[FuryBand 5.0.3 Character Sheet] Name : Nydalebwyn Age 15 STR: 40 Sex : Male Height 61 INT: 29 Race : Gug Monster Weight 154 WIS! 40 Class : Jedi Social Class 74 DEX: 40 Body : Player CON! 39 God : Nobody CHR! 32 + To Melee Hit 151 Level 58 Hit Points 1663/ 1663 + To Melee Damage 110 Experience 27212991 Spell Points 329/ 329 + To Ranged Hit 73 Max Exp 27212991 Sanity 1078/ 1078 + To Ranged Damage 0 Exp to Adv. 28500000 AC 81+104 Gold 431911 Speed Fast (+37) (Miscellaneous Abilities) Fighting : Legendary[102Perception : Fair Blows/Round: 28 Bows/Throw : Legendary[17]Searching : Fair Shots/Round: 1 Saving Throw: Bad Disarming : Poor Damg./Round: 70d5+1540 Stealth : Heroic Magic Device: Bad Infra-Vision: 80 feet Tactic: normal Explor: normal (Character Background) You were one of the first beings to be corrupted, but you don't mind it so much anymore. Your watery green eyes radiate miserable servility. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Barad-Dur: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Den of Dogs: Level 50 (2500') Fort Blade: Level 80 (4000') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') Forodwaith: Level 75 (3750') Emyn Luin: Level 70 (3500') Dol Amroth: Level 35 (1750') Near Harad: Level 25 (1250') Utumno: Level 101 (5050') Your body is a Player. You are currently in the town of Gondolin. You have defeated 10192 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 48 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Enderi of the 2890th year of the third age. You have been adventuring for 14 days. abdefghkmnopqsuvxz{|@ SlayEvil : +.................... SlayMaia : +.................... Elec Brand: .+................... Wounding : ++............+...... Sentient : ++................... Sust Str : ..................... Sust Int : ......+.............. Sust Wis : ......+.............. Sust Dex : ..........+.......... Sust Con : ............+........ Sust Chr : ..+...++............. Free Act : .+....+....+......... Hold Life : ...+..+.....+........ Blessed : ...+................. Reflect : ++................... No Stun : ........+............ Protection: .........+........... Imm Acid : .+.......+.**..+....+ Imm Elec : +........+.*...+..... Imm Fire : .+.......+..*..+..... Imm Cold : ++....*..+.+..++..... Res Pois : .+.....+.......+....+ Res Fear : ++............+...... Res Light : ..................... Res Dark : ............+........ Res Blind : +.....+..+........... Res Conf : .............++...... Res Sound : ..............+...... Res Shard : +.............+...... Res Neth : ...........+......... Res Nexus : .......+............. Res Chaos : ..................... Res Disen : ............+........ Elec Aura : +.................... Levitate : ................+.... Fly : ...............+..... Light : ++......+............ Digestion : .+................... Regen : .........+........... See Invis : ...+..++............+ Invisible : ++........+.......... WraithForm: .+................... Knowledge : ....................+ Precogntn.: ....................+ Teleport : ++................... Add Str : 44....2........1....? Add Int : ......2.............. Add Wis : ...*..2......3....... Add Dex : 44....2...5....1..... Add Con : 4.....2........1..... Add Chr : ..2...25.....3.1..... Mul Mana : .........+........... Add SPower: 44................... Add Stlth.: ..2...2..25.......... Add Search: ........4............ Add Infra : ..2.................. Add Speed : 44.*972...5.......... Mul life : ....................+ Add Luck : ..2...2.4....3.1..... Tunneling : ..2................8. Acidproof : ++++++++++++++++...+. Elecproof : ++++++++++++++++...+. Fireproof : ++++++++++++++++...+. Coldproof : ++++++++++++++++...+. Activate : +++...+++............ Orc ESP: .........+........... Evil ESP: ....................+ Good ESP: ....................+ Unique ESP: ....................+ Full ESP: ......+.............+ Skills (points left: 0) - Combat 50.000 [1.300] - Weaponmastery 50.000 [1.100] . Sword-mastery 50.000 [1.000] . Archery 01.000 [0.600] . Boulder-throwing 01.000 [0.500] - Sneakiness 01.675 [0.900] . Stealth 06.000 [1.000] . Disarming 01.500 [0.900] - Powers 50.000 [1.000] . Devices 01.050 [1.150] - Jedi 50.000 [1.000] . Dark 50.000 [1.000] . Light 44.500 [1.000] . Jedi-Dodge 50.000 [1.000] . Spirituality 00.500 [0.400] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Jar of Honey on level 2. [Character Equipment] a) The Lightsaber of Anankin Skywalker (E:215495, L:30) (5d5) (+28,+23) [10,+0] (+ It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 2) forever. It increases your strength, dexterity, constitution, speed and spell power by 4. It can cause damaging strikes. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It makes you completely fearless. It provides resistance to electricity, cold, blindness and shards. It reflects bolts and arrows. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Angband. b) The Doublended Lightsaber of Darth Maul (E:3831571, L:42) (9d9) (+42,+23) [10,+ It can be activated for teleport away every 200 turns if it is being worn. It provides light (radius 2) forever. It increases your strength, dexterity, speed and spell power by 4. It does extra damage from electricity. It can cause damaging strikes. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, cold and poison. It renders you incorporeal. It slows your metabolism. It reflects bolts and arrows. