[Angband 3.0.9ef Character Dump] Name Martin Self RB CB EB Best Sex Male Age 117 Str: 17 +1 +5 +0 18/50 18/20 Race High-Elf Height 96 Int: 13 +3 -2 +0 14 12 Class Warrior Weight 192 WIS: 14 -1 -2 +8 18/10 Title Myrmidon Status 49 DEX: 15 +3 +2 +0 18/20 HP -7/351 Maximize Y CON: 16 +1 +2 +3 18/40 SP 0/0 CHR: 10 +5 -1 +3 17 Level 27 Armor [19,+57] Saving Throw 68 Cur Exp 56922 Fight (+8,+5) Stealth 11 Max Exp 56922 Melee (+20,+13) Fighting 261 Adv Exp 70000 Shoot (+22,+15) Shooting 267 MaxDepth 1800 ft Blows 2/turn Disarming 61 Turns 649898 Shots 2/turn Magic Device 57 Gold 3999 Infra 40 ft Perception 16 Burden 154.2 lbs Energy 90% Searching 17 You are one of several children of a Noldorin Archer. You have light grey eyes, straight blond hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+...... Blind:............. Elec:+.....+...... Confu:.........+... Fire:+.....+.+.... Sound:............. Cold:+.....+...... Shard:.......+..... Pois:............. Nexus:...........+. Fear:............. Nethr:............. Lite:............+ Chaos:............. Dark:......+...... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:+.....+...... Feath:+..........+. Sear.:............. PLite:.....+....... Infra:............. Regen:+............ Tunn.:............. Telep:............. Speed:............. Invis:+...........+ Blows:............. FrAct:+............ Shots:.+........... HLife:............. Might:............. [Last Messages] > The Dread misses you. > The Dread hits you. > *** LOW HITPOINT WARNING! *** > The Dread hits you. > *** LOW HITPOINT WARNING! *** > You feel very weak. > The Dread misses you. > The Dread hits you. > *** LOW HITPOINT WARNING! *** > The Dread hits you. > *** LOW HITPOINT WARNING! *** > You feel very weak. > You hit the Dread. <2x> > The Dread hits you. > You die. [Character Equipment] a) a Short Sword (Defender) { sCon } (1d7) (+12,+8) [+1] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, and cold. It sustains your constitution. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. You get 2 blows per round with this weapon. With additional +4 str you would get 3 blows. With additional +5 dex you would get 3 blows. b) a Light Crossbow of Extra Shots (x3) (+14,+15) (+1) It increases your shooting speed by 1. c) a Silver Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. d) an Amethyst Ring of Slow Digestion It slows your metabolism. e) a Tortoise Shell Amulet of Wisdom (+5) It increases your wisdom by 5. It sustains your wisdom. f) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and dark. It cannot be harmed by the elements. h) a Cloak of Protection [1,+16] It provides resistance to shards. It cannot be harmed by the elements. i) a Large Leather Shield of Resist Fire [4,+3] It provides resistance to fire. It cannot be harmed by fire. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. k) a Set of Leather Gloves of Slaying (+4,+2) [1,+1] l) a Pair of Metal Shod Boots of Stability [6,+2] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 17 Rations of Food b) a Tan Mushroom of Restore Strength c) a Crimson Potion of Heroism d) 18 Blue Speckled Potions of Cure Critical Wounds e) a Cloudy Potion of Healing {!q} f) 10 Scrolls titled "excum inc" of Phase Door g) 6 Scrolls titled "famunus vus" of Teleport Level {!r!r} h) 4 Scrolls titled "magis appor us" of Word of Recall {!r!r!r} i) a Scroll titled "conitus volva" of Satisfy Hunger j) a Steel-Plated Rod of Door/Stair Location {@z1} Your success rate is 97.6%, if confused 92.3%. k) 3 Rusty Wands of Teleport Other (26 charges) Your success rate is 97.2%, if confused 87.5%. l) a Platinum Wand of Stone to Mud (4 charges) Your success rate is 97.8%, if confused 94.4%. m) 2 Sycamore Staffs of Teleportation (8 charges) Your success rate is 97.2%, if confused 87.5%. n) an Aspen Staff of Perception (14 charges) Your success rate is 97.8%, if confused 94.4%. o) a Gnarled Staff of Starlight (8 charges) Your success rate is 97.2%, if confused 87.5%. p) a Tortoise Shell Amulet of Wisdom (+3) It increases your wisdom by 3. It sustains your wisdom. q) a Beaked Axe of *Slay Giant* (2d6) (+10,+9) (+2) It increases your strength by 2. It slays giants. It sustains your strength. You get 1 blow per round with this weapon. With additional +2 str you would get 2 blows. With additional +5 dex you would get 2 blows. r) 82 Bolts (1d5) (+0,+0) {@f0!k} [Home Inventory] a) a Calcite Ring of Resist Fire It provides resistance to fire. It cannot be harmed by fire. b) a Jasper Ring of Resist Cold It provides resistance to cold. It cannot be harmed by cold. c) a Moonstone Ring of Intelligence (+2) It increases your intelligence by 2. It sustains your intelligence. d) a Brass Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. e) a Mithril Amulet of Resist Lightning It provides resistance to lightning. It cannot be harmed by electricity. f) a Pair of Metal Shod Boots [6,+2] g) The Dagger 'Nimthanc' (2d4) (+7,+7) It is branded with frost. It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. You get 3 blows per round with this weapon. With additional +2 str you would get 4 blows. With additional +5 dex you would get 4 blows. h) a Sabre (Blessed) { Lite } (1d7) (+9,+10) (+3) It increases your wisdom by 3. It usually provides light of radius 1. It is blessed by the gods. You get 2 blows per round with this weapon. With additional +1 str you would get 3 blows. With additional +3 dex you would get 3 blows. i) a Tulwar of Flame (2d4) (+1,+4) It is branded with fire. It provides resistance to fire. It cannot be harmed by fire. You get 2 blows per round with this weapon. With additional +6 str you would get 3 blows. With additional +5 dex you would get 3 blows. j) a Scimitar of Slay Animal (2d5) (+4,+2) It slays animals. You get 1 blow per round with this weapon. With additional +2 str you would get 2 blows. With additional +5 dex you would get 2 blows. k) an Executioner's Sword of Extra Attacks (4d5) (+6,+9) (+2) It increases your attack speed by 2. You get 3 blows per round with this weapon. l) a Lance of Slay Orc (2d8) (+6,+10) It slays orcs. You get 1 blow per round with this weapon. m) a Lance of *Slay Dragon* (2d8) (+5,+4) (+1) It increases your constitution by 1. It is especially deadly against dragons. It provides resistance to fear. You get 1 blow per round with this weapon. n) a Long Bow of Power (x3) (+9,+12) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)