[ToME 2.3.5 Character Sheet] Name : Zerrawan Age 113 STR! 40 Sex : Male Height 62 INT! 40 Race : Zombie Half-Ogre Weight 355 WIS! 40 Class : Warrior Social Class 1 DEX! 40 Body : Player CON! 40 God : Melkor Bauglir CHR! 40 + To Melee Hit 112 Level 50 Hit Points 865/ 948 + To Melee Damage 90 Experience 16310636 Spell Points 166/ 522 + To Ranged Hit 105 Max Exp 16329236 Sanity 862/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 94607 AC 25+76 Gold 1415972 Speed Fast (+51) (Miscellaneous Abilities) Fighting : Legendary[70]Perception : Bad Blows/Round: 9 Bows/Throw : Legendary[30]Searching : Poor Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 36d5+810 Stealth : Bad Magic Device: Fair Infra-Vision: 1290 feet Tactic: berserker Explor: running (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Serf. You are a credit to the family. You have green eyes, curly black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 108 (5400') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') Death fate: Level 1 (50') A lost temple: Level 18 (900') Your body is a Player. You are currently on level 108 of Angband. You have defeated 6259 enemies. You fell under the evil influence of the One Ring and decided to wear it. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You have completed 72 princess quests. You have completed 72 lost sword quests. You became a new force of darkness and enslaved all free people. You found 3 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 11th Quelle of the 2890th year of the third age. You have been adventuring for 25 days. adefkmnopsuxz{|@ Add Str : ..354..........+ Add Int : ...5...........+ Add Wis : ...54..........+ Add Dex : ...5..3...4...3. Add Con : ..35.......3..3+ Add Chr : ..354.........3+ Mul Mana : ...+............ Mul SPower: ...+............ Add Stea. : .......3...3.... Add Sear. : ..3....3........ Add Tun.. : ..............3. Add Speed : **.5433....3.... Slay Evil : +............... Slay Und. : +............... Slay Troll: +............... Cold Brand: +............... Sust Str : ...+...........+ Sust Int : ...+............ Sust Wis : ...+............ Sust Dex : ...+............ Sust Con : ...+............ Sust Chr : ...+....+....... Invisible : ...+........+..+ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ++.+......+..... Hold Life : .....+..+......+ Imm Acid : ...*..+...+..... Imm Elec : ...*....+....... Imm Fire : .+**+..........* Imm Cold : +..*...........+ Res Pois : ...++...+......+ Res Fear : +...+..........+ Res Light : +....+.......... Res Dark : .....+.........+ Res Blind : ...+............ Res Conf : .....+..+....... Res Sound : ......+.+....... Res Shard : ......+......... Res Neth : ...+............ Res Nexus : ........+....... Res Chaos : .....+..+....... Res Disen : ...++........... Auto Curse: ...+............ Lite : +.............+. See Invis : +.++.+.........+ Digestion : +..............+ Regen : +..+............ Activate : ++++++....+..... Drain Exp : ...+............ Blessed : +............... Cursed : ...++......+.... Hvy Curse : ...+.......+.... Prm Curse : ...+............ Fly : ..+............. Orc.ESP : .....+.......... TLord.ESP : ..+............. Full ESP : ...+......+....+ Skills (points left: 0) - Combat 27.600 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 00.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 03.500 [0.900] . Stealth -02.600 [0.500] . Disarming 00.500 [0.900] - Magic 36.980 [0.500] . Magic-Device 07.200 [1.150] . Udun 00.000 [0.400] . Thaumaturgy 06.200 [0.500] - Spirituality 09.640 [0.500] . Prayer 50.000 [0.500] . Mindcraft 50.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 03.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Potion of Cure Critical Wounds on level 13. You are fated to die on level 1. You are fated to meet a Village idiot on level 8. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+17,+21) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 34 of Moria. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides immunity to paralysis. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 50 of Mordor. f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 60 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lungorthin, the Balrog of White Fire on level 85 of Mount Doom. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) an Elven Cloak of Stealth [4,+16] (+3 to stealth) It increases your stealth, searching and luck by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 57 of Mordor. p) The Small Leather Shield of Glingil [2,+11] It sustains your charisma. It provides resistance to life draining, electricity, poison, sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre Chieftain on level 34 of Moria. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 66 of Mordor. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {cursed} It increases your constitution, stealth and speed by 3. