[ToME 2.1.0(CVS) Character Dump] Name : Olfka Age 188 STR: 18/*** Sex : Female Height 51 INT: 18/*** Race : Vampire Dark-Elf Weight 73 WIS: 18/120 Class : Warper Social Class 22 DEX: 18/170 Body : Player CON: 18/*** God : Nobody CHR: 18/110 + To Melee Hit 68 Level 46 Max Hit Points 1015 + To Melee Damage 46 Experience 7851602 Cur Hit Points 1015 + To Ranged Hit 36 Max Exp 7851602 Max SP (Mana) 840 + To Ranged Damage 0 Exp to Adv. 8400000 Cur SP (Mana) 840 AC 15+145 Gold 4476161 (Miscellaneous Abilities) Fighting : Legendary[5] Perception : Excellent Blows/Round: 8 Bows/Throw : Superb Searching : Very Good Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 8d6+368 Stealth : Superb Magic Device: Superb Infra-Vision: 80 feet Tactic: normal Explor: brisk (Character Background) You are one of several children of a Dark Elven Warlock. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 52 (2600') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 35 (1750') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 11 (550') The Old Forest: Level 23 (1150') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 29th Quelle of the 2890th year of the third age. It now is 43 days that you are adventuring. adefkmnopsuxz{|@ Add Str : ++......+++..... Add Int : ..+..++......... Add Wis : .....+.......... Add Dex : +........+...... Add Con : ++......++++.... Add Chr : .....+.......... Mul Mana : ......+......... Add Stea. : ..+........+.... Add Sear. : ......+......... Add Tun.. : +.............+. Add Speed : +.++.......+.... Add Blows : +............... Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : +............... Impact : +............... Acid Brand: +............... Elec Brand: +............... Fire Brand: +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : ..+....+.+...... Sust Chr : ................ Invisible : +....+.......... Mul life : ................ Imm Acid : ........+....... Imm Elec : .......+........ Imm Fire : ...............+ Imm Cold : .+.............. Sens Fire : ......+......... Reflect : ....+........... Free Act : +.+.....+.+..... Hold Life : ...............+ Res Acid : +........+...... Res Elec : +............... Res Fire : .......+........ Res Cold : +......+.+.....+ Res Pois : .....+.........+ Res Fear : .+.....+.+...... Res Lite : +.+............. Res Dark : +........+.....+ Res Blind : ..+..++......... Res Conf : ......+......... Res Sound : .......++....... Res Shard : .......+........ Res Neth : .+.............+ Res Nexus : .........+...... Res Chaos : ........+....... Res Disen : ..+............. Aura Elec : +............... Easy Know : ....++.......... Hide Type : ..++....++++.... Show Mods : +.........+...+. Lite : +..............+ See Invis : +.+...+........+ Digestion : .........+...... Ign Acid : +++.+.++++++..+. Ign Elec : +++.+.++++++..+. Ign Fire : +++.++++++++..+. Ign Cold : +++.+.++++++..+. Activate : .+.............. Cursed : ......+......... Hvy Curse : ......+......... Fly : .......+.......+ Orc.ESP : +.......+....... Undead.ESP: +............... Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Skills (points left: 44) - Combat 01.000 [0.200] . Weaponmastery 01.900 [0.400] - Sneakiness 09.100 [0.900] . Stealth 01.000 [0.500] - Magic 48.300 [1.100] . Magic-Device 01.000 [1.050] . Spell-power 00.000 [0.600] . Sorcery 00.000 [0.400] . Mana 35.300 [0.700] . Fire 01.600 [0.800] . Water 00.000 [0.800] . Air 00.000 [0.800] . Earth 00.000 [0.800] . Meta 00.000 [0.800] . Conveyance 39.600 [1.200] . Divination 50.000 [1.200] . Temporal 50.000 [1.200] . Mind 00.000 [0.700] . Nature 00.000 [0.800] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 02.100 [0.700] - Spirituality 02.650 [0.550] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.500] . Monster-lore 00.000 [0.500] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 51 princesses. You have defeated 28659 enemies. [Fates] You may meet a Giant white mouse on level 1. You are fated to find a Staff of Globe of Light on level 1. You are fated to meet a Player on level 3. You may meet Merton Proudfoot, the lost hobbit on level 1. You are fated to find a Filthy Rag on level 8. You are fated to find a Mushroom of Poison on level 14. You are fated to find a Mushroom of Confusion on level 8. You are fated to meet an Aimless-looking merchant on level 12. You are fated to find an Amulet of Wisdom on level 14. [Character Equipment] a) The Small Sword 'Sting' (E:477492, L:32) (1d6) (+32,+18) (+4 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, ability to tunnel, speed and attack speed by 4. It does extra damage from acid, electricity and fire. It can cause earthquakes. