[ToME 2.3.5 Character Sheet] Name : Symbiotic Rush Age 18 STR: 17 Sex : Male Height 70 INT: 11 Race : Human Weight 161 Wis: 15 16 Class : Symbiant Social Class 41 DEX: 20 Body : Player CON: 16 God : Eru Iluvatar CHR: 14 + To Melee Hit 14 Level 27 Hit Points -7/ 300 + To Melee Damage 16 Experience 37607 Spell Points 59/ 59 + To Ranged Hit 19 Max Exp 37607 Sanity 153/ 153 + To Ranged Damage 10 Exp to Adv. 49000 Piety 8885 AC 23+24 Gold 88942 Speed Fast (+2) (Miscellaneous Abilities) Fighting : Very Good Perception : Very Bad Blows/Round: 1 Bows/Throw : Heroic Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 2d5+16 Stealth : Bad Magic Device: Heroic Infra-Vision: 10 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Townsman. You are a credit to the family. You have blue eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') Your body was a Player. You have defeated 2696 enemies. You have completed seven princess quests. You have completed seven lost sword quests. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Yavie of the 2890th year of the third age. Your adventure lasted 9 days. Your Attributes: You are dead, killed by a Blue dragon worm on level 21 of Orc Cave. You can cause mold to grow near you. Your eyes are sensitive to infrared light. You have free action. You are unlucky. You reflect arrows and bolts. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to chaos. You are completely fearless. Your strength is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your weapon freezes your foes. adefkmnopsuxz{|@ Add Str : ......1......... Add Dex : ....4........... Add Con : ......1......... Mul Mana : ...............+ Add Infra : ......1......... Add Tun.. : ..............1. Acid Brand: .............+.. Cold Brand: +............... Sust Str : ......+......... Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ......+......... Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ......+......... Hold Life : ................ Res Acid : ................ Res Elec : ................ Res Fire : ................ Res Cold : ................ Res Pois : ....+........... Res Fear : ......+......... Res Light : ................ Res Dark : ......+......... Res Blind : ................ Res Conf : .+.............. Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : .+.............. Res Disen : ................ Xtra Might: .+.............. Activate : ....+........... Cursed : ......+......... Skills (points left: 6) - Combat 22.600 [0.800] . Weaponmastery 01.000 [0.800] . Archery 29.000 [0.700] . Barehand-combat 01.000 [0.600] - Sneakiness 01.000 [0.800] . Stealth 01.000 [0.800] . Disarming 01.000 [0.700] - Magic 10.401 [0.700] . Magic-Device 30.000 [1.000] - Spirituality 01.700 [0.500] . Prayer 07.000 [0.500] . Music 00.000 [0.300] - Monster-lore 16.180 [1.100] . Summoning 07.000 [0.300] . Corpse-preservation 01.000 [0.900] . Possession 00.000 [0.100] . Symbiosis 15.400 [0.800] Abilities * Ammo creation 14 of your companions have been killed. [Fates] You are fated to find a Mushroom of Poison on level 1. [Character Equipment] a) a Frozen Lucerne Hammer (2d5) (+9,+5) d) a Long Bow of Extra Might (x4) (+10,+10) It provides resistance to chaos. It fires missiles with extra might. It was given to you as a reward. e) a Ring of Protection [+15] f) a Ring of Invisibility {cursed} k) an Amulet of the Serpents [+4] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You bought it from the Black Market. m) a Dwarven Lantern {cursed} n) a Dwarven Ring Mail (-2) [12,+16] (+1) {cursed} It increases your strength, constitution and infravision by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Cloak [1,+3] p) a Large Leather Shield of Reflection [4,+7] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Hard Leather Cap [2,-1] u) a Set of Gauntlets [2,+4] x) a Pair of Soft Leather Boots [2,-1] z) (nothing) {) 4 Sheaf Arrows of Acid (1d5) (+5,+10) |) a Pick (+1) [Character Inventory] a) a Book of Teleportation b) a Spellbook of Listen to the Music c) a Spellbook of See the Music d) Jor's Buckler of Missile Attraction (charging) It can be activated for light absorption every 80 turns. You found it lying on the ground on level 10 of Orc Cave. e) 3 Potions of Cure Critical Wounds {25% off} f) a Scroll of Word of Recall g) 5 Scrolls of Satisfy Hunger h) a Wooden Rod of Trap Location (10/10) i) a Wand of Charm[2|20] (3 charges) j) a Staff of Disarm[1|10] (6 charges) k) a Staff of Teleportation[1|20] (8 charges) l) 3 True Totems of a Forest troll m) 2 True Totems of a Multi-hued dragon worm n) an Amulet of Spell o) a Padded Armour [4,+5] p) a Large Leather Shield [4,+5] q) a Set of Gauntlets [2,+0] r) a Spectral Hatchet (1d5) (+3,+5) s) a Sabre (1d7) (+0,+0) t) 14 Arrows (exploding) (1d4) (+4,+2) u) 11 Arrows (1d4) (+5,+4) {90% off} v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 48 Flasks of oil b) 5 Potions of Cure Critical Wounds c) a Potion of Healing d) 3 Potions of Restore Life Levels {25% off} e) 10 Scrolls of Teleportation {25% off} f) 4 Scrolls of Word of Recall g) 2 Scrolls of *Identify* h) 3 Scrolls of Recharging i) 15 Scrolls of Satisfy Hunger j) a Rod Tip of Recall (80 Mana to cast) k) a Rod Tip of Light (15 Mana to cast) l) a Wand of Ice Storm[2|27] (8 charges) m) a True Totem of a Black ogre n) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 18 of Orc Cave. o) 17 Arrows of Slay Dragon (1d4) (+1,+10) {90% off} It is especially deadly against dragons. You made it yourself. p) 23 Arrows of Wounding (1d4) (+10,+14) {90% off} You made it yourself. q) a Parchment - Adventurer's Guide to Middle-earth r) a Broken Skull [The Mathom-house Inventory - Bree ] a) 20 Mushrooms of Cure Serious Wounds {100% off} b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.