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. d) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. e) a Blessed Ring of Speed [+3] (+10) It increases your wisdom and speed by 10. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Atlach-Nacha, the Spider on level 69 of Paths of the Dead. f) a Ring of Speed (+9) It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 99 of Orodruin. g) a Ring of Speed (+7) It increases your speed by 7. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 62 of Erebor. h) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Angband. k) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 10 of Barrow-Downs. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 10 of Barrow-Downs. n) an Elven Psychoactive Skin (+5,+5) [10,+16](40%) (+2 to stealth) {Moo} It reduces damages you take by 50%, physical and magical. It increases your stealth by 2. It increases your mana capacity by 40%. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of orcs. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balrog Captain on level 99 of Orodruin. o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Erebor. p) The Large Leather Shield 'Salmin' [4,+11] It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 10 of Barrow-Downs. q) The Tower Shield of Gaegul [10,+10] It sustains your constitution. It provides immunity to acid and fire. It provides resistance to life draining, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 10 of Barrow-Downs. u) The Handclaw of Gulie (+6,+6) [3,+10] It can cause damaging strikes. It makes you completely fearless. It provides resistance to cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 14 of Mirkwood. v) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1) It increases your strength, dexterity, constitution, charisma and luck by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. x) a Pair of Soft Leather Boots of Levitation [2,+10] It allows you to levitate. You found it lying in a vault on level 1 of Barrow-Downs. z) (nothing) {) (nothing) |) a Mattock of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. [Character Inventory] a) 47 Rations of Cram b) a Sprig of Athelas c) 20 Potions of Cure Critical Insanity d) 12 Potions of Cure Serious Wounds e) 13 Scrolls of Phase Door f) a Fireproof Scroll of Teleportation It cannot be harmed by fire. You bought it from the Alchemy shop. g) 39 Scrolls of Teleportation h) 9 Scrolls of Word of Recall i) a Scroll of *Remove Curse* j) a Scroll of *Destruction* k) a Psychoactive Skin of the Maiar (+5,+5) [10,+24](20%) (+1 to stealth) {Moo} It grants you the power of berserk if it is being worn. It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of trolls, giants and evil beings. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. l) The Robe 'Nelme' (-42,-19) [2,+14](40%) It increases your hit points by 40%. It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. m) The Leather Scale Mail of Angwil (-1 to accuracy) [11,+14] n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. o) The Handclaw 'Yamdagni' (+6,+6) [3,+0] It can cause damaging strikes. It sustains your intelligence and constitution. It provides resistance to shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. p) The Beaked Axe of Barogros (2d6) (+5,+1) (+4) It must be wielded two-handed. It increases your wisdom by 4. It does extra damage from electricity and frost. It can cause damaging strikes. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. q) The Battle Axe 'Fallen' (2d8) (+22,+26) (+2 to speed) It should be wielded two-handed. It increases your dexterity and speed by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eric the Usurper on level 99 of Angband. r) The Rapier 'Forasgil' (2d4) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. s) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It can cause damaging strikes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. t) a Lightsaber of Fury (E:887, L:11) (5d5) (+13,+18) [10,-12] (+3) {LS} It provides light (radius 2) forever. It increases your strength, attack speed and spell power by 3. It can cause damaging strikes. It makes you completely fearless. It reflects bolts and arrows. It drains mana. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Jehrak on level 99 of Angband. u) a Lightsaber of Slay Evil (E:842, L:11) (5d5) (+15,+15) [10,+0] (+1) {LS} It provides light (radius 2) forever. It increases your spell power by 1 . It can cause damaging strikes. It fights against evil with holy fury. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. You found it lying in a vault on level 100 of Angband. v) The Curved Lightsaber of Count Dooku (E:5481872, L:44) (6d6) (+45,+24) [10,+0] It can be activated for mass charm every 750 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, charisma, stealth and spell power by 6. It does extra damage from electricity and frost. It can cause damaging strikes. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, cold, poison, shards and chaos. It slows your metabolism. It reflects bolts and arrows. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 61 of Erebor. w) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+4 to stealth) It increases your constitution, stealth and searching by 4. It makes you invisible. It sustains your strength. It provides resistance to electricity, poison , sound and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Ring of Power of Akhorahil the Blind (+2% of critical hits) It increases your dexterity and ability to score critical hits by 2. It makes you invisible. It sustains your wisdom. It provides resistance to electricity, nexus and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 62 of Erebor. c) The Ring of Power of Dwar, Dog Lord of Waw (+1 to infravision) It increases your strength, wisdom and infravision by 1. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to chaos and disenchantment. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor. d) a Sorcerous Amulet of Brilliance (-10,-58)(140%)(140%) (+7) It provides light (radius 1) forever. It increases your intelligence, wisdom and spell power by 7. It increases your mana capacity and hit points by 140%. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 88 of Orodruin. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Venom Wyrm on level 65 of Erebor. f) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. g) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 85 of Orodruin. h) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 10 of Barrow-Downs. i) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) a Jedi Robe [6,+0] k) The Jedi Master Robe of Yoda [1,+25] (+10) It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It prevents stuns. It increases your intelligence, wisdom, dexterity, charisma, searching, speed and luck by 10. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Caine, the Conspirator on level 98 of Angband. l) The Elven Cloak of Peregrin Took [4,+16] (+3) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your dexterity, charisma, stealth, searching and luck by 3. It makes you invisible. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 10 of Barrow-Downs. m) an Elven Cloak of Air [4,+9] (+4 to stealth) It increases your stealth, searching and luck by 4. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. n) The Fur Cloak 'Menon' [3,+7] (+2 to stealth) It increases your stealth by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to confusion, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. o) The Small Metal Shield of Finaranas [3,+7] It sustains your dexterity. It makes you completely fearless. It provides resistance to acid, poison, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 10 of Barrow-Downs. p) a Dragon Helm of Water Breathing [8,+26] It provides resistance to poison. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 62 of Erebor. q) The Pair of Hard Leather Boots 'Galas' [3,+6] It sustains your strength, intelligence and dexterity. It provides resistance to acid and electricity. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 14 of Mirkwood. r) a Lightsaber (E:650, L:11) (5d5) (+5,+3) [10,+0] (+1) {LS} s) a Curved Lightsaber (E:140, L:6) (6d6) (+5,+6) [10,+0](20%) (+1) {LS} t) a Doublended Lightsaber (E:500, L:10) (9d9) (+5,+8) [15,+0](20%) (+1) {LS} u) a Doublended Lightsaber (E:500, L:10) (9d9) (+5,+7) [15,+0](20%) (+1) {LS} v) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 10 of Barrow-Downs. x) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Gondolin ] a) a Lightsaber of the Maiar (E:650, L:11) (5d5) (+15,+14) [10,+3] (+3) {LS} It provides light (radius 2) forever. It increases your spell power by 3. It can cause damaging strikes. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of trolls and giants. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of The Small Water Cave. b) a Lightsaber of *Slay Undead* (E:650, L:11) (5d5) (+9,+10) [10,+0] (+3) {LS} It provides light (radius 2) forever. It increases your wisdom and spell power by 3. It can cause damaging strikes. It is a great bane of undead. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It allows you to sense the presence of undead. It reflects bolts and arrows. It has been blessed by the gods. You found it in the remains of a Great Worm of Perplexity on level 61 of Erebor. c) a Lightsaber of Slay Undead (E:650, L:11) (5d5) (+12,+6) [10,+0] (+1) {LS} d) a Lightsaber (E:650, L:11) (5d5) (+7,+7) [10,+0] (+1) {LS} e) a Lightsaber (E:650, L:11) (5d5) (+7,+6) [10,+0] (+1) {LS} f) a Lightsaber (E:650, L:11) (5d5) (+5,+7) [10,+0] (+1) {LS} g) a Lightsaber (E:650, L:11) (5d5) (+5,+6) [10,+0] (+1) {LS} h) a Lightsaber (E:650, L:11) (5d5) (+6,+4) [10,+0] (+1) {LS} i) a Lightsaber (E:650, L:11) (5d5) (+5,+4) [10,+0] (+1) {LS} j) a Lightsaber (E:650, L:11) (5d5) (+4,+5) [10,+0] (+1) {LS} k) a Lightsaber (E:650, L:11) (5d5) (+4,+2) [10,+0] (+1) {LS} l) a Lightsaber (E:650, L:11) (5d5) (-7,-6) [10,+0] (+1) {cursed, LS} m) a Curved Lightsaber of Slay Maia (E:149904, L:29) (6d6) (+35,+20) [10,+0](40%) It provides light (radius 2) forever. It increases your spell power by 2. It increases your mana capacity by 40%. It can cause damaging strikes. It strikes at demons with holy wrath. It sustains your charisma. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of trolls and good beings. It reflects bolts and arrows. