[Angband 3.0.9 Character Dump] Name Lerimlas Self RB CB EB Best Sex Male Age 119 STR! 18/100 +1 +2 +15 18/280 Race High-Elf Height 101 INT! 18/100 +3 +1 +5 18/190 Class Rogue Weight 213 WIS! 18/100 -1 -2 +7 18/140 Title ***WINNER*** Status 49 Dex! 18/100 +3 +3 +7 18/230 18/175 HP 1065/1065 Maximize Y CON! 18/100 +1 +1 +9 18/210 SP 348/348 CHR! 18/100 +5 -1 +9 18/230 Level 49 Armor [52,+134] Saving Throw Legendary Cur Exp 9491493 Fight (+55,+51) Stealth Superb Max Exp 9510544 Melee (+67,+66) Fighting Legendary Adv Exp 10125000 Shoot (+65,+14) Shooting Legendary MaxDepth 5000 ft Blows 5/turn Disarming Legendary Turns 2302408 Shots 1/turn Magic Device Legendary Gold 2716061 Infra 40 ft Perception Excellent Burden 307.8 lbs Speed 20 Searching Excellent You are the only child of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.*.+.. Blind:..+......+... Elec:......+...... Confu:.........+... Fire:++.*+.+...... Sound:........+.... Cold:..*...+...... Shard:............. Pois:....+........ Nexus:.......+..... Fear:...++...+.... Nethr:...+......... Lite:............+ Chaos:........+.... Dark:+.....+...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:.......+..... Feath:..+.......... Sear.:.........+... PLite:+............ Infra:............. Regen:..++......... Tunn.:............. Telep:..+.......... Speed:.++++..+...+. Invis:..++.+...+..+ Blows:............. FrAct:..++....+.+.. Shots:............. HLife:..+.......... Might:............. [Character Equipment] a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {@0} It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It usually provides light of radius 4. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Star of Elendil It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+17] (+7) It increases your speed by 7. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@G1@b1@m1!k!d!v} b) a Book of Magic Spells [Conjurings and Tricks] {@G2@b2@m2!k!d!v} c) a Book of Magic Spells [Incantations and Illusions] {@G3@b3@m3!k!d!v} d) a Book of Magic Spells [Sorcery and Evocations] {@G4@b4@m4!k!d!v} e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@G5@b5@m5!k!d!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@G6@b6@m6!k!d!v} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@G7@b7@m7!k!d!v} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@G8@b8@m8!k!d!v} It cannot be harmed by the elements. i) 27 Gold Speckled Potions of Healing {!*} j) 18 Green Speckled Potions of *Healing* {!*} k) 9 Black Potions of Life {!*} l) 10 Misty Potions of Restore Mana {!*} m) 5 Purple Speckled Potions of Enlightenment n) 11 Scrolls titled "dinastra co" of *Identify* {!*} o) 11 Scrolls titled "unimus chrus" of Holy Prayer p) 12 Scrolls titled "ex vusto maguo" of *Destruction* {!*} q) a Cast Iron Rod of Probing r) a Mithril-Plated Rod of Healing (charging) It cannot be harmed by electricity. s) a Tin Rod of Restoration (charging) It cannot be harmed by electricity. t) an Aluminum Rod of Speed It cannot be harmed by electricity. u) 8 Gold-Plated Rods of Teleport Other v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. [Home Inventory] a) 5 Metallic Green Potions of Speed {!*} b) 61 Misty Potions of Restore Mana {!*} c) 10 Scrolls titled "dinastra co" of *Identify* {!*} d) 16 Scrolls titled "unimus chrus" of Holy Prayer e) 13 Oak Staffs of *Destruction* (10 charges) f) a Corundum Ring of Speed (+7) It increases your speed by 7. g) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. h) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. i) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. j) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. k) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. l) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. m) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. n) The Hard Leather Armour of Himring [6,+15] It provides resistance to poison, nether, and chaos. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. o) The Large Metal Shield of Anarion [5,+20] It cannot be harmed by the elements. It might have hidden powers. p) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) The Dagger of Rilia (2d4) (+10,+10) {@0} It slays orcs. It is branded with poison. It provides resistance to poison and disenchantment. It activates for stinking cloud (12) every 4+d4 turns. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)