[ToME 2.3.5 Character Sheet] Name : Asanidd Age 85 STR! 40 Sex : Neuter Height 62 INT! 20 Race : Zombie RohanKnight Weight 79 WIS! 27 Class : Swordmaster Social Class 1 DEX! 40 Body : Player CON! 40 God : Melkor Bauglir Chr! 32 35 + To Melee Hit 132 Level 50 Hit Points 940/ 949 + To Melee Damage 110 Experience 25545237 Spell Points 2/ 188 + To Ranged Hit 87 Max Exp 25545237 Sanity 480/ 480 + To Ranged Damage 19 Exp to Adv. ***** Piety 153964 AC 40+83 Gold 1097019 Speed Fast (+28) (Miscellaneous Abilities) Fighting : Legendary[87]Perception : Poor Blows/Round: 11 Bows/Throw : Legendary[25]Searching : Fair Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 11d7+1210 Stealth : Bad Magic Device: Very Good Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have dark brown eyes, curly brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 112 (5600') Barrow-Downs: Level 10 (500') Mount Doom: Level 95 (4750') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 12 (600') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 31 (1550') Your body is a Player. You are currently on level 105 of Angband. You have defeated 7689 enemies. You fell under the evil influence of the One Ring and decided to wear it. You saved Gondolin from destruction. You have completed 77 princess quests. You have completed 77 lost sword quests. You became a new force of darkness and enslaved all free people. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Quelle of the 2890th year of the third age. You have been adventuring for 17 days. adefkmnopsuxz{|@ Add Str : ..53...........+ Add Int : ..5............+ Add Wis : 2.5............+ Add Dex : .25.......4..... Add Con : .2533.1........+ Add Chr : ..53...........+ Mul Mana : ..+............. Mul SPower: ..+............. Add Sear. : ...3.......4.... Add Infra : ...........4.... Add Tun.. : ...........4..8. Add Speed : ..5..3.......0.+ Vampiric : +............... Slay Anim.: .............+.. Slay Evil : .............+.. Slay Und. : .............+.. Slay Demon: .............+.. Slay Orc : .............+.. Slay Troll: .............+.. Slay Giant: .............+.. Slay Drag.: +............+.. Kill Drag.: .............+.. Poison Brd: .............+.. Acid Brand: +............+.. Elec Brand: .............+.. Fire Brand: +............+.. Cold Brand: .............+.. Sust Str : ..+....+........ Sust Int : ..+.+....+...... Sust Wis : ..+.+...+....... Sust Dex : ..+.....+....... Sust Con : ..+.+....+...... Sust Chr : ..+.....+....... Invisible : ..+............+ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : .++......++..... Hold Life : ....++.........+ Imm Acid : ..*...+...+..... Imm Elec : ..*...+**....... Imm Fire : .+**..+........* Imm Cold : ..*.+.+.*+.....+ Res Pois : ..+....+.......+ Res Fear : .........+.....+ Res Light : .....+...+...... Res Dark : ....++..++...... Res Blind : ..+............. Res Conf : .....++.++...... Res Sound : ......+..+...... Res Shard : .......+........ Res Neth : ..+.+........... Res Nexus : ......+......... Res Chaos : .....+..+....... Res Disen : ..+.....++...... Aura Elec : .......+........ Auto Curse: ..+............. Lite : ....+........... See Invis : ..++.+...+.....+ Digestion : ...............+ Regen : ..+.+........... Xtra Might: .+.............. Activate : ..++++....+..... Drain Exp : ..+............. Cursed : ..+............. Hvy Curse : ..+............. Prm Curse : ..+............. Fly : ...+............ Climb : ...........+.... Orc.ESP : .....+.......... Dragon.ESP: .+.............. TLord.ESP : ...+............ Full ESP : ..+.......+..... Skills (points left: 32) - Combat 43.310 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Stealth -09.000 [0.400] . Disarming 01.800 [0.900] - Magic 11.950 [0.400] . Magic-Device 11.650 [1.150] . Udun 00.000 [0.400] - Spirituality 08.850 [0.500] . Prayer 50.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 04.550 [0.500] . Mimicry 38.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Ring of Teleportation on level 10. [Character Equipment] a) The Sabre 'Aronwe' (1d7) (+12,+15) (+2) It increases your wisdom by 2. It does extra damage from acid and fire. It drains life from your foes. It is especially deadly against dragons. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon in the town of Gondolin . d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity, constitution and luck by 2. It provides immunity to paralysis. It provides resistance to fire. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 56 of Mordor. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 55 of Mordor. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 62 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 60 of Mordor. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Feathers Cloak of Lathan [1,+13] It sustains your strength. It provides immunity to electricity. It provides resistance to poison and shards. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Leather Shield of Onwend [2,+13] It sustains your wisdom, dexterity and charisma. It provides immunity to electricity and cold. It provides resistance to dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. s) The Metal Cap of Mirch [3,+10] It provides light (radius 3) forever. It sustains your intelligence and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, light, dark, confusion, sound and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+11] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed) It decreases your speed by 0. