[Angband 3.0.9b Character Dump] Name Irime_IX Self RB CB EB Best Sex Female Age 129 STR! 18/100 +1 +2 +17 18/300 Race High-Elf Height 83 INT! 18/100 +3 +2 +6 18/210 Class Ranger Weight 202 WIS! 18/100 -1 +0 +8 18/170 Title ***WINNER*** Status 58 DEX! 18/100 +3 +1 +10 18/240 HP 1037/1037 Maximize Y CON! 18/100 +1 +1 +11 18/230 SP 172/385 CHR! 18/100 +5 +1 +10 18/260 Level 50 Armor [53,+143] Saving Throw Legendary Cur Exp 17805334 Fight (+49,+42) Stealth Superb Max Exp 17805334 Melee (+67,+61) Fighting Legendary Adv Exp ******** Shoot (+57,+11) Shooting Legendary MaxDepth 5050 ft Blows 5/turn Disarming Superb Turns 4960027 Shots 1/turn Magic Device Legendary Gold 4083264 Infra 60 ft Perception Very Good Burden 342.5 lbs Speed 21 Searching Very Good You are the only child of a Vanyarin Archer. You have light grey eyes, wavy brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*+... Blind:..+..+....... Elec:......+...... Confu:...........+. Fire:.+..+.++..... Sound:........+.... Cold:..*...++.+... Shard:............. Pois:....+........ Nexus:.........+... Fear:....+...+.... Nethr:...........+. Lite:............+ Chaos:.....+..+..+. Dark:......+..+... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:..+.......... Sear.:.....+....... PLite:............. Infra:.....+....... Regen:..+.......... Tunn.:............. Telep:..+..+....... Speed:.++++..+..... Invis:+.+..+......+ Blows:............. FrAct:..+.....+.++. Shots:............. HLife:..+.......... Might:............. [Character Equipment] a) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+8,+11) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) a Quartz Ring of Speed (+11) It increases your speed by 11. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2} c) 3 Books of Magic Spells [Incantations and Illusions] {@m3} d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4} e) 3 Books of Magic Spells [Resistances of Scarabtarices] {@m5} It cannot be harmed by the elements. f) 3 Books of Magic Spells [Raal's Tome of Destruction] {@m6} It cannot be harmed by the elements. g) 3 Books of Magic Spells [Mordenkainen's Escapes] {@m7} It cannot be harmed by the elements. h) 2 Books of Magic Spells [Tenser's Transformations] {@m8} It cannot be harmed by the elements. i) 2 Books of Magic Spells [Kelek's Grimoire of Power] {@m9} It cannot be harmed by the elements. j) 3 Green Mushrooms of Restoring k) 21 Pink Potions of Healing l) 10 Coagulated Crimson Potions of *Healing* m) 10 Magenta Potions of Life n) 4 Bubbling Potions of Restore Mana o) a Yellow Potion of Restore Life Levels p) 5 Aluminum-Plated Rods of Teleport Other {!*} q) a Quartz Ring of Speed (+10) It increases your speed by 10. r) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. t) The Mighty Hammer 'Grond' (9d9) (+13,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. u) 19 Seeker Bolts of Slay Animal (4d5) (+18,+17) {@f1} It slays animals. [Home Inventory] a) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. b) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. c) a Sea Shell Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. d) The Amulet of Carlammas (+2) (charging) {!*} It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. e) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It usually provides light of radius 4. It speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. g) a Tortoise Shell Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. h) The Star of Elendil {!*} It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. i) The Arkenstone of Thrain {!*} It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. j) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. k) The Cloak 'Colluin' [1,+14] {!*} It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. l) a Shadow Cloak of Aman [6,+19] (+2 to stealth) It increases your stealth by 2. It provides resistance to chaos. It cannot be harmed by the elements. m) The Large Metal Shield of Anarion [5,+20] {!*} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It usually provides light of radius 4. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. o) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It usually provides light of radius 4. It speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. p) The Jewel Encrusted Crown of Numenor [0,+17] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. s) The Two-Handed Sword 'Gurthang' (3d6) (+11,+15) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It slays animals, trolls, demons, and all evil creatures, and is especially deadly against dragons. It is branded with frost. It provides resistance to acid, lightning, fire, cold, and chaos. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. u) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It usually provides light of radius 4. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. v) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)