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Master quylthulg (4000 hp) {) 41 Bolts (1d5) (+1,+2) |) The Pick 'Heluin' (+3) It provides light (radius 1) forever. It increases your dexterity, constitution, charisma and ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. [Character Inventory] a) The Immortal Skull of Benetar {@A0 satisfy hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Dark elven warlock on level 30 of Moria. b) 9 Sprigs of Athelas {100% off} c) 9 Potions of Healing d) 12 Potions of *Healing* {100% off} e) a Potion of Life f) 2 Potions of Restore Mana g) a Scroll of Genocide {!k} h) 4 Scrolls of Mass Genocide {!k} i) a Silver Rod of the Istari of Recall (200/200) j) a Silver Rod of Disarming (100/100) k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 60 of Mordor. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 31 of Mirkwood. m) The Metal Cap of Thengel [3,+11] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Beaked Axe of Westernesse (2d6) (+9,+13) (+1) {Nazgul} It must be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Great crystal drake on level 70 of Dol Guldur. o) The Glaive of Pain (E:5047, L:30) (9d6) (+26,+38) p) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] q) a Climbing Set r) 17 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 35 of Moria. b) 2 Rod Tips of Disarming (50 Mana to cast) c) The Ring 'Mariennar' (+3 to stealth) {100% off} It increases your strength, constitution, charisma and stealth by 3. It sustains your dexterity and charisma. It provides resistance to electricity, poison and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. d) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon in the town of Gondolin . e) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) a Corrupted Tome of Melkor b) a Staff of Probability Travel[3|13] (3 charges) c) a Ring of Extra Attacks (+3 attacks) {100% off} It increases your attack speed by 3. You stole it from the Black Market. d) an Amulet of Doom [+7] (+7) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 7. It cannot be dropped while cursed. It can re-curse itself. You found it lying on the ground on level 63 of The Sacred Land Of Mountains. e) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. f) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . i) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless ghost on level 59 of Mordor. j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. k) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . [Home Inventory - Minas Anor ] a) 3 Scrolls of Remove Curse b) The Ring of Indorin (+4 to stealth) {100% off} It increases your dexterity and stealth by 4. It provides resistance to acid, fire and cold. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. c) an Amulet of Trickery (+3) {!k} It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Jewelry Shop. d) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 37 of Mordor. e) The Metal Brigandine Armour 'Dirriquen' (-3 to accuracy) [19,+6] It provides immunity to acid, electricity and fire. It makes you completely fearless. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 70 of Dol Guldur. f) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 51 of Mordor. h) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+2 to infravision) {} It increases your constitution and infravision by 2. It provides resistance to dark. You bought it from the Footwear Shop. i) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 37 of Mordor. j) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Phoenix on level 56 of Mordor. k) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . l) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 52 of Mordor. [Home Inventory - Lothlorien ] a) The Demonhorn of Celrod [2,+10] {100% off} It provides light (radius 5) forever. It sustains your strength, wisdom and charisma. It makes you completely fearless. It provides resistance to life draining and poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Forbidden Library. b) 99 Potions of Water Curing {quest} c) a Scroll of *Identify* {90% off} d) a Rod Tip of Trap Location (8 Mana to cast) e) The Ring 'Arnir' [+16] (+2 to stealth) {100% off} It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your strength, wisdom and stealth by 2. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and shards. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. f) an Indestructible Ring of Damage (+14) g) an Indestructible Ring of Speed (+6) {!k} It increases your speed by 6. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. h) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Dol Guldur. j) The Amulet of Earagun (+4) {100% off} It increases your constitution and charisma by 4. It sustains your strength and constitution. It provides resistance to electricity and dark. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 43 of Mordor. l) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 41 of Moria.