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. |) a Mattock of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Fireproof Corrupted Tome of Melkor b) a Parchment titled ''Finer Points of Munchkinism'' {satisfy hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Seraph on level 90 of Mount Doom. c) 2 Sprigs of Athelas d) 13 Potions of Healing {!k} e) 3 Potions of *Healing* f) a Potion of Life g) 2 Potions of Enlightenment h) 2 Scrolls of Teleportation {!k} i) 4 Scrolls of Genocide {!k} j) a Fireproof Scroll of Mass Genocide {!k} It cannot be harmed by fire. You stole it from the Scribe. k) 3 Scrolls of Mass Genocide {!k} l) a Wooden Rod of the Istari of Trap Location (20/20) {@z0} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You stole it from the Black Market. m) an Iron Rod of the Istari of Disarming (100/100) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Seraph on level 90 of Mount Doom. n) a Golden Rod of Quickness of Home Summoning (125/125) o) a Mithril Rod of Charging of Recall (160/160) It regenerates its mana faster. You found it in the remains of a Demilich on level 59 of Mordor. p) an Adamantite Rod of Restoration (200/200) q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 48 of Mordor. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. t) an Espadon of Westernesse (2d9) (+17,+11) (+1) {!s!d!k} It must be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Great Storm Wyrm on level 55 of Mordor. u) The Dark Sword 'Mormegil' (E:363177, L:41) (6d7) (+37,+18) [-20] (+5 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your strength, constitution, speed and attack speed by 5. It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, shards, chaos and disenchantment. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] w) (nothing) [Home Inventory - Bree ] a) a Mushroom of Restoring b) a Sprig of Athelas c) 29 Potions of Cure Insanity {!k} d) 11 Potions of Healing {!k} e) 4 Potions of *Healing* {!k} f) a Potion of Life {!k} g) a Potion of Enlightenment h) 2 Scrolls of *Remove Curse* i) a Scroll of Mass Genocide {!k} j) a Staff of Probability Travel[3|12] (1 charge) k) an Indestructible Ring of Speed (+10) {!k} It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. l) The Ring of Arelinyar (+5) {100% off} It increases your searching by 5. It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to electricity, dark, shards and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) The Ring of Nelthris [+15] (+1) {100% off} It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your wisdom and constitution by 1. It sustains your dexterity. It makes you completely fearless. It provides resistance to electricity and confusion. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. n) The Amulet 'Bedainarn' {100% off} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to life draining, electricity, cold, dark, blindness and sound. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. o) an Amulet of Telepathy {!k} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. p) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to blindness, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 43 of Mordor. [Home Inventory - Gondolin ] a) a Silver Rod of the Istari of Nothing (200/200) b) a Golden Rod of the Istari of Nothing (250/250) c) a Staff of Probability Travel[3|16] (0 charges) d) The Ring of Gascarme (+6) It increases your wisdom, dexterity, speed and attack speed by 6. It sustains your wisdom, constitution and charisma. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 100 of Angband. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 94 of Mount Doom. h) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) The Amulet of Enele (+1 to stealth) {100% off} It increases your charisma and stealth by 1. It sustains your charisma. It makes you completely fearless. It provides resistance to dark and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. j) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 64 of Mordor. l) The Metal Lamellar Armour of Andor (-3 to accuracy) [23,+13] It sustains your dexterity and constitution. It provides immunity to acid. It provides resistance to life draining, electricity, poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 62 of Dol Guldur. m) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 94 of Mount Doom. n) The Leather Scale Mail of Lenir (-1 to accuracy) [11,+15] It sustains your wisdom. It provides immunity to acid, fire and cold. It provides resistance to electricity and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 90 of Mount Doom. o) The Cloak of Mist 'Faladon' [1,+11] It provides immunity to acid and cold. It provides resistance to life draining, electricity, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater kraken in a deep water area. p) a Cloak of Mist of Air [1,+10] q) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Angband. r) The Iron Helm 'Holhenneth' [5,+11] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 72 of Angband. u) The Tulwar of Borgor (2d4) (+13,+23) (+2 to speed) It increases your strength, constitution, charisma, speed and attack speed by 2. It does extra damage from acid and fire. It drains life from your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 73 of Angband. v) The Long Sword 'Ringil' (4d5) (+12,+17) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 60 of Mordor. w) The Long Sword of the Dawn (E:312791, L:40) (3d5) (+57,+36) (+4 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and infravision by 4. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, cold, light and blindness. It allows you to sense the presence of trolls. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It drains experience. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 62 of Mordor. [Home Inventory - Lothlorien ] a) 2 Sprigs of Athelas {100% off} b) 99 Potions of Water Curing {quest} c) a Potion of *Healing* {100% off} d) a Potion of Life {100% off} e) a Potion of Enlightenment {!k} f) a Fireproof Scroll of Reset Recall g) a Scroll of Reset Recall h) a Scroll of Artifact Creation i) 2 Rod Tips of Recall (80 Mana to cast) j) a Rod Tip of Detection (80 Mana to cast) k) The Rusty Chain Mail 'Elkorocal' (-5 to accuracy) [14,-2] It sustains your intelligence and constitution. It provides immunity to acid and fire. It provides resistance to dark, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 42 of Mordor. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 70 of Erebor. o) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 62 of Mordor. p) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead.