[Angband 3.0.6 Character Dump] Name Rawr Self RB CB EB Best Sex Male Age 15 STR! 18/100 +0 +5 +14 18/290 Race Human Height 66 INT! 18/100 +0 -2 +5 18/130 Class Warrior Weight 149 WIS! 18/100 +0 -2 +10 18/180 Title ***WINNER*** Status 59 DEX! 18/100 +0 +2 +9 18/210 HP 1109/1109 Maximize Y CON! 18/100 +0 +2 +14 18/260 SP 0/0 Preserve Y CHR! 18/100 +0 -1 +7 18/160 Level 50 Armor [60,+137] Saving Throw Superb Cur Exp 11118157 Fight (+61,+55) Stealth Poor Max Exp 11118157 Melee (+83,+80) Fighting Legendary Adv Exp ******** Shoot (+71,+14) Shooting Legendary MaxDepth Lev 100 Blows 6/turn Disarming Superb Gold 13128977 Shots 1/turn Magic Device Superb Burden 132.3 lbs Perception Poor Speed +40 Infra 0 ft Searching Poor You are one of several children of a Guildsman. You are a credit to the family. You have dark brown eyes, straight brown hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:..+......+... Elec:...*......... Confu:......+..+... Fire:.+..+....+... Sound:........++... Cold:+.*...+..+... Shard:.......+..... Pois:...++........ Nexus:......+...... Fear:+...+.+.+...+ Nethr:......+...... Lite:+....+...+... Chaos:......+.++... Dark:.....++...... Disen:...+......... abcdefghijkl@ abcdefghijkl@ S.Dig:+..+......... Stea.:............. Feath:..++......... Sear.:............. PLite:+........+... Infra:............. Regen:+.++.....+... Tunn.:............. Telep:..+.......... Speed:+++++....+.+. Invis:+.++.+...+... Blows:............. FrAct:+.++....+.+.. Shots:............. HLife:..++.++...... Might:............. [Last Messages] > You bought 2 Scrolls titled "shuere wah" of Identify (f) for 106 gold. > You have 2 Scrolls titled "shuere wah" of Identify (h). > In your pack: The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (o). > You have a Scroll titled "shuere wah" of Identify (h). > In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (p). > You have no more Scrolls titled "shuere wah" of Identify (h). > You were wielding The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {L88 Cantoras !d!k!v} (o). > You are wielding The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (a). > The Pitiful-looking beggar wakes up. > You were wielding The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (o). > You are wielding The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {L88 Cantoras !d!k!v} (a). > You drop The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (n). > You no longer have the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (n). > You drop The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (n). > You no longer have the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (n). [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {L88 Cantoras !d!k!v} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {L88 Great Hell Wyrm} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) {L88 Cantoras} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Vilya' (+10,+10) (+3) {L90 LVault} It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {@A3} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {L88 Great Hell Wyrm} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) a Shadow Cloak of Protection [6,+22] It provides resistance to shards. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {L65 G Vault} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) (charging) {L75 Glaurung !d!k!v} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+10] (+10) {L38, Floor} It increases your speed by 10. [Character Inventory] a) 12 White Spotted Mushrooms of Restoring b) 4 Rations of Food c) 7 Silver Speckled Potions of Speed {50% off} d) 7 Bubbling Potions of Healing e) 6 Crimson Potions of *Healing* f) 2 Metallic Red Potions of Life g) 4 Scrolls titled "heod banood" of Teleportation {75% off} h) a Gold Rod of Perception It cannot be harmed by electricity. i) a Cast Iron Rod of Recall (charging) {!d!k!v} It cannot be harmed by electricity. j) 4 Copper-Plated Rods of Detection (2 charging) {@z2!d!k!v} It cannot be harmed by electricity. k) a Steel Rod of Speed (charging) {!d!k!v} It cannot be harmed by electricity. l) 4 Rusty Rods of Teleport Other {!d!k!v} m) The Cloak 'Colluin' [1,+15] (charging) {L77 Feagwath} It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. n) 32 Seeker Bolts of Acid (4d5) (+17,+17) It is branded with acid. It cannot be harmed by acid. [Home Inventory] a) The Ring of Power 'Narya' (+6,+6) (+1) {L71 LVault} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. b) The Jewel 'Evenstar' {L58, Dracolich @A3} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. c) a Brass Amulet of Devotion (+4) It increases your wisdom and charisma by 4. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It lights the dungeon around you. d) a Mithril Amulet of Weaponmastery (+3,+3) (+3) {L67 Floor} It increases your strength by 3. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. e) Metal Scale Mail of Elvenkind (-2) [13,+16] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and disenchantment. It cannot be harmed by the elements. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. i) The Cloak 'Colannon' [1,+14] (+3) {L34,Lesser V} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. j) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. l) The Iron Helm of Dor-Lomin [5,+20] (+4) {L35, LVault !d!k!v} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. m) The Iron Helm 'Holhenneth' [5,+9] (+2) {@A2, L22, L Vault} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. n) The Set of Gauntlets 'Paurhach' [2,+15] It provides resistance to fire. It speeds your regeneration. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. o) a Set of Gauntlets of Power (+3,+2) [2,+15] (+5) It increases your strength by 5. p) The Lance of Eorlingas (3d8) (+13,+21) (+2) It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. q) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. s) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. t) The Long Bow of Bard (x3) (+17,+19) (+2) {!d!k!v} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)