[Angband 3.0.6 Character Dump] Name Falerith Self RB CB EB Best Sex Male Age 128 STR! 18/100 +1 -5 +10 18/160 Race High-Elf Height 84 INT! 18/100 +3 +3 +7 18/230 Class Mage Weight 245 WIS! 18/100 -1 +0 +0 18/90 Title Warlock Status 84 DEX: 18/99 +3 +1 +3 18/169 HP 563/563 Maximize Y CON! 18/100 +1 -2 +9 18/180 SP 196/272 Preserve Y CHR! 18/100 +5 +1 +0 18/160 Level 36 Armor [37,+99] Saving Throw Heroic Cur Exp 1209773 Fight (+33,+22) Stealth Very Good Max Exp 1209773 Melee (+45,+37) Fighting Legendary Adv Exp 1265000 Shoot (+45,+15) Shooting Legendary MaxDepth 2600 ft Blows 4/turn Disarming Superb Gold 445865 Shots 1/turn Magic Device Legendary Burden 157.1 lbs Perception Good Speed +3 Infra 40 ft Searching Fair You are the only child of a Telerin Mage. You have light grey eyes, straight blond hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*.... Blind:............. Elec:.+....+...... Confu:......+...... Fire:.+....+...... Sound:......+.+.... Cold:.+....+...... Shard:............. Pois:...+......... Nexus:......+...... Fear:....+..++.... Nethr:............. Lite:............+ Chaos:........+.... Dark:............. Disen:....+........ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:...........+. Sear.:............. PLite:............. Infra:............. Regen:.+........... Tunn.:............. Telep:.........+... Speed:+............ Invis:+......+....+ Blows:............. FrAct:+...+..++.+.. Shots:............. HLife:............. Might:.+........... [Last Messages] > *** LOW HITPOINT WARNING! *** > The Beholder hive-mother breathes > *** LOW HITPOINT WARNING! *** > You die. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {2050ft} It increases your intelligence and dexterity by 3. It increases your speed by 3. It slays trolls and giants. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. c) a Jasper Ring of Intelligence (+4) It increases your intelligence by 4. It sustains your intelligence. d) a Lapis Lazuli Ring of Resist Poison It provides resistance to poison. e) a Silver Amulet of Weaponmastery (+3,+2) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. f) The Star of Elendil {2550ft - floor} It lights the dungeon around you. It cannot be harmed by the elements. It might have hidden powers. g) The Full Plate Armour of Isildur [25,+25] (+1) {2350ft vault} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak of Thorongil [1,+10] {1100ft} It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {2350ft vault} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) an Iron Helm of Telepathy [5,+6] It grants you the power of telepathy. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {2350ft vault} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Slow Descent [2,+7] It makes you fall like a feather. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m0 !d!k!t!v} b) 3 Books of Magic Spells [Conjurings and Tricks] c) 4 Books of Magic Spells [Incantations and Illusions] {@m2} d) 3 Books of Magic Spells [Sorcery and Evocations] {@m3 !d!k!v!t store} e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m4 store !d!k!t!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m5 2450ft - Lesser Ba} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m6 1850ft off of Eldrak !} It cannot be harmed by the elements. h) 16 Cloudy Potions of Cure Critical Wounds {50% off} i) 3 Vermilion Potions of Healing j) 2 Light Green Potions of Restore Mana k) 5 Scrolls titled "org ip arg" of Teleportation l) 4 Scrolls titled "skinih ponis" of Teleport Level {25% off} m) a Scroll titled "ashcre ri" of *Destruction* n) a Lead Rod of Teleport Other o) 7 Bronze Rods of Lightning Bolts p) 5 Zinc Rods of Fire Bolts q) 5 Zirconium Rods of Frost Bolts r) 2 Oak Staffs of Dispel Evil (5 charges) s) The Phial of Galadriel {800ft !k!d!t!v} It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. [Home Inventory] a) 19 Cloudy Potions of Cure Critical Wounds {50% off} b) 2 Dark Red Potions of *Healing* c) 42 Scrolls titled "skinih ponis" of Teleport Level {25% off} d) 3 Scrolls titled "derbyt orok" of *Identify* {25% off} e) a Scroll titled "vly x plefu" of *Remove Curse* f) a Scroll titled "ashcre ri" of *Destruction* g) a Scroll titled "dalfun rogski" of Mass Banishment h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {2350ft vault} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {1800ft - floor} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {800ft - floor} It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. k) The Cloak 'Colannon' [1,+15] (+3) {2300ft} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. l) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. m) The Iron Helm 'Holhenneth' [5,+10] (+2) {2350ft vault} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. n) The Set of Leather Gloves 'Cammithrim' [1,+10] {2350ft vault} It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. o) The Set of Gauntlets 'Paurnimmen' [2,+15] It cannot be harmed by the elements. It might have hidden powers. p) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It increases your attack speed by 2. It cannot be harmed by the elements. It might have hidden powers. q) a Dagger (Holy Avenger) (1d4) (+12,+15) [+2] (+2) It increases your wisdom by 2. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your wisdom. It is blessed by the gods. It grants you the ability to see invisible things. r) The Dagger 'Dethanc' (2d4) (+4,+6) {1050ft} It cannot be harmed by the elements. It might have hidden powers. s) The Dagger 'Narthanc' (2d4) (+4,+6) It cannot be harmed by the elements. It might have hidden powers. t) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It cannot be harmed by the elements. It might have hidden powers. u) The Flail 'Totila' (3d6) (+8,+9) (+2 to stealth) {1600ft} It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. v) a Flail (Holy Avenger) (2d6) (+7,+11) [+3] (+4) It increases your wisdom by 4. It slays demons, undead, and all evil creatures. It provides resistance to fear. It is blessed by the gods. It grants you the ability to see invisible things. It might have hidden powers. w) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It cannot be harmed by the elements. It might have hidden powers. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)