[ToME 2.3.5 Character Sheet] Name : Flaming Woods Age 88 STR: 12 Sex : Male Height 61 INT: 22 Race : Wood-Elf Weight 108 WIS: 19 Class : Geomancer Social Class 53 DEX: 24 Body : Player CON: 10 God : Manwe Sulimo CHR: 14 + To Melee Hit -8 Level 28 Hit Points -21/ 109 + To Melee Damage -8 Experience 59906 Spell Points 226/ 228 + To Ranged Hit -6 Max Exp 59906 Sanity 201/ 201 + To Ranged Damage 10 Exp to Adv. 80000 Piety -12547 AC 13+70 Gold 103060 Speed Fast (+3) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 1 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 1d4-8 Stealth : Bad Magic Device: Legendary[2] Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Sindarin Archer. You have light grey eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Maze: Level 25 (1250') Orc Cave: Level 22 (1100') A lost temple: Level 6 (300') Your body was a Player. You have defeated 3597 enemies. You have completed five princess quests. You have completed five lost sword quests. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 15th Quelle of the 2890th year of the third age. Your adventure lasted 29 days. Your Attributes: You are dead, killed by Bolt Trap on level 25 of Maze. You can cause mold to grow near you. Your hands are glowing dull red. Your eyes are sensitive to infrared light. You have free action. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. Your eyes are resistant to blindness. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. adefkmnopsuxz{|@ Add Str : ..4............. Add Int : ....2........... Add Wis : .........3...... Add Chr : .........3...... Add Sear. : ....2........... Add Tun.. : ..............1. Slay Anim.: .+.............. Sust Str : ................ Sust Int : ....+........... Sust Wis : .......+........ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : .......+........ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ....+.....++.... Hold Life : .......+........ Res Acid : ......+......... Res Elec : ......+......... Res Fire : ......+......... Res Cold : ......++........ Res Pois : ................ Res Fear : ................ Res Light : ..........+....+ Res Dark : .......+........ Res Blind : ....+........... Res Conf : ....+..+.+...... Res Sound : ................ Res Shard : .......+........ Res Neth : ................ Res Nexus : ................ Res Chaos : .......+........ Res Disen : .......+........ Lite : ..........+..... Xtra Might: ...............+ Activate : +.........+..... Skills (points left: 14) - Combat 01.000 [0.200] . Weaponmastery -01.800 [0.400] . Archery 05.000 [0.300] - Sneakiness 01.800 [0.900] . Stealth 05.000 [0.400] . Disarming 01.500 [0.300] - Magic 32.707 [0.900] . Magic-Device 32.050 [1.050] . Spell-power 10.100 [0.700] - Geomancy 32.500 [0.700] . Fire 22.255 [1.050] . Water 22.255 [1.050] . Air 22.255 [1.050] . Earth 22.255 [1.050] . Meta 00.000 [0.700] . Conveyance 02.100 [0.700] . Divination 20.300 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 04.000 [0.550] . Prayer 02.500 [0.500] . Monster-lore 05.000 [0.500] Abilities * Perfect casting * Tree walking 2 of your companions have been killed. [Fates] You are fated to find a Wooden Rod of Nothing on level 7. You are fated to meet an Ogre on level 13. You may find a Scroll of Monster Confusion on level 5. You may find a Potion of Weakness on level 1. You are fated to meet a Soldier ant on level 19. [Character Equipment] a) a Mage Staff of Spell (1d4) (+3,+6) {@w1} It can be wielded two-handed. It can be activated for runespell(Element, Ray, 15) every 75 turns and runespell(Mind, Sphere, 18) every 90 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Wooden Boomerang of Slay Animal (1d8) (+5,+10) e) a Ring of Strength (+4) It increases your strength by 4. You bought it from the Black Market. f) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 3 of Barrow-Downs. k) an Amulet of the Magi [Identify] (-4,-4) (+2 to searching) It has a spell stored inside. It increases your intelligence and searching by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelatinous cube on level 16 of Orc Cave. m) a Brass Lantern (with 7981 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) a Hard Leather Armour of Resistance (-1 to accuracy) [6,+10] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Large kobold on level 8 of Barrow-Downs. o) The Cloak of Arascar [1,+14] It sustains your wisdom and charisma. It provides resistance to life draining, cold, dark, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) (nothing) s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots of Free Action [2,+6] z) (nothing) {) (nothing) |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Fireproof Tome of the Eternal Flame {!d!k!v!y} b) a Fireproof Book of Beginner Cantrips {!d!k!v!y} It cannot be harmed by fire. You bought it from the Library. c) a Spellbook of Tidal Wave {!d!k!v!y} d) a Spellbook of Noxious Cloud {!d!k!v!y} e) a Spellbook of Geyser {!d!k!v!y} f) 5 Flasks of oil g) 7 Potions of Cure Critical Wounds {!d!k!v} h) 7 Scrolls of Teleportation {!d!k!v} i) 4 Scrolls of Word of Recall {!d!k!v} j) a Wooden Rod of Charging of Door/Stair Location (10/10) {@z1} k) 2 Wands of Manathrust[1|15] (27 charges) l) an Indestructible Ring of Acid [+14] It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Cleaver of Halembrin (2d4) (+16,+9) n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w1} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) 24 Shattered Arrows (1d4) (-6,-10) {cursed} p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Dig {!d!k!v!y} b) a Spellbook of Reveal Ways c) a Spellbook of Identify d) a Runestone e) 16 Mushrooms of Cure Serious Wounds {100% off} f) 39 Flasks of oil g) 2 Potions of Cure Critical Wounds h) 3 Potions of Healing i) 5 Potions of Restore Life Levels {25% off} j) 5 Scrolls of Word of Recall {!d!k!v} k) 5 Scrolls of *Identify* l) a Copper Rod of Nothing (20/20) m) an Iron Rod of Capacity of Nothing (100/100) It can hold more mana. You bought it from the Black Market. n) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. p) a Rapier (Defender) (1d6) (+5,+5) [+7] (+2 to stealth) q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 20 of Orc Cave. r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {@w1} It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Mimic on level 22 of Orc Cave. s) a Parchment - Adventurer's Guide to Middle-earth t) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Lothlorien ] a) a Spellbook of Greater Identify b) a Spellbook of Geyser {25% off} c) 2 Potions of Cure Critical Wounds {25% off} d) 6 Scrolls of Word of Recall e) 18 Elf Skeletons [The Mathom-house Inventory - Bree ] a) The Tome of Elven Household Magic It can be activated for decreasing Intelligence. You found it in the remains of a Hill orc on level 21 of Orc Cave. b) a Parchment titled ``Household Magic'' It can be activated for blindness. You found it in the remains of a Black orc on level 21 of Orc Cave. c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.