicity of Disarming (100/100) f) a Golden Rod of Capacity of Healing (250/250) It can hold more mana. You bought it from the Black Market. g) an Adamantite Rod of Nothing (200/200) h) an Adamantite Rod of Nothing (200/200) i) a Wand of Stone Prison[2|5] (3 charges) j) a Ring of Accuracy (+20) k) a Ring of Speed (+16) l) a Ring of Speed (+10) m) The Blue Stone 'Toris Mejistos'(40%) (+2) n) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. o) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Leather Scale Mail of Celegonwe (-1 to accuracy) [11,+14] It sustains your wisdom and constitution. It provides immunity to electricity. It provides resistance to acid and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. r) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Wolf Pelt of Valmargol [1,+12] {Acid} It sustains your intelligence. It provides immunity to acid. It provides resistance to life draining, electricity, poison, dark, confusion and chaos. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, poison , light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Golden Crown 'Edhome' [0,+10] {Shards} It sustains your charisma. It provides resistance to fire, poison and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. [Home Inventory - Lothlorien ] a) Boccob's Unfinished Works {Te.Lvl} It can be activated for teleport level every 50 turns. You found it lying in a vault on level 46 of The Sacred Land Of Mountains. b) 17 Potions of Resistance c) a Potion of Invulnerability d) 2 Scrolls of Reset Recall e) a Scroll of Genocide f) a Scroll of Mass Genocide g) a Silver Rod of Charging of Nothing (100/100) h) a Rod Tip of Recall (80 Mana to cast) i) a Ring of Damage (+20) You bought it from the Black Market. j) a Ring of Slaying (+13,+12) k) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. m) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Pseudo Dragon Scale Mail of Tarannhil (-2 to accuracy) [30,+25] It can be activated for breathe light/darkness (200) every 60+d90 turns if it is being worn. It sustains your wisdom. It provides immunity to acid. It provides resistance to light, dark and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 89 of Angband. o) The Double Chain Mail of Umahtan (-2 to accuracy) [16,+12] {FireSound} It sustains your wisdom and constitution. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to cold, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 95 of Angband. p) The Thunderlord Coat of Ilingwil [9,+11] {EleSound} It sustains your wisdom and charisma. It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 41 of Mordor. q) a Cloak of Mist of Air [1,+13] It allows you to breathe without air. You found it lying on the ground on level 87 of Angband. r) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) u) Kavlax the Many-Headed's corpse