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by electricity. You found it lying in a vault on level 60 of Erebor. n) a Vampiric Curved Lightsaber (E:140, L:6) (6d6) (+12,+12) [10,+0](0%) (+0) {L} It provides light (radius 2) forever. It decreases your spell power by 0. It does not yet affect your mana capacity and hit points by 0%. It drains life from your foes. It can cause damaging strikes. It makes you completely fearless. It provides resistance to life draining. It reflects bolts and arrows. It has been blessed by the gods. You found it lying in a vault on level 72 of Erebor. o) a Shocking Curved Lightsaber (E:140, L:6) (6d6) (+14,+16) [10,+0](20%) (+1) {} p) a Fiery Curved Lightsaber (E:140, L:6) (6d6) (+14,+19) [10,+0](20%) (+1) {LS} It provides light (radius 3) forever. It increases your spell power by 1. It increases your mana capacity by 20%. It does extra damage from fire. It can cause damaging strikes. It makes you completely fearless. It provides resistance to fire. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by fire. You found it lying in a vault on level 72 of Erebor. q) a Curved Lightsaber of Slay Dragon (E:140, L:6) (6d6) (+16,+7) [10,+0](20%) (+1 It provides light (radius 2) forever. It increases your spell power by 1. It increases your mana capacity by 20%. It can cause damaging strikes. It is especially deadly against dragons. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. You found it lying in a vault on level 72 of Erebor. r) a Deathly Curved Lightsaber (E:140, L:6) (6d6) (+44,+61) [10,-39](-20%) (-1) {} It provides light (radius 2) forever. It decreases your spell power by 1. It decreases your mana capacity and hit points by -20%. It does extra damage from death. It can cause damaging strikes. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. It aggravates nearby creatures. It carries an ancient foul curse. It can re-curse itself. You found it lying in a vault on level 68 of Paths of the Dead. s) a Curved Lightsaber (E:140, L:6) (6d6) (+3,+6) [10,+0](20%) (+1) {LS} t) a Doublended Lightsaber of *Slay Maia* (E:321328, L:31) (9d9) (+21,+11) [15,+0] It provides light (radius 2) forever. It increases your intelligence and spell power by 4. It increases your mana capacity by 80%. It does extra damage from frost. It can cause earthquakes. It can cause damaging strikes. It is a great bane of Maiar. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to acid, fire, cold and chaos. It allows you to sense the presence of maiar. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid. You found it lying in a vault on level 10 of Barrow-Downs. u) a Doublended Lightsaber (E:2594323, L:40) (9d9) (+29,+10) [15,+0](60%) (+3) {} v) a Well-balanced Doublended Lightsaber (E:500, L:10) (9d9) (+9,+11) [15,+0](20%) It provides light (radius 2) forever. It is easy to throw. It increases your spell power by 1. It increases your mana capacity by 20%. It can cause damaging strikes. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. You found it lying in a vault on level 69 of Paths of the Dead. w) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Paths of the Dead. b) The Ring of Rimlachil (+2 to speed) It can be activated for teleportation and destruction of the ring if it is being worn. It increases your intelligence, searching and speed by 2. It sustains your strength and intelligence. It provides resistance to electricity, poison and blindness. It allows you to fly. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 72 of Erebor. c) a Blazing Ring of Speed (+6) It provides light (radius 1) forever. It increases your speed by 6. It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 62 of Erebor. d) The Ring of Mindor It makes you invisible. It makes you completely fearless. It provides resistance to fire, poison, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 64 of Dol Guldur. e) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. h) The Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. i) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3) It prevents stuns. It increases your intelligence, dexterity, constitution and speed by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 62 of Erebor. j) The Cloak 'Menelcol' [1,+25] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma, searching and infravision by 5. It sustains your charisma. It provides immunity to electricity. It provides resistance to cold, light and dark. It allows you to breathe without air. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. k) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. l) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Erebor. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. n) The Large Mithril Shield 'Lorimlan' [8,+26] It sustains your strength and wisdom. It provides immunity to fire and cold. It provides resistance to confusion and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. [Home Inventory - Caras Galadhon ] a) The Box of Horrors It can be activated for curing every 110 turns. You found it lying in a vault on level 13 of Mirkwood. b) Gandalf's Tome of Unconventional Warfare It can be activated for acquirement every 3000 turns. You found it in the remains of Sir Physt on level 14 of Mirkwood. c) a Parchment ``Magic for the Layman'' It can be activated for Destruction every 100 turns. You found it lying in a vault on level 24 of The Old Forest. d) a Parchment ``Famous Last Words'' It can be activated for summon pet every 101 turns. You found it lying in a vault on level 13 of Mirkwood. e) The Pipe of Buckland It can be activated for summon monster. You found it in the remains of a Tax collector on level 14 of Mirkwood. f) a Sprig of Athelas g) The Potion di Powers You found it in the remains of a Sand-dweller on level 5 of Barrow-Downs. h) a Ring of Speed (+6) i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 61 of Erebor. j) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. k) The Star of Elendil (+1) l) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hypnos, Lord of Sleep on level 62 of Erebor. