[Angband 3.0.9b Character Dump] Name Dinn Self RB CB EB Best Sex Male Age 57 STR! 18/100 +1 -5 +11 18/170 Race Dunadan Height 86 INT! 18/100 +2 +3 +5 18/200 Class Mage Weight 193 WIS! 18/100 +2 +0 +5 18/170 Title ***WINNER*** Status 72 DEX! 18/100 +2 +1 +15 18/280 HP 849/849 Maximize Y CON! 18/100 +3 -2 +11 18/220 SP 364/364 CHR! 18/100 +2 +1 +3 18/160 Level 47 Armor [47,+99] Saving Throw Heroic Cur Exp 7286837 Fight (+49,+37) Stealth Superb Max Exp 7286837 Melee (+71,+62) Fighting Superb Adv Exp 7350000 Shoot (+59,+14) Shooting Excellent MaxDepth Lev 100 Blows 4/turn Disarming Superb Turns 13165422 Shots 1/turn Magic Device Legendary Gold 1272434 Infra 40 ft Perception Excellent Burden 287.4 lbs Speed 31 Searching Very Good You are one of several children of a Landed Knight. You are a credit to the family. You have blue-gray eyes, curly black hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:.......+*++.. Blind:...+......... Elec:.........+... Confu:............. Fire:..*......+... Sound:......+.+.... Cold:+..*.....+... Shard:......+...... Pois:....+........ Nexus:....+........ Fear:+.+.....++... Nethr:..+.......... Lite:+....+....... Chaos:......+.+.... Dark:.....+....... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:+.+.......... Stea.:....+..+..... Feath:...+......... Sear.:....+........ PLite:+........+... Infra:....+........ Regen:+.++......... Tunn.:............. Telep:...+.....+... Speed:+++++..+...+. Invis:+.++.+...+... Blows:............. FrAct:+.++....+.+.. Shots:............. HLife:...+.+....... Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It usually provides light of radius 4. It is blessed by the gods, slows your metabolism, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It cannot be harmed by the elements. It might have hidden powers. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) an Agate Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Balance Dragon Scale Mail (-2) [30,+3] It provides resistance to sound, shards, chaos, and disenchantment. It activates for breathe balance (250) every 300+d300 turns. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+7] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+9] (+6) It increases your speed by 6. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3} d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@m8} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9} It cannot be harmed by the elements. j) a Black Potion of *Healing* k) 5 Smoky Potions of Life l) 19 Yellow Potions of Restore Mana m) 3 Scrolls titled "abredus ops" of *Identify* n) a Molybdenum Rod of Enlightenment {@z1} o) a Mahogany Staff of Healing p) a Redwood Staff of the Magi (0 charges) q) a Silver Staff of Holiness (4 charges) r) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It cannot be harmed by the elements. It might have hidden powers. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. t) The Dagger of Rilia (2d4) (+4,+3) It cannot be harmed by the elements. It might have hidden powers. u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. [Home Inventory] a) a Turquoise Ring of Speed (+13) It increases your speed by 13. b) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. c) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. d) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It cannot be harmed by the elements. It might have hidden powers. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. i) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It cannot be harmed by the elements. It might have hidden powers. j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. l) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. m) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. n) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. o) an Iron Crown of Serenity [0,+6] It provides resistance to fear, confusion, and sound. p) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It usually provides light of radius 4. It speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. r) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It cannot be harmed by the elements. It might have hidden powers. s) The Main Gauche of Azaghal (2d5) (+12,+14) It cannot be harmed by the elements. It might have hidden powers. t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. u) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It increases your intelligence and wisdom by 4. It slays all evil creatures. It provides resistance to light. It usually provides light of radius 4. It grants you the ability to see invisible things. It activates for identify every 10 turns. It cannot be harmed by the elements. v) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It usually provides light of radius 4. It cannot be harmed by the elements. w) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)