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to paralysis. It provides resistance to acid, electricity, cold, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Heart of the Earth. d) The Horn of Helm (+2) It can be activated for sound ball (300) every 400 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Arolana (+2) It increases your intelligence, stealth, speed and ability to score critical hits by 2. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light, blindness and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 43 of Cirith Ungol. f) a Ring of Speed (+8) It increases your speed by 8. You bought it from the Speed Ring Market. k) an Amulet of Reflection m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to poison and blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Filthy Rag of the Wight [1,+7](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Mimicry [Insect] of Hyarn [1,+7] It sustains your constitution. It provides immunity to electricity. It makes you completely fearless. It provides resistance to fire, cold, sound and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of Mirkwood. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) a Dwarven Pick of Digging (1d4) (+5,+9) (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Old Forest. [Character Inventory] a) a Fireproof Tome of Magical Energy {!d!k!v} It cannot be harmed by fire. You bought it from the Forbidden Library. b) a Fireproof Tome of Translocation {!d!k!v} It cannot be harmed by fire. You bought it from the Forbidden Library. c) a Fireproof Tome of Knowledge {!d!k!v} It cannot be harmed by fire. You bought it from the Forbidden Library. d) a Fireproof Tome of the Time {!d!k!v} It cannot be harmed by fire. You bought it from the Forbidden Library. e) The Gem of Knowledge {MassGenocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dread on level 46 of Moria. f) Bumganir's Bag of Magic Toys (charging) {Acquirement} It can be activated for acquirement. You found it in the remains of a Black wraith on level 52 of Mordor. g) the Hand of Vecna {Restore} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dark elven warlock on level 30 of Moria. h) A parchment titled ''Finer Points of Munchkinism'' {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Grave wight on level 30 of Moria. i) 31 Potions of Healing j) 2 Potions of *Healing* k) 8 Potions of Restore Mana l) 18 Scrolls of Satisfy Hunger {25% off} m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Book of Beginner Cantrips b) a Spellbook of Remove Curses {25% off} c) 4 Potions of Resist Heat d) a Moonstone Rod of Capacity of Nothing (150/150) e) a Silver Rod of Cheapness of Nothing (100/100) f) The Wand of Digging of Thrain (0 charges) g) a Ring of Light and Darkness Resistance It provides resistance to light and dark. You bought it from the Jewelry Shop. h) a Ring of Spell i) an Amulet of Resistance It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. j) The Ring Mail of Marand (-2) [12,+7] It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 35 of Maze. k) Soft Studded Leather of Resistance [5,+14] l) a Cloak of Mimicry [Quylthulg] of Immolation [1,+15] m) an Iron Crown of Might [0,+1] (+3) It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to shards. You found it lying in a vault on level 24 of The Old Forest. n) a Jewel Encrusted Crown of the Magi [0,+7] (+2) It increases your intelligence and spell power by 2. It sustains your intelligence. It provides resistance to life draining, acid, electricity, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Old Forest. o) a Beaked Axe of Westernesse (2d6) (+7,+8) (+2) It must be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of Smeagol on level 9 of Barrow-Downs. p) a Mage Staff of Wizardry (1d4) (-1,-7)(20%) (+1) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 1. It increases your mana capacity by 20%. You found it lying on the ground on level 26 of The Sandworm lair. [Home Inventory - Gondolin ] a) a Ring of Constitution (+4) b) The Ring of Flare (+3) (charging) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. c) an Amulet of Sustenance d) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in world. e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 40 of Mordor. f) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. g) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to blindness, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 40 of Mordor. h) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 32 of The