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 14 of Mirkwood. p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 14 of Mirkwood. q) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 14 of Mirkwood. [The Museum Inventory - Bree ] a) The Maiashield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of Mirkwood. b) Saruman's Big Book of Brutality It can be activated for teleport level every 50 turns. You found it in the remains of an Oathbreaker on level 99 of Orodruin. c) 99 Potions of Water Curing {quest} d) 20 Scrolls di Powers You bought it from the Temple. e) The Arrow Trap Set of Naugrim (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by Maiar. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Erebor. f) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bahamut, Celestial Dragon of Good on level 91 of Orodruin. g) The Device Trap Set of the Noegyth Nibin [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Erebor. h) a Ring of Fear Resistance It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. i) The Ring of Arast (+3 to speed) It increases your dexterity and speed by 3. It makes you invisible. It makes you completely fearless. It provides resistance to electricity, poison, dark, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 72 of Erebor. j) The Ring 'Maladhred' (+3 to stealth) It increases your dexterity and stealth by 3. It makes you completely fearless. It provides resistance to light, blindness and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 85 of Orodruin. k) a Ring of Invisibility It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 1 of Barrow-Downs. l) The Amulet 'Thilma' (+3) It increases your charisma by 3. It sustains your charisma. It provides resistance to acid, poison, dark, blindness, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 67 of Erebor. m) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. n) The Amulet 'Namarri' (+3 to infravision) It increases your strength, dexterity and infravision by 3. It sustains your intelligence. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. o) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. p) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 9 of Barrow-Downs. q) The Silmaril of Flames (+2) It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. r) The Silmaril of the Seas (+2) It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Angband. s) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+21] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. u) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of Mirkwood. v) The Double Chain Mail of Celedim (-2 to accuracy) [16,+13] It provides immunity to paralysis. It provides resistance to life draining, fire, cold, poison, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. w) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. x) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. a) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, shards and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. b) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. c) The Psychoactive Skin of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 62 of Erebor. d) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. e) The Leather Jerkin of Tom Bombadil [40,+0] (+1) It grants you the power of teleport if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 1. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kaschei the Immortal on level 91 of Orodruin. f) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. h) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Erebor. i) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. j) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 10 of Barrow-Downs. l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. m) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Angband. n) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Angband. o) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. p) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1) It increases your strength, dexterity, constitution, charisma and luck by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Orodruin. q) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. r) The Bearded Axe 'Beondil' (1d6) (+3,+1) (-6) It should be wielded two-handed. It is easy to throw. It decreases your constitution by 6. It does extra damage from fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. s) The Double Axe of Ordaeth (E:45, L:3) (3d6) (+17,+14) (+1 to speed) It must be wielded two-handed. It increases your intelligence and speed by 1. It does extra damage from electricity and frost. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. t) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It can cause damaging strikes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It should be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 62 of Erebor. v) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It should be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 10 of Barrow-Downs. w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It should be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 62 of Erebor. x) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Paths of the Dead. a) The Great Axe 'Ardaglor' (4d4) (+22,+10) It must be wielded two-handed. It does extra damage from electricity, frost and dark. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 14 of Mirkwood. b) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching) It should be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Erebor. c) The Lochaber Axe of Telberel (E:0, L:0) (3d8) (+6,+1) (+1 to speed) It should be wielded two-handed. It increases your strength, wisdom and speed by 1 . It does extra damage from frost. It is a great bane of Maiar. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor. d) The Lochaber Axe 'Lhugdagnir' (4d6) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 72 of Erebor. e) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire . It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Erebor. f) The Slaughter Axe 'Garachoth' (E:280, L:8) (7d5) (+18,+18) [-20] (+2) It increases your strength, constitution and speed by 2. It does extra damage from fire . It can cause damaging strikes. It is a great bane of Maiar. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to fire, nether and chaos. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 70 of The Sacred Land Of Mountains. g) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It is easy to throw. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. h) The Dagger of Barebrie (1d4) (+23,+26) (+3) It is easy to throw. It increases your charisma by 3. It does extra damage from acid and frost. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cyaegha on level 70 of The Sacred Land Of Mountains. i) The Dagger of Galon (1d4) (+10,+12) (+3 attacks) It is easy to throw. It increases your strength and attack speed by 3. It does extra damage from fire. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 10 of Barrow-Downs. j) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It is easy to throw. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. k) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It is easy to throw. It does extra damage from electricity. It provides resistance to electricity and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. l) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It is easy to throw. It does extra damage from fire. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. m) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It is easy to throw. It does extra damage from frost. It provides resistance to cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. n) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. o) The Rapier of Umirie (1d6) (+6,+17) (+1 to speed) It provides light (radius 1) forever. It increases your intelligence, wisdom, constitution, charisma and speed by 1. It does extra damage from acid . It is a great bane of Maiar. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Benedict, the Ideal Warrior on level 91 of Orodruin. p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 16 of Mirkwood. q) The Tulwar of Essil (2d4) (+25,+20) (+3 attacks) It increases your attack speed by 3. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Thiazi, the Storm Giant on level 99 of Orodruin. r) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1) It provides light (radius 1) forever. It increases your ability to score critical hits by 1. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Erebor. s) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2) It can be activated for cure insanity every 200 turns if it is being worn. It increases your intelligence by 2. It can cause damaging strikes. It provides immunity to paralysis. It provides resistance to dark and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Layzark, the Emperor on level 68 of Paths of the Dead. t) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. u) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Erebor. v) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) It should be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and maiar. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. w) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It can cause damaging strikes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to levitate. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes . It can cause damaging strikes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 67 of Erebor. a) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It can cause damaging strikes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. b) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 9 of Barrow-Downs. c) a Lightsaber of Tulkas (E:650, L:11) (5d5) (+20,+13) [10,+0] (+3 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It provides light (radius 2) forever. It increases your searching and spell power by 3. It does extra damage from electricity . It can cause damaging strikes. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It has been blessed by the gods. It induces random teleportation. It can resist being shattered by morgul beings. You found it in the remains of an Ancient multi-hued dragon on level 92 of Orodruin. d) a Lightsaber (E:650, L:11) (5d5) (+4,+6) [10,+0] (+1) {LS} e) a Frozen Curved Lightsaber (E:140, L:6) (6d6) (+18,+11) [10,+0](20%) (+1) {LS} It provides light (radius 2) forever. It increases your spell power by 1. It increases your mana capacity by 20%. It does extra damage from frost. It can cause damaging strikes. It makes you completely fearless. It provides resistance to cold. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by cold. You found it in the remains of The Physics Teacher on level 99 of Orodruin. f) a Blessed Doublended Lightsaber (E:500, L:10) (9d9) (+16,+14) [15,+0](40%) (+2) It provides light (radius 2) forever. It increases your wisdom and spell power by 2. It increases your mana capacity by 40%. It can cause damaging strikes. It provides immunity to paralysis. It makes you completely fearless. It allows you to sense the presence of good beings. It reflects bolts and arrows. It has been blessed by the gods. You found it in the remains of Benedict, the Ideal Warrior on level 91 of Orodruin. g) The Spear of Caradhras (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It is easy to throw. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. h) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It is easy to throw. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. i) The Spear 'Nimloth' (2d4) (+11,+13) (+3 to speed) It is easy to throw. It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Great Cthulhu on level 64 of Dol Guldur. j) The Trident of Dainde (E:0, L:0) (1d8) (+4,-2) [4,+0] (+3 attacks) It should be wielded two-handed. It provides light (radius 1) forever. It is easy to throw. It increases your wisdom and attack speed by 3. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Prince Imrahil the Proud on level 35 of Dol Amroth. k) The Glaive of Agnor (2d6) (+14,+17) [5,+0] It should be wielded two-handed. It provides light (radius 1) forever. It does extra damage from frost and light. It can cause damaging strikes. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. l) The Halberd 'Osondir' (3d7) (+6,+9) (+3) It should be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 60 of Erebor. m) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It should be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 85 of Orodruin. n) The Quarterstaff 'Nar-i-vagil' (3d3) (+10,+20) (+3) It should be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Erebor. o) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It does extra damage from light and pure magic. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 67 of Erebor. p) The Mace 'Taratol' (4d4) (+12,+12) It should be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 69 of Dol Guldur. q) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It should be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Erebor. r) The Lucerne Hammer 'Turmil' (4d5) (+10,+6) [+8] (+4) It should be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and nexus. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 16 of Mirkwood. s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It should be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maedhros the Tall on level 40 of The Land Of Rhun. t) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 62 of Erebor. u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. v) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity , fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Erebor. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. x) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. a) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. c) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. d) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Herumor, Lord of the Haradrim on level 25 of Near Harad. e) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. f) The Small Wooden Boomerang of Nalemel (1d4) (+7,+14) It does extra damage from acid and dark. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . g) The Small Wooden Boomerang of Atuoreth (E:10, L:1) (1d4) (+22,+11) It does extra damage from electricity and frost. It is especially deadly against dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nyarlathotep, the Crawling Chaos on level 69 of Paths of the Dead. h) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. i) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. j) The Metal Boomerang of Dunuini (4d5) (+8,+9) It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 62 of Erebor. k) The Mithril Boomerang 'Raman' (E:0, L:0) (4d5) (+12,+2) It is a great bane of dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 69 of Paths of the Dead. l) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 61 of Erebor. m) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 70 of Dol Guldur. n) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. o) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It does extra damage from dark and pure magic. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Orodruin. p) The Mage Staff of Losgal (1d4) (+8,-2) (+3) It should be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It does extra damage from pure magic . It sustains your intelligence. It provides resistance to confusion . It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of Mirkwood.