Helcaraxe. i) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of The Helcaraxe. j) a Whip of Life (1d6) (+10,+10)(20%) It increases your hit points by 20%. It provides resistance to life draining. You found it lying on the ground on level 36 of The Helcaraxe. k) a Parchment - Advanced Lessons of Sindarin l) a Parchment - Advanced Lessons of Orcish [Home Inventory - Minas Anor ] a) 8 Sprigs of Athelas b) 13 Potions of Cure Serious Insanity c) 4 Potions of Cure Critical Insanity d) 6 Potions of Cure Insanity e) a Potion of Life f) 55 Scrolls of Reset Recall g) a Golden Rod of Capacity of Healing (250/250) It can hold more mana. You found it in the remains of Adunaphel the Quiet on level 45 of Moria. h) The Ring 'Gorien' (+1 attack) It increases your intelligence, dexterity, searching and attack speed by 1. It sustains your constitution. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 38 of Mordor. i) The Ring 'Dadagon' (+3 to searching) It increases your wisdom, constitution and searching by 3. It makes you invisible. It sustains your strength and constitution. It provides resistance to shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. j) The Ring of Peled (+6,+13) (+2) It increases your wisdom and constitution by 2. It sustains your intelligence. It makes you completely fearless. It provides resistance to nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. k) The Amulet 'Uindar' (+4 to infravision) It increases your strength, intelligence and infravision by 4. It sustains your intelligence. It provides resistance to acid, fire, light, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of The Land Of Rhun. l) an Amulet of Weaponmastery (+6,+6) [+4] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. m) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 40 of Mordor. n) The Soft Leather Armour 'Siretin' [4,+7] It provides immunity to fire. It provides resistance to acid and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 50 of Illusory Castle. o) The Rhino Hide Armour of Wilir (-2,-2) [8,+13](20%) It increases your hit points by 20%. It sustains your intelligence, wisdom, constitution and charisma. It provides immunity to paralysis. It provides resistance to poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 36 of Illusory Castle. p) The Thunderlord Coat of Yardilor (-63,-7) [9,+0](40%) It increases your hit points by 40%. It sustains your wisdom. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. q) The Thunderlord Coat of Elorfaur (-2,-46) [9,+9](40%) It increases your hit points by 40%. It sustains your intelligence and constitution. It provides immunity to acid. It provides resistance to electricity, fire, cold, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 31 of Mirkwood. r) a Cloak of Mimicry [Insect] of Aman [1,+14] (+2 to stealth) It increases your stealth by 2. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre Archer on level 49 of Moria. s) The Large Metal Shield of Erogrion [5,+14] {Reflect} It sustains your dexterity and constitution. It provides immunity to electricity. It makes you completely fearless. It provides resistance to dark and confusion. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. t) The Iron Crown 'Magoroste' [0,+0] It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, cold, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. u) a Dragon Helm of Water Breathing [8,+18] It provides resistance to poison and sound. It allows you to breath underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper in the town of Gondolin . v) The Dagger 'Nimthanc' (E:1062, L:10) (1d4) (+10,+9) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Priest on level 40 of Moria. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) a Mage Staff of Wizardry (1d4) (-17,-21)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying on the ground on level 31 of The Land Of Rhun. [Home Inventory - Lothlorien ] a) The Crumpled Scroll of Mass Resurrection {!r!r!r!d!v} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 34 of Moria. b) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 35 of Moria. c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. d) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 43 of Moria. e) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 32 of Maze. f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. g) a Glaive (Defender) (2d6) (+5,+5) [+5] (+3 to stealth) It can be wielded two-handed. It increases your stealth by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. h) a Parchment - Adventurer's Guide